mirror of
https://github.com/libretro/scummvm.git
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207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BFont.h"
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#include "engines/wintermute/Base/BFontBitmap.h"
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#include "engines/wintermute/Base/BParser.h"
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#include "engines/wintermute/Base/BFileManager.h"
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#include "engines/wintermute/Base/BFontTT.h"
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#include "engines/wintermute/Base/BGame.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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IMPLEMENT_PERSISTENT(CBFont, false)
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//////////////////////////////////////////////////////////////////////
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CBFont::CBFont(CBGame *inGame): CBObject(inGame) {
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}
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//////////////////////////////////////////////////////////////////////
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CBFont::~CBFont() {
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}
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//////////////////////////////////////////////////////////////////////
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void CBFont::DrawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int MaxLenght) {
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}
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//////////////////////////////////////////////////////////////////////
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int CBFont::GetTextHeight(byte *text, int width) {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////
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int CBFont::GetTextWidth(byte *text, int MaxLenght) {
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return 0;
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}
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/*
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//////////////////////////////////////////////////////////////////////
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HRESULT CBFont::LoadFile(const char * Filename)
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{
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BYTE* Buffer = Game->_fileManager->ReadWholeFile(Filename);
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if(Buffer==NULL){
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Game->LOG(0, "CBFont::LoadFile failed for file '%s'", Filename);
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return E_FAIL;
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}
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HRESULT ret;
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_filename = new char [strlen(Filename)+1];
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strcpy(_filename, Filename);
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if(FAILED(ret = LoadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
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delete [] Buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF (FONT)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////
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HRESULT CBFont::LoadBuffer(byte * Buffer)
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{
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE (FONT)
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TOKEN_TABLE_END
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char* params;
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int cmd;
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CBParser parser(Game);
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if(parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)!=TOKEN_FONT){
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Game->LOG(0, "'FONT' keyword expected.");
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return E_FAIL;
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}
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Buffer = (byte *)params;
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while ((cmd = parser.GetCommand ((char**)&Buffer, commands, (char**)¶ms)) > 0)
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{
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switch (cmd)
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{
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case TOKEN_IMAGE:
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surface_file = (char*)params;
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break;
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case TOKEN_TRANSPARENT:
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parser.ScanStr(params, "%d,%d,%d", &r, &g, &b);
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custo_trans = true;
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND){
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Game->LOG(0, "Syntax error in FONT definition");
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return E_FAIL;
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}
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return S_OK;
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}
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*/
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//////////////////////////////////////////////////////////////////////////
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int CBFont::GetLetterHeight() {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFont::persist(CBPersistMgr *persistMgr) {
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CBObject::persist(persistMgr);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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CBFont *CBFont::CreateFromFile(CBGame *Game, const char *Filename) {
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if (IsTrueType(Game, Filename)) {
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CBFontTT *Font = new CBFontTT(Game);
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if (Font) {
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if (FAILED(Font->LoadFile(Filename))) {
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delete Font;
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return NULL;
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}
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}
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return Font;
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} else {
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CBFontBitmap *Font = new CBFontBitmap(Game);
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if (Font) {
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if (FAILED(Font->LoadFile(Filename))) {
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delete Font;
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return NULL;
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}
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}
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return Font;
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}
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}
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TOKEN_DEF_START
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TOKEN_DEF(FONT)
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TOKEN_DEF(TTFONT)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool CBFont::IsTrueType(CBGame *Game, const char *Filename) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TTFONT)
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TOKEN_TABLE_END
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byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
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if (Buffer == NULL) return false;
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byte *WorkBuffer = Buffer;
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char *params;
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CBParser parser(Game);
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bool Ret = false;
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if (parser.GetCommand((char **)&WorkBuffer, commands, (char **)¶ms) == TOKEN_TTFONT)
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Ret = true;
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delete [] Buffer;
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return Ret;
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}
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} // end of namespace WinterMute
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