scummvm/engines/wintermute/Base/BGame.cpp
2012-06-25 16:44:44 +02:00

4574 lines
138 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFader.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BImage.h"
#include "engines/wintermute/Base/BKeyboardState.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BQuickMsg.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/Base/BRenderSDL.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/Base/BSurfaceSDL.h"
#include "engines/wintermute/Base/BTransitionMgr.h"
#include "engines/wintermute/Base/BViewport.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BSaveThumbHelper.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/utils/crc.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/UI/UIWindow.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScEngine.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/SXMath.h"
#include "engines/wintermute/Base/scriptables/SXStore.h"
#include "engines/wintermute/video/VidPlayer.h"
#include "engines/wintermute/video/VidTheoraPlayer.h"
#include "engines/wintermute/wintermute.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "common/keyboard.h"
#include "common/system.h"
#include "common/file.h"
#ifdef __IPHONEOS__
# include "ios_utils.h"
#endif
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_PERSISTENT(CBGame, true)
//////////////////////////////////////////////////////////////////////
CBGame::CBGame(): CBObject(this) {
_shuttingDown = false;
_state = GAME_RUNNING;
_origState = GAME_RUNNING;
_freezeLevel = 0;
_interactive = true;
_origInteractive = false;
_surfaceStorage = NULL;
_fontStorage = NULL;
_renderer = NULL;
_soundMgr = NULL;
_fileManager = NULL;
_transMgr = NULL;
_debugMgr = NULL;
_scEngine = NULL;
_keyboardState = NULL;
_mathClass = NULL;
_dEBUG_LogFile = NULL;
_dEBUG_DebugMode = false;
_dEBUG_AbsolutePathWarning = true;
_dEBUG_ShowFPS = false;
_systemFont = NULL;
_videoFont = NULL;
_videoPlayer = NULL;
_theoraPlayer = NULL;
_mainObject = NULL;
_activeObject = NULL;
_fader = NULL;
_offsetX = _offsetY = 0;
_offsetPercentX = _offsetPercentY = 0.0f;
_subtitles = true;
_videoSubtitles = true;
_timer = 0;
_timerDelta = 0;
_timerLast = 0;
_liveTimer = 0;
_liveTimerDelta = 0;
_liveTimerLast = 0;
_sequence = 0;
_mousePos.x = _mousePos.y = 0;
_mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false;
_capturedObject = NULL;
// FPS counters
_lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0;
_cursorNoninteractive = NULL;
_useD3D = false;
_registry = new CBRegistry(this);
_stringTable = new CBStringTable(this);
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
_music[i] = NULL;
_musicStartTime[i] = 0;
}
_settingsResWidth = 800;
_settingsResHeight = 600;
_settingsRequireAcceleration = false;
_settingsRequireSound = false;
_settingsTLMode = 0;
_settingsAllowWindowed = true;
_settingsGameFile = NULL;
_settingsAllowAdvanced = false;
_settingsAllowAccessTab = true;
_settingsAllowAboutTab = true;
_settingsAllowDesktopRes = false;
_editorForceScripts = false;
_editorAlwaysRegister = false;
_focusedWindow = NULL;
_loadInProgress = false;
_quitting = false;
_loading = false;
_scheduledLoadSlot = -1;
_personalizedSave = false;
_compressedSavegames = true;
_editorMode = false;
_doNotExpandStrings = false;
_engineLogCallback = NULL;
_engineLogCallbackData = NULL;
_smartCache = false;
_surfaceGCCycleTime = 10000;
_reportTextureFormat = false;
_viewportSP = -1;
_subtitlesSpeed = 70;
_resourceModule = 0;
_forceNonStreamedSounds = false;
_thumbnailWidth = _thumbnailHeight = 0;
_indicatorDisplay = false;
_indicatorColor = DRGBA(255, 0, 0, 128);
_indicatorProgress = 0;
_indicatorX = -1;
_indicatorY = -1;
_indicatorWidth = -1;
_indicatorHeight = 8;
_richSavedGames = false;
_savedGameExt = NULL;
CBUtils::SetString(&_savedGameExt, "dsv");
_musicCrossfadeRunning = false;
_musicCrossfadeStartTime = 0;
_musicCrossfadeLength = 0;
_musicCrossfadeChannel1 = -1;
_musicCrossfadeChannel2 = -1;
_musicCrossfadeSwap = false;
_loadImageName = NULL;
_saveImageName = NULL;
_saveLoadImage = NULL;
_saveImageX = _saveImageY = 0;
_loadImageX = _loadImageY = 0;
_localSaveDir = NULL;
CBUtils::SetString(&_localSaveDir, "saves");
_saveDirChecked = false;
_loadingIcon = NULL;
_loadingIconX = _loadingIconY = 0;
_loadingIconPersistent = false;
_textEncoding = TEXT_ANSI;
_textRTL = false;
_soundBufferSizeSec = 3;
_suspendedRendering = false;
_lastCursor = NULL;
CBPlatform::SetRectEmpty(&_mouseLockRect);
_suppressScriptErrors = false;
_lastMiniUpdate = 0;
_miniUpdateEnabled = false;
_cachedThumbnail = NULL;
_autorunDisabled = false;
// compatibility bits
_compatKillMethodThreads = false;
_usedMem = 0;
_autoSaveOnExit = true;
_autoSaveSlot = 999;
_cursorHidden = false;
#ifdef __IPHONEOS__
_touchInterface = true;
_constrainedMemory = true; // TODO differentiate old and new iOS devices
#else
_touchInterface = false;
_constrainedMemory = false;
#endif
_store = NULL;
}
//////////////////////////////////////////////////////////////////////
CBGame::~CBGame() {
_shuttingDown = true;
LOG(0, "");
LOG(0, "Shutting down...");
GetDebugMgr()->OnGameShutdown();
_registry->WriteBool("System", "LastRun", true);
Cleanup();
delete[] _localSaveDir;
delete[] _settingsGameFile;
delete[] _savedGameExt;
delete _cachedThumbnail;
delete _saveLoadImage;
delete _mathClass;
delete _transMgr;
delete _scEngine;
delete _fontStorage;
delete _surfaceStorage;
delete _videoPlayer;
delete _theoraPlayer;
delete _soundMgr;
delete _debugMgr;
//SAFE_DELETE(_keyboardState);
delete _renderer;
delete _fileManager;
delete _registry;
delete _stringTable;
_localSaveDir = NULL;
_settingsGameFile = NULL;
_savedGameExt = NULL;
_cachedThumbnail = NULL;
_saveLoadImage = NULL;
_mathClass = NULL;
_transMgr = NULL;
_scEngine = NULL;
_fontStorage = NULL;
_surfaceStorage = NULL;
_videoPlayer = NULL;
_theoraPlayer = NULL;
_soundMgr = NULL;
_debugMgr = NULL;
_renderer = NULL;
_fileManager = NULL;
_registry = NULL;
_stringTable = NULL;
DEBUG_DebugDisable();
CBPlatform::OutputDebugString("--- shutting down normally ---\n");
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::Cleanup() {
delete _loadingIcon;
_loadingIcon = NULL;
_engineLogCallback = NULL;
_engineLogCallbackData = NULL;
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
delete _music[i];
_music[i] = NULL;
_musicStartTime[i] = 0;
}
UnregisterObject(_store);
_store = NULL;
UnregisterObject(_fader);
_fader = NULL;
for (int i = 0; i < _regObjects.GetSize(); i++) {
delete _regObjects[i];
_regObjects[i] = NULL;
}
_regObjects.RemoveAll();
_windows.RemoveAll(); // refs only
_focusedWindow = NULL; // ref only
delete[] _saveImageName;
delete[] _loadImageName;
_saveImageName = NULL;
_loadImageName = NULL;
delete _cursorNoninteractive;
delete _cursor;
delete _activeCursor;
_cursorNoninteractive = NULL;
_cursor = NULL;
_activeCursor = NULL;
delete _scValue;
delete _sFX;
_scValue = NULL;
_sFX = NULL;
for (int i = 0; i < _scripts.GetSize(); i++) {
_scripts[i]->_owner = NULL;
_scripts[i]->Finish();
}
_scripts.RemoveAll();
_fontStorage->RemoveFont(_systemFont);
_systemFont = NULL;
_fontStorage->RemoveFont(_videoFont);
_videoFont = NULL;
for (int i = 0; i < _quickMessages.GetSize(); i++) delete _quickMessages[i];
_quickMessages.RemoveAll();
_viewportStack.RemoveAll();
_viewportSP = -1;
delete[] _name;
delete[] _filename;
_name = NULL;
_filename = NULL;
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
_caption[i] = NULL;
}
_lastCursor = NULL;
delete _keyboardState;
_keyboardState = NULL;
return S_OK;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBGame::Initialize1() {
_surfaceStorage = new CBSurfaceStorage(this);
if (_surfaceStorage == NULL) goto init_fail;
_fontStorage = new CBFontStorage(this);
if (_fontStorage == NULL) goto init_fail;
_fileManager = new CBFileManager(this);
if (_fileManager == NULL) goto init_fail;
_soundMgr = new CBSoundMgr(this);
if (_soundMgr == NULL) goto init_fail;
_debugMgr = new CBDebugger(this);
if (_debugMgr == NULL) goto init_fail;
_mathClass = new CSXMath(this);
if (_mathClass == NULL) goto init_fail;
_scEngine = new CScEngine(this);
if (_scEngine == NULL) goto init_fail;
_videoPlayer = new CVidPlayer(this);
if (_videoPlayer == NULL) goto init_fail;
_transMgr = new CBTransitionMgr(this);
if (_transMgr == NULL) goto init_fail;
_keyboardState = new CBKeyboardState(this);
if (_keyboardState == NULL) goto init_fail;
_fader = new CBFader(this);
if (_fader == NULL) goto init_fail;
RegisterObject(_fader);
_store = new CSXStore(this);
if (_store == NULL) goto init_fail;
RegisterObject(_store);
return S_OK;
init_fail:
if (_mathClass) delete _mathClass;
if (_store) delete _store;
if (_keyboardState) delete _keyboardState;
if (_transMgr) delete _transMgr;
if (_debugMgr) delete _debugMgr;
if (_surfaceStorage) delete _surfaceStorage;
if (_fontStorage) delete _fontStorage;
if (_soundMgr) delete _soundMgr;
if (_fileManager) delete _fileManager;
if (_scEngine) delete _scEngine;
if (_videoPlayer) delete _videoPlayer;
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBGame::Initialize2() { // we know whether we are going to be accelerated
_renderer = new CBRenderSDL(this);
if (_renderer == NULL) goto init_fail;
return S_OK;
init_fail:
if (_renderer) delete _renderer;
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBGame::Initialize3() { // renderer is initialized
_posX = _renderer->_width / 2;
_posY = _renderer->_height / 2;
if (_indicatorY == -1) _indicatorY = _renderer->_height - _indicatorHeight;
if (_indicatorX == -1) _indicatorX = 0;
if (_indicatorWidth == -1) _indicatorWidth = _renderer->_width;
return S_OK;
}
//////////////////////////////////////////////////////////////////////
void CBGame::DEBUG_DebugEnable(const char *Filename) {
_dEBUG_DebugMode = true;
#ifndef __IPHONEOS__
//if (Filename)_dEBUG_LogFile = fopen(Filename, "a+");
//else _dEBUG_LogFile = fopen("./zz_debug.log", "a+");
if (!_dEBUG_LogFile) {
AnsiString safeLogFileName = PathUtil::GetSafeLogFileName();
//_dEBUG_LogFile = fopen(safeLogFileName.c_str(), "a+");
}
//if (_dEBUG_LogFile != NULL) fprintf((FILE *)_dEBUG_LogFile, "\n");
warning("BGame::DEBUG_DebugEnable - No logfile is currently created"); //TODO: Use a dumpfile?
#endif
/* time_t timeNow;
time(&timeNow);
struct tm *tm = localtime(&timeNow);
#ifdef _DEBUG
LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Debug Build) *******************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900);
#else
LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Release Build) *****************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900);
#endif*/
int secs = g_system->getMillis() / 1000;
int hours = secs / 3600;
secs = secs % 3600;
int mins = secs / 60;
secs = secs % 60;
#ifdef _DEBUG
LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs);
#else
LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs);
#endif
LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX);
//LOG(0, "Extensions: %s ver %d.%02d", EXT_NAME, EXT_VER_MAJOR, EXT_VER_MINOR);
AnsiString platform = CBPlatform::GetPlatformName();
LOG(0, "Platform: %s", platform.c_str());
LOG(0, "");
}
//////////////////////////////////////////////////////////////////////
void CBGame::DEBUG_DebugDisable() {
if (_dEBUG_LogFile != NULL) {
LOG(0, "********** DEBUG LOG CLOSED ********************************************");
//fclose((FILE *)_dEBUG_LogFile);
_dEBUG_LogFile = NULL;
}
_dEBUG_DebugMode = false;
}
//////////////////////////////////////////////////////////////////////
void CBGame::LOG(HRESULT res, LPCSTR fmt, ...) {
uint32 secs = g_system->getMillis() / 1000;
uint32 hours = secs / 3600;
secs = secs % 3600;
uint32 mins = secs / 60;
secs = secs % 60;
char buff[512];
va_list va;
va_start(va, fmt);
vsprintf(buff, fmt, va);
va_end(va);
// redirect to an engine's own callback
if (_engineLogCallback) {
_engineLogCallback(buff, res, _engineLogCallbackData);
}
if (_debugMgr) _debugMgr->OnLog(res, buff);
debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
//fprintf((FILE *)_dEBUG_LogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
//fflush((FILE *)_dEBUG_LogFile);
//QuickMessage(buff);
}
//////////////////////////////////////////////////////////////////////////
void CBGame::SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback, void *Data) {
_engineLogCallback = Callback;
_engineLogCallbackData = Data;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBGame::InitLoop() {
_viewportSP = -1;
_currentTime = CBPlatform::GetTime();
GetDebugMgr()->OnGameTick();
_renderer->InitLoop();
_soundMgr->initLoop();
UpdateMusicCrossfade();
_surfaceStorage->InitLoop();
_fontStorage->InitLoop();
//_activeObject = NULL;
// count FPS
_deltaTime = _currentTime - _lastTime;
_lastTime = _currentTime;
_fpsTime += _deltaTime;
_liveTimerDelta = _liveTimer - _liveTimerLast;
_liveTimerLast = _liveTimer;
_liveTimer += MIN((uint32)1000, _deltaTime);
if (_state != GAME_FROZEN) {
_timerDelta = _timer - _timerLast;
_timerLast = _timer;
_timer += MIN((uint32)1000, _deltaTime);
} else _timerDelta = 0;
_framesRendered++;
if (_fpsTime > 1000) {
_fps = _framesRendered;
_framesRendered = 0;
_fpsTime = 0;
}
//Game->LOG(0, "%d", _fps);
GetMousePos(&_mousePos);
_focusedWindow = NULL;
for (int i = _windows.GetSize() - 1; i >= 0; i--) {
if (_windows[i]->_visible) {
_focusedWindow = _windows[i];
break;
}
}
UpdateSounds();
if (_fader) _fader->Update();
return S_OK;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBGame::InitInput(HINSTANCE hInst, HWND hWnd) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
int CBGame::GetSequence() {
return ++_sequence;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::SetOffset(int OffsetX, int OffsetY) {
_offsetX = OffsetX;
_offsetY = OffsetY;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::GetOffset(int *OffsetX, int *OffsetY) {
if (OffsetX != NULL) *OffsetX = _offsetX;
if (OffsetY != NULL) *OffsetY = _offsetY;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::LoadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CBGame::LoadFile failed for file '%s'", Filename);
return E_FAIL;
}
HRESULT ret;
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
delete [] Buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(GAME)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(NAME)
TOKEN_DEF(SYSTEM_FONT)
TOKEN_DEF(VIDEO_FONT)
TOKEN_DEF(EVENTS)
TOKEN_DEF(CURSOR)
TOKEN_DEF(ACTIVE_CURSOR)
TOKEN_DEF(NONINTERACTIVE_CURSOR)
TOKEN_DEF(STRING_TABLE)
TOKEN_DEF(RESOLUTION)
TOKEN_DEF(SETTINGS)
TOKEN_DEF(REQUIRE_3D_ACCELERATION)
TOKEN_DEF(REQUIRE_SOUND)
TOKEN_DEF(HWTL_MODE)
TOKEN_DEF(ALLOW_WINDOWED_MODE)
TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB)
TOKEN_DEF(ALLOW_ABOUT_TAB)
TOKEN_DEF(ALLOW_ADVANCED)
TOKEN_DEF(ALLOW_DESKTOP_RES)
TOKEN_DEF(REGISTRY_PATH)
TOKEN_DEF(PERSONAL_SAVEGAMES)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(CAPTION)
TOKEN_DEF(PROPERTY)
TOKEN_DEF(SUBTITLES_SPEED)
TOKEN_DEF(SUBTITLES)
TOKEN_DEF(VIDEO_SUBTITLES)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(THUMBNAIL_WIDTH)
TOKEN_DEF(THUMBNAIL_HEIGHT)
TOKEN_DEF(INDICATOR_X)
TOKEN_DEF(INDICATOR_Y)
TOKEN_DEF(INDICATOR_WIDTH)
TOKEN_DEF(INDICATOR_HEIGHT)
TOKEN_DEF(INDICATOR_COLOR)
TOKEN_DEF(SAVE_IMAGE_X)
TOKEN_DEF(SAVE_IMAGE_Y)
TOKEN_DEF(SAVE_IMAGE)
TOKEN_DEF(LOAD_IMAGE_X)
TOKEN_DEF(LOAD_IMAGE_Y)
TOKEN_DEF(LOAD_IMAGE)
TOKEN_DEF(LOCAL_SAVE_DIR)
TOKEN_DEF(RICH_SAVED_GAMES)
TOKEN_DEF(SAVED_GAME_EXT)
TOKEN_DEF(GUID)
TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::LoadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(NAME)
TOKEN_TABLE(SYSTEM_FONT)
TOKEN_TABLE(VIDEO_FONT)
TOKEN_TABLE(EVENTS)
TOKEN_TABLE(CURSOR)
TOKEN_TABLE(ACTIVE_CURSOR)
TOKEN_TABLE(NONINTERACTIVE_CURSOR)
TOKEN_TABLE(PERSONAL_SAVEGAMES)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(SUBTITLES_SPEED)
TOKEN_TABLE(SUBTITLES)
TOKEN_TABLE(VIDEO_SUBTITLES)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(THUMBNAIL_WIDTH)
TOKEN_TABLE(THUMBNAIL_HEIGHT)
TOKEN_TABLE(INDICATOR_X)
TOKEN_TABLE(INDICATOR_Y)
TOKEN_TABLE(INDICATOR_WIDTH)
TOKEN_TABLE(INDICATOR_HEIGHT)
TOKEN_TABLE(INDICATOR_COLOR)
TOKEN_TABLE(SAVE_IMAGE_X)
TOKEN_TABLE(SAVE_IMAGE_Y)
TOKEN_TABLE(SAVE_IMAGE)
TOKEN_TABLE(LOAD_IMAGE_X)
TOKEN_TABLE(LOAD_IMAGE_Y)
TOKEN_TABLE(LOAD_IMAGE)
TOKEN_TABLE(LOCAL_SAVE_DIR)
TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
TOKEN_TABLE_END
byte *params;
int cmd;
CBParser parser(Game);
if (Complete) {
if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_GAME) {
Game->LOG(0, "'GAME' keyword expected.");
return E_FAIL;
}
Buffer = params;
}
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_NAME:
SetName((char *)params);
break;
case TOKEN_CAPTION:
SetCaption((char *)params);
break;
case TOKEN_SYSTEM_FONT:
if (_systemFont) _fontStorage->RemoveFont(_systemFont);
_systemFont = NULL;
_systemFont = Game->_fontStorage->AddFont((char *)params);
break;
case TOKEN_VIDEO_FONT:
if (_videoFont) _fontStorage->RemoveFont(_videoFont);
_videoFont = NULL;
_videoFont = Game->_fontStorage->AddFont((char *)params);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new CBSprite(Game);
if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
delete _cursor;
_cursor = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_ACTIVE_CURSOR:
delete _activeCursor;
_activeCursor = NULL;
_activeCursor = new CBSprite(Game);
if (!_activeCursor || FAILED(_activeCursor->LoadFile((char *)params))) {
delete _activeCursor;
_activeCursor = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NONINTERACTIVE_CURSOR:
delete _cursorNoninteractive;
_cursorNoninteractive = new CBSprite(Game);
if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->LoadFile((char *)params))) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_SCRIPT:
AddScript((char *)params);
break;
case TOKEN_PERSONAL_SAVEGAMES:
parser.ScanStr((char *)params, "%b", &_personalizedSave);
break;
case TOKEN_SUBTITLES:
parser.ScanStr((char *)params, "%b", &_subtitles);
break;
case TOKEN_SUBTITLES_SPEED:
parser.ScanStr((char *)params, "%d", &_subtitlesSpeed);
break;
case TOKEN_VIDEO_SUBTITLES:
parser.ScanStr((char *)params, "%b", &_videoSubtitles);
break;
case TOKEN_PROPERTY:
ParseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
ParseEditorProperty(params, false);
break;
case TOKEN_THUMBNAIL_WIDTH:
parser.ScanStr((char *)params, "%d", &_thumbnailWidth);
break;
case TOKEN_THUMBNAIL_HEIGHT:
parser.ScanStr((char *)params, "%d", &_thumbnailHeight);
break;
case TOKEN_INDICATOR_X:
parser.ScanStr((char *)params, "%d", &_indicatorX);
break;
case TOKEN_INDICATOR_Y:
parser.ScanStr((char *)params, "%d", &_indicatorY);
break;
case TOKEN_INDICATOR_COLOR: {
int r, g, b, a;
parser.ScanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a);
_indicatorColor = DRGBA(r, g, b, a);
}
break;
case TOKEN_INDICATOR_WIDTH:
parser.ScanStr((char *)params, "%d", &_indicatorWidth);
break;
case TOKEN_INDICATOR_HEIGHT:
parser.ScanStr((char *)params, "%d", &_indicatorHeight);
break;
case TOKEN_SAVE_IMAGE:
CBUtils::SetString(&_saveImageName, (char *)params);
break;
case TOKEN_SAVE_IMAGE_X:
parser.ScanStr((char *)params, "%d", &_saveImageX);
break;
case TOKEN_SAVE_IMAGE_Y:
parser.ScanStr((char *)params, "%d", &_saveImageY);
break;
case TOKEN_LOAD_IMAGE:
CBUtils::SetString(&_loadImageName, (char *)params);
break;
case TOKEN_LOAD_IMAGE_X:
parser.ScanStr((char *)params, "%d", &_loadImageX);
break;
case TOKEN_LOAD_IMAGE_Y:
parser.ScanStr((char *)params, "%d", &_loadImageY);
break;
case TOKEN_LOCAL_SAVE_DIR:
CBUtils::SetString(&_localSaveDir, (char *)params);
break;
case TOKEN_COMPAT_KILL_METHOD_THREADS:
parser.ScanStr((char *)params, "%b", &_compatKillMethodThreads);
break;
}
}
if (!_systemFont) _systemFont = Game->_fontStorage->AddFont("system_font.fnt");
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in GAME definition");
return E_FAIL;
}
if (cmd == PARSERR_GENERIC) {
Game->LOG(0, "Error loading GAME definition");
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
//////////////////////////////////////////////////////////////////////////
// LOG
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "LOG") == 0) {
Stack->CorrectParams(1);
LOG(0, Stack->Pop()->GetString());
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Caption
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Caption") == 0) {
HRESULT res = CBObject::scCallMethod(Script, Stack, ThisStack, Name);
SetWindowTitle();
return res;
}
//////////////////////////////////////////////////////////////////////////
// Msg
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Msg") == 0) {
Stack->CorrectParams(1);
QuickMessage(Stack->Pop()->GetString());
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RunScript
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RunScript") == 0) {
Game->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)");
Stack->CorrectParams(1);
if (FAILED(AddScript(Stack->Pop()->GetString())))
Stack->PushBool(false);
else
Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// LoadStringTable
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "LoadStringTable") == 0) {
Stack->CorrectParams(2);
const char *Filename = Stack->Pop()->GetString();
CScValue *Val = Stack->Pop();
bool ClearOld;
if (Val->IsNULL()) ClearOld = true;
else ClearOld = Val->GetBool();
if (FAILED(_stringTable->LoadFile(Filename, ClearOld)))
Stack->PushBool(false);
else
Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// ValidObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ValidObject") == 0) {
Stack->CorrectParams(1);
CBScriptable *obj = Stack->Pop()->GetNative();
if (ValidObject((CBObject *) obj)) Stack->PushBool(true);
else Stack->PushBool(false);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Reset
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Reset") == 0) {
Stack->CorrectParams(0);
ResetContent();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// UnloadObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "UnloadObject") == 0) {
Stack->CorrectParams(1);
CScValue *val = Stack->Pop();
CBObject *obj = (CBObject *)val->GetNative();
UnregisterObject(obj);
if (val->GetType() == VAL_VARIABLE_REF) val->SetNULL();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// LoadWindow
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "LoadWindow") == 0) {
Stack->CorrectParams(1);
CUIWindow *win = new CUIWindow(Game);
if (win && SUCCEEDED(win->LoadFile(Stack->Pop()->GetString()))) {
_windows.Add(win);
RegisterObject(win);
Stack->PushNative(win, true);
} else {
delete win;
win = NULL;
Stack->PushNULL();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// ExpandString
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ExpandString") == 0) {
Stack->CorrectParams(1);
CScValue *val = Stack->Pop();
char *str = new char[strlen(val->GetString()) + 1];
strcpy(str, val->GetString());
_stringTable->Expand(&str);
Stack->PushString(str);
delete [] str;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// PlayMusic / PlayMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "PlayMusic") == 0 || strcmp(Name, "PlayMusicChannel") == 0) {
int Channel = 0;
if (strcmp(Name, "PlayMusic") == 0) Stack->CorrectParams(3);
else {
Stack->CorrectParams(4);
Channel = Stack->Pop()->GetInt();
}
const char *Filename = Stack->Pop()->GetString();
CScValue *ValLooping = Stack->Pop();
bool Looping = ValLooping->IsNULL() ? true : ValLooping->GetBool();
CScValue *ValLoopStart = Stack->Pop();
uint32 LoopStart = (uint32)(ValLoopStart->IsNULL() ? 0 : ValLoopStart->GetInt());
if (FAILED(PlayMusic(Channel, Filename, Looping, LoopStart))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// StopMusic / StopMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "StopMusic") == 0 || strcmp(Name, "StopMusicChannel") == 0) {
int Channel = 0;
if (strcmp(Name, "StopMusic") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (FAILED(StopMusic(Channel))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// PauseMusic / PauseMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "PauseMusic") == 0 || strcmp(Name, "PauseMusicChannel") == 0) {
int Channel = 0;
if (strcmp(Name, "PauseMusic") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (FAILED(PauseMusic(Channel))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// ResumeMusic / ResumeMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ResumeMusic") == 0 || strcmp(Name, "ResumeMusicChannel") == 0) {
int Channel = 0;
if (strcmp(Name, "ResumeMusic") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (FAILED(ResumeMusic(Channel))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetMusic / GetMusicChannel
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetMusic") == 0 || strcmp(Name, "GetMusicChannel") == 0) {
int Channel = 0;
if (strcmp(Name, "GetMusic") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS) Stack->PushNULL();
else {
if (!_music[Channel] || !_music[Channel]->_soundFilename) Stack->PushNULL();
else Stack->PushString(_music[Channel]->_soundFilename);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetMusicPosition / SetMusicChannelPosition
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetMusicPosition") == 0 || strcmp(Name, "SetMusicChannelPosition") == 0 || strcmp(Name, "SetMusicPositionChannel") == 0) {
int Channel = 0;
if (strcmp(Name, "SetMusicPosition") == 0) Stack->CorrectParams(1);
else {
Stack->CorrectParams(2);
Channel = Stack->Pop()->GetInt();
}
uint32 Time = Stack->Pop()->GetInt();
if (FAILED(SetMusicStartTime(Channel, Time))) Stack->PushBool(false);
else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetMusicPosition / GetMusicChannelPosition
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetMusicPosition") == 0 || strcmp(Name, "GetMusicChannelPosition") == 0) {
int Channel = 0;
if (strcmp(Name, "GetMusicPosition") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushInt(0);
else Stack->PushInt(_music[Channel]->GetPositionTime());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// IsMusicPlaying / IsMusicChannelPlaying
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "IsMusicPlaying") == 0 || strcmp(Name, "IsMusicChannelPlaying") == 0) {
int Channel = 0;
if (strcmp(Name, "IsMusicPlaying") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushBool(false);
else Stack->PushBool(_music[Channel]->IsPlaying());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetMusicVolume / SetMusicChannelVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetMusicVolume") == 0 || strcmp(Name, "SetMusicChannelVolume") == 0) {
int Channel = 0;
if (strcmp(Name, "SetMusicVolume") == 0) Stack->CorrectParams(1);
else {
Stack->CorrectParams(2);
Channel = Stack->Pop()->GetInt();
}
int Volume = Stack->Pop()->GetInt();
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushBool(false);
else {
if (FAILED(_music[Channel]->SetVolume(Volume))) Stack->PushBool(false);
else Stack->PushBool(true);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetMusicVolume / GetMusicChannelVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetMusicVolume") == 0 || strcmp(Name, "GetMusicChannelVolume") == 0) {
int Channel = 0;
if (strcmp(Name, "GetMusicVolume") == 0) Stack->CorrectParams(0);
else {
Stack->CorrectParams(1);
Channel = Stack->Pop()->GetInt();
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushInt(0);
else Stack->PushInt(_music[Channel]->GetVolume());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MusicCrossfade
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MusicCrossfade") == 0) {
Stack->CorrectParams(4);
int Channel1 = Stack->Pop()->GetInt(0);
int Channel2 = Stack->Pop()->GetInt(0);
uint32 FadeLength = (uint32)Stack->Pop()->GetInt(0);
bool Swap = Stack->Pop()->GetBool(true);
if (_musicCrossfadeRunning) {
Script->RuntimeError("Game.MusicCrossfade: Music crossfade is already in progress.");
Stack->PushBool(false);
return S_OK;
}
_musicCrossfadeStartTime = _liveTimer;
_musicCrossfadeChannel1 = Channel1;
_musicCrossfadeChannel2 = Channel2;
_musicCrossfadeLength = FadeLength;
_musicCrossfadeSwap = Swap;
_musicCrossfadeRunning = true;
Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetSoundLength
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetSoundLength") == 0) {
Stack->CorrectParams(1);
int Length = 0;
const char *Filename = Stack->Pop()->GetString();
CBSound *Sound = new CBSound(Game);
if (Sound && SUCCEEDED(Sound->SetSound(Filename, SOUND_MUSIC, true))) {
Length = Sound->GetLength();
delete Sound;
Sound = NULL;
}
Stack->PushInt(Length);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetMousePos
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetMousePos") == 0) {
Stack->CorrectParams(2);
int x = Stack->Pop()->GetInt();
int y = Stack->Pop()->GetInt();
x = MAX(x, 0);
x = MIN(x, _renderer->_width);
y = MAX(y, 0);
y = MIN(y, _renderer->_height);
POINT p;
p.x = x + _renderer->_drawOffsetX;
p.y = y + _renderer->_drawOffsetY;
CBPlatform::SetCursorPos(p.x, p.y);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// LockMouseRect
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "LockMouseRect") == 0) {
Stack->CorrectParams(4);
int left = Stack->Pop()->GetInt();
int top = Stack->Pop()->GetInt();
int right = Stack->Pop()->GetInt();
int bottom = Stack->Pop()->GetInt();
if (right < left) CBUtils::Swap(&left, &right);
if (bottom < top) CBUtils::Swap(&top, &bottom);
CBPlatform::SetRect(&_mouseLockRect, left, top, right, bottom);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// PlayVideo
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "PlayVideo") == 0) {
/* Stack->CorrectParams(0);
Stack->PushBool(false);
return S_OK;
// TODO: ADDVIDEO
*/
Game->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead.");
Stack->CorrectParams(6);
const char *Filename = Stack->Pop()->GetString();
warning("PlayVideo: %s - not implemented yet", Filename);
CScValue *valType = Stack->Pop();
int Type;
if (valType->IsNULL()) Type = (int)VID_PLAY_STRETCH;
else Type = valType->GetInt();
int X = Stack->Pop()->GetInt();
int Y = Stack->Pop()->GetInt();
bool FreezeMusic = Stack->Pop()->GetBool(true);
CScValue *valSub = Stack->Pop();
const char *SubtitleFile = valSub->IsNULL() ? NULL : valSub->GetString();
if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER)
Type = (int)VID_PLAY_STRETCH;
if (SUCCEEDED(Game->_videoPlayer->initialize(Filename, SubtitleFile))) {
if (SUCCEEDED(Game->_videoPlayer->play((TVideoPlayback)Type, X, Y, FreezeMusic))) {
Stack->PushBool(true);
Script->Sleep(0);
} else Stack->PushBool(false);
} else Stack->PushBool(false);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// PlayTheora
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "PlayTheora") == 0) {
/* Stack->CorrectParams(0);
Stack->PushBool(false);
return S_OK;*/
// TODO: ADDVIDEO
Stack->CorrectParams(7);
const char *Filename = Stack->Pop()->GetString();
CScValue *valType = Stack->Pop();
int Type;
if (valType->IsNULL())
Type = (int)VID_PLAY_STRETCH;
else Type = valType->GetInt();
int X = Stack->Pop()->GetInt();
int Y = Stack->Pop()->GetInt();
bool FreezeMusic = Stack->Pop()->GetBool(true);
bool DropFrames = Stack->Pop()->GetBool(true);
CScValue *valSub = Stack->Pop();
const char *SubtitleFile = valSub->IsNULL() ? NULL : valSub->GetString();
if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER) Type = (int)VID_PLAY_STRETCH;
delete _theoraPlayer;
_theoraPlayer = new CVidTheoraPlayer(this);
if (_theoraPlayer && SUCCEEDED(_theoraPlayer->initialize(Filename, SubtitleFile))) {
_theoraPlayer->_dontDropFrames = !DropFrames;
if (SUCCEEDED(_theoraPlayer->play((TVideoPlayback)Type, X, Y, true, FreezeMusic))) {
Stack->PushBool(true);
Script->Sleep(0);
} else Stack->PushBool(false);
} else {
Stack->PushBool(false);
delete _theoraPlayer;
_theoraPlayer = NULL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// QuitGame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "QuitGame") == 0) {
Stack->CorrectParams(0);
Stack->PushNULL();
_quitting = true;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RegWriteNumber
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RegWriteNumber") == 0) {
Stack->CorrectParams(2);
const char *Key = Stack->Pop()->GetString();
int Val = Stack->Pop()->GetInt();
_registry->WriteInt("PrivateSettings", Key, Val);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RegReadNumber
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RegReadNumber") == 0) {
Stack->CorrectParams(2);
const char *Key = Stack->Pop()->GetString();
int InitVal = Stack->Pop()->GetInt();
Stack->PushInt(_registry->ReadInt("PrivateSettings", Key, InitVal));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RegWriteString
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RegWriteString") == 0) {
Stack->CorrectParams(2);
const char *Key = Stack->Pop()->GetString();
const char *Val = Stack->Pop()->GetString();
_registry->WriteString("PrivateSettings", Key, Val);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RegReadString
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RegReadString") == 0) {
Stack->CorrectParams(2);
const char *Key = Stack->Pop()->GetString();
const char *InitVal = Stack->Pop()->GetString();
AnsiString val = _registry->ReadString("PrivateSettings", Key, InitVal);
Stack->PushString((char *)val.c_str());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SaveGame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SaveGame") == 0) {
Stack->CorrectParams(3);
int Slot = Stack->Pop()->GetInt();
const char *xdesc = Stack->Pop()->GetString();
bool quick = Stack->Pop()->GetBool(false);
char *Desc = new char[strlen(xdesc) + 1];
strcpy(Desc, xdesc);
Stack->PushBool(true);
if (FAILED(SaveGame(Slot, Desc, quick))) {
Stack->Pop();
Stack->PushBool(false);
}
delete [] Desc;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// LoadGame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "LoadGame") == 0) {
Stack->CorrectParams(1);
_scheduledLoadSlot = Stack->Pop()->GetInt();
_loading = true;
Stack->PushBool(false);
Script->Sleep(0);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// IsSaveSlotUsed
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "IsSaveSlotUsed") == 0) {
Stack->CorrectParams(1);
int Slot = Stack->Pop()->GetInt();
Stack->PushBool(IsSaveSlotUsed(Slot));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetSaveSlotDescription
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetSaveSlotDescription") == 0) {
Stack->CorrectParams(1);
int Slot = Stack->Pop()->GetInt();
char Desc[512];
Desc[0] = '\0';
GetSaveSlotDescription(Slot, Desc);
Stack->PushString(Desc);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// EmptySaveSlot
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "EmptySaveSlot") == 0) {
Stack->CorrectParams(1);
int Slot = Stack->Pop()->GetInt();
EmptySaveSlot(Slot);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetGlobalSFXVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetGlobalSFXVolume") == 0) {
Stack->CorrectParams(1);
Game->_soundMgr->setVolumePercent(SOUND_SFX, (byte)Stack->Pop()->GetInt());
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetGlobalSpeechVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetGlobalSpeechVolume") == 0) {
Stack->CorrectParams(1);
Game->_soundMgr->setVolumePercent(SOUND_SPEECH, (byte)Stack->Pop()->GetInt());
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetGlobalMusicVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetGlobalMusicVolume") == 0) {
Stack->CorrectParams(1);
Game->_soundMgr->setVolumePercent(SOUND_MUSIC, (byte)Stack->Pop()->GetInt());
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetGlobalMasterVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetGlobalMasterVolume") == 0) {
Stack->CorrectParams(1);
Game->_soundMgr->setMasterVolumePercent((byte)Stack->Pop()->GetInt());
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetGlobalSFXVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetGlobalSFXVolume") == 0) {
Stack->CorrectParams(0);
Stack->PushInt(_soundMgr->getVolumePercent(SOUND_SFX));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetGlobalSpeechVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetGlobalSpeechVolume") == 0) {
Stack->CorrectParams(0);
Stack->PushInt(_soundMgr->getVolumePercent(SOUND_SPEECH));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetGlobalMusicVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetGlobalMusicVolume") == 0) {
Stack->CorrectParams(0);
Stack->PushInt(_soundMgr->getVolumePercent(SOUND_MUSIC));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetGlobalMasterVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetGlobalMasterVolume") == 0) {
Stack->CorrectParams(0);
Stack->PushInt(_soundMgr->getMasterVolumePercent());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetActiveCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetActiveCursor") == 0) {
Stack->CorrectParams(1);
if (SUCCEEDED(SetActiveCursor(Stack->Pop()->GetString()))) Stack->PushBool(true);
else Stack->PushBool(false);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetActiveCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetActiveCursor") == 0) {
Stack->CorrectParams(0);
if (!_activeCursor || !_activeCursor->_filename) Stack->PushNULL();
else Stack->PushString(_activeCursor->_filename);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetActiveCursorObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetActiveCursorObject") == 0) {
Stack->CorrectParams(0);
if (!_activeCursor) Stack->PushNULL();
else Stack->PushNative(_activeCursor, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RemoveActiveCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RemoveActiveCursor") == 0) {
Stack->CorrectParams(0);
delete _activeCursor;
_activeCursor = NULL;
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// HasActiveCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "HasActiveCursor") == 0) {
Stack->CorrectParams(0);
if (_activeCursor) Stack->PushBool(true);
else Stack->PushBool(false);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// FileExists
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "FileExists") == 0) {
Stack->CorrectParams(1);
const char *Filename = Stack->Pop()->GetString();
Common::SeekableReadStream *File = _fileManager->OpenFile(Filename, false);
if (!File) Stack->PushBool(false);
else {
_fileManager->CloseFile(File);
Stack->PushBool(true);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "FadeOut") == 0 || strcmp(Name, "FadeOutAsync") == 0 || strcmp(Name, "SystemFadeOut") == 0 || strcmp(Name, "SystemFadeOutAsync") == 0) {
Stack->CorrectParams(5);
uint32 Duration = Stack->Pop()->GetInt(500);
byte Red = Stack->Pop()->GetInt(0);
byte Green = Stack->Pop()->GetInt(0);
byte Blue = Stack->Pop()->GetInt(0);
byte Alpha = Stack->Pop()->GetInt(0xFF);
bool System = (strcmp(Name, "SystemFadeOut") == 0 || strcmp(Name, "SystemFadeOutAsync") == 0);
_fader->FadeOut(DRGBA(Red, Green, Blue, Alpha), Duration, System);
if (strcmp(Name, "FadeOutAsync") != 0 && strcmp(Name, "SystemFadeOutAsync") != 0) Script->WaitFor(_fader);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "FadeIn") == 0 || strcmp(Name, "FadeInAsync") == 0 || strcmp(Name, "SystemFadeIn") == 0 || strcmp(Name, "SystemFadeInAsync") == 0) {
Stack->CorrectParams(5);
uint32 Duration = Stack->Pop()->GetInt(500);
byte Red = Stack->Pop()->GetInt(0);
byte Green = Stack->Pop()->GetInt(0);
byte Blue = Stack->Pop()->GetInt(0);
byte Alpha = Stack->Pop()->GetInt(0xFF);
bool System = (strcmp(Name, "SystemFadeIn") == 0 || strcmp(Name, "SystemFadeInAsync") == 0);
_fader->FadeIn(DRGBA(Red, Green, Blue, Alpha), Duration, System);
if (strcmp(Name, "FadeInAsync") != 0 && strcmp(Name, "SystemFadeInAsync") != 0) Script->WaitFor(_fader);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetFadeColor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetFadeColor") == 0) {
Stack->CorrectParams(0);
Stack->PushInt(_fader->GetCurrentColor());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Screenshot
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Screenshot") == 0) {
Stack->CorrectParams(1);
char Filename[MAX_PATH];
CScValue *Val = Stack->Pop();
warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO
int FileNum = 0;
while (true) {
sprintf(Filename, "%s%03d.bmp", Val->IsNULL() ? _name : Val->GetString(), FileNum);
if (!Common::File::exists(Filename))
break;
FileNum++;
}
bool ret = false;
CBImage *Image = Game->_renderer->TakeScreenshot();
if (Image) {
ret = SUCCEEDED(Image->SaveBMPFile(Filename));
delete Image;
} else ret = false;
Stack->PushBool(ret);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// ScreenshotEx
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ScreenshotEx") == 0) {
Stack->CorrectParams(3);
const char *Filename = Stack->Pop()->GetString();
int SizeX = Stack->Pop()->GetInt(_renderer->_width);
int SizeY = Stack->Pop()->GetInt(_renderer->_height);
bool ret = false;
CBImage *Image = Game->_renderer->TakeScreenshot();
if (Image) {
ret = SUCCEEDED(Image->Resize(SizeX, SizeY));
if (ret) ret = SUCCEEDED(Image->SaveBMPFile(Filename));
delete Image;
} else ret = false;
Stack->PushBool(ret);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// CreateWindow
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "CreateWindow") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
CUIWindow *Win = new CUIWindow(Game);
_windows.Add(Win);
RegisterObject(Win);
if (!Val->IsNULL()) Win->SetName(Val->GetString());
Stack->PushNative(Win, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteWindow
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DeleteWindow") == 0) {
Stack->CorrectParams(1);
CBObject *Obj = (CBObject *)Stack->Pop()->GetNative();
for (int i = 0; i < _windows.GetSize(); i++) {
if (_windows[i] == Obj) {
UnregisterObject(_windows[i]);
Stack->PushBool(true);
return S_OK;
}
}
Stack->PushBool(false);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// OpenDocument
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "OpenDocument") == 0) {
Stack->CorrectParams(0);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DEBUG_DumpClassRegistry
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DEBUG_DumpClassRegistry") == 0) {
Stack->CorrectParams(0);
DEBUG_DumpClassRegistry();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetLoadingScreen
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetLoadingScreen") == 0) {
Stack->CorrectParams(3);
CScValue *Val = Stack->Pop();
_loadImageX = Stack->Pop()->GetInt();
_loadImageY = Stack->Pop()->GetInt();
if (Val->IsNULL()) {
delete[] _loadImageName;
_loadImageName = NULL;
} else {
CBUtils::SetString(&_loadImageName, Val->GetString());
}
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetSavingScreen
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetSavingScreen") == 0) {
Stack->CorrectParams(3);
CScValue *Val = Stack->Pop();
_saveImageX = Stack->Pop()->GetInt();
_saveImageY = Stack->Pop()->GetInt();
if (Val->IsNULL()) {
delete[] _saveImageName;
_saveImageName = NULL;
} else {
CBUtils::SetString(&_saveImageName, Val->GetString());
}
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetWaitCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetWaitCursor") == 0) {
Stack->CorrectParams(1);
if (SUCCEEDED(SetWaitCursor(Stack->Pop()->GetString()))) Stack->PushBool(true);
else Stack->PushBool(false);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RemoveWaitCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RemoveWaitCursor") == 0) {
Stack->CorrectParams(0);
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetWaitCursor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetWaitCursor") == 0) {
Stack->CorrectParams(0);
if (!_cursorNoninteractive || !_cursorNoninteractive->_filename) Stack->PushNULL();
else Stack->PushString(_cursorNoninteractive->_filename);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetWaitCursorObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetWaitCursorObject") == 0) {
Stack->CorrectParams(0);
if (!_cursorNoninteractive) Stack->PushNULL();
else Stack->PushNative(_cursorNoninteractive, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// ClearScriptCache
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ClearScriptCache") == 0) {
Stack->CorrectParams(0);
Stack->PushBool(SUCCEEDED(_scEngine->EmptyScriptCache()));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DisplayLoadingIcon
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DisplayLoadingIcon") == 0) {
Stack->CorrectParams(4);
const char *Filename = Stack->Pop()->GetString();
_loadingIconX = Stack->Pop()->GetInt();
_loadingIconY = Stack->Pop()->GetInt();
_loadingIconPersistent = Stack->Pop()->GetBool();
delete _loadingIcon;
_loadingIcon = new CBSprite(this);
if (!_loadingIcon || FAILED(_loadingIcon->LoadFile(Filename))) {
delete _loadingIcon;
_loadingIcon = NULL;
} else {
DisplayContent(false, true);
Game->_renderer->Flip();
Game->_renderer->InitLoop();
}
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// HideLoadingIcon
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "HideLoadingIcon") == 0) {
Stack->CorrectParams(0);
delete _loadingIcon;
_loadingIcon = NULL;
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DumpTextureStats
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DumpTextureStats") == 0) {
Stack->CorrectParams(1);
const char *Filename = Stack->Pop()->GetString();
_renderer->DumpData(Filename);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AccOutputText
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccOutputText") == 0) {
Stack->CorrectParams(2);
/* const char *Str = */
Stack->Pop()->GetString();
/* int Type = */
Stack->Pop()->GetInt();
// do nothing
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// StoreSaveThumbnail
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "StoreSaveThumbnail") == 0) {
Stack->CorrectParams(0);
delete _cachedThumbnail;
_cachedThumbnail = new CBSaveThumbHelper(this);
if (FAILED(_cachedThumbnail->StoreThumbnail())) {
delete _cachedThumbnail;
_cachedThumbnail = NULL;
Stack->PushBool(false);
} else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteSaveThumbnail
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DeleteSaveThumbnail") == 0) {
Stack->CorrectParams(0);
delete _cachedThumbnail;
_cachedThumbnail = NULL;
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetFileChecksum
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetFileChecksum") == 0) {
Stack->CorrectParams(2);
const char *Filename = Stack->Pop()->GetString();
bool AsHex = Stack->Pop()->GetBool(false);
Common::SeekableReadStream *File = _fileManager->OpenFile(Filename, false);
if (File) {
crc remainder = crc_initialize();
byte Buf[1024];
int BytesRead = 0;
while (BytesRead < File->size()) {
int BufSize = MIN((uint32)1024, (uint32)(File->size() - BytesRead));
BytesRead += File->read(Buf, BufSize);
for (int i = 0; i < BufSize; i++) {
remainder = crc_process_byte(Buf[i], remainder);
}
}
crc checksum = crc_finalize(remainder);
if (AsHex) {
char Hex[100];
sprintf(Hex, "%x", checksum);
Stack->PushString(Hex);
} else
Stack->PushInt(checksum);
_fileManager->CloseFile(File);
File = NULL;
} else Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// EnableScriptProfiling
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "EnableScriptProfiling") == 0) {
Stack->CorrectParams(0);
_scEngine->EnableProfiling();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DisableScriptProfiling
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DisableScriptProfiling") == 0) {
Stack->CorrectParams(0);
_scEngine->DisableProfiling();
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// ShowStatusLine
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ShowStatusLine") == 0) {
Stack->CorrectParams(0);
#ifdef __IPHONEOS__
IOS_ShowStatusLine(TRUE);
#endif
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// HideStatusLine
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "HideStatusLine") == 0) {
Stack->CorrectParams(0);
#ifdef __IPHONEOS__
IOS_ShowStatusLine(FALSE);
#endif
Stack->PushNULL();
return S_OK;
}
else return CBObject::scCallMethod(Script, Stack, ThisStack, Name);
}
//////////////////////////////////////////////////////////////////////////
CScValue *CBGame::scGetProperty(const char *Name) {
_scValue->SetNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Type") == 0) {
_scValue->SetString("game");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Name") == 0) {
_scValue->SetString(_name);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Hwnd (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Hwnd") == 0) {
_scValue->SetInt((int)_renderer->_window);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// CurrentTime (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "CurrentTime") == 0) {
_scValue->SetInt((int)_timer);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// WindowsTime (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "WindowsTime") == 0) {
_scValue->SetInt((int)CBPlatform::GetTime());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// WindowedMode (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "WindowedMode") == 0) {
_scValue->SetBool(_renderer->_windowed);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MouseX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MouseX") == 0) {
_scValue->SetInt(_mousePos.x);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MouseY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MouseY") == 0) {
_scValue->SetInt(_mousePos.y);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MainObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MainObject") == 0) {
_scValue->SetNative(_mainObject, true);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// ActiveObject (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ActiveObject") == 0) {
_scValue->SetNative(_activeObject, true);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// ScreenWidth (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ScreenWidth") == 0) {
_scValue->SetInt(_renderer->_width);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// ScreenHeight (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ScreenHeight") == 0) {
_scValue->SetInt(_renderer->_height);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Interactive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Interactive") == 0) {
_scValue->SetBool(_interactive);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// DebugMode (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DebugMode") == 0) {
_scValue->SetBool(_dEBUG_DebugMode);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SoundAvailable (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SoundAvailable") == 0) {
_scValue->SetBool(_soundMgr->_soundAvailable);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SFXVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SFXVolume") == 0) {
Game->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
_scValue->SetInt(_soundMgr->getVolumePercent(SOUND_SFX));
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SpeechVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SpeechVolume") == 0) {
Game->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
_scValue->SetInt(_soundMgr->getVolumePercent(SOUND_SPEECH));
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MusicVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MusicVolume") == 0) {
Game->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
_scValue->SetInt(_soundMgr->getVolumePercent(SOUND_MUSIC));
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MasterVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MasterVolume") == 0) {
Game->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
_scValue->SetInt(_soundMgr->getMasterVolumePercent());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Keyboard (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Keyboard") == 0) {
if (_keyboardState) _scValue->SetNative(_keyboardState, true);
else _scValue->SetNULL();
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Subtitles
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Subtitles") == 0) {
_scValue->SetBool(_subtitles);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SubtitlesSpeed
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SubtitlesSpeed") == 0) {
_scValue->SetInt(_subtitlesSpeed);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// VideoSubtitles
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "VideoSubtitles") == 0) {
_scValue->SetBool(_videoSubtitles);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// FPS (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "FPS") == 0) {
_scValue->SetInt(_fps);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AcceleratedMode / Accelerated (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AcceleratedMode") == 0 || strcmp(Name, "Accelerated") == 0) {
_scValue->SetBool(_useD3D);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// TextEncoding
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TextEncoding") == 0) {
_scValue->SetInt(_textEncoding);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// TextRTL
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TextRTL") == 0) {
_scValue->SetBool(_textRTL);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SoundBufferSize
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SoundBufferSize") == 0) {
_scValue->SetInt(_soundBufferSizeSec);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SuspendedRendering
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SuspendedRendering") == 0) {
_scValue->SetBool(_suspendedRendering);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SuppressScriptErrors
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SuppressScriptErrors") == 0) {
_scValue->SetBool(_suppressScriptErrors);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Frozen
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Frozen") == 0) {
_scValue->SetBool(_state == GAME_FROZEN);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccTTSEnabled
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccTTSEnabled") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccTTSTalk
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccTTSTalk") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccTTSCaptions
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccTTSCaptions") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccTTSKeypress
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccTTSKeypress") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccKeyboardEnabled
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccKeyboardEnabled") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccKeyboardCursorSkip
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccKeyboardCursorSkip") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AccKeyboardPause
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AccKeyboardPause") == 0) {
_scValue->SetBool(false);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AutorunDisabled
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AutorunDisabled") == 0) {
_scValue->SetBool(_autorunDisabled);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SaveDirectory (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SaveDirectory") == 0) {
AnsiString dataDir = GetDataDir();
_scValue->SetString((char *)dataDir.c_str());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AutoSaveOnExit
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AutoSaveOnExit") == 0) {
_scValue->SetBool(_autoSaveOnExit);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AutoSaveSlot
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AutoSaveSlot") == 0) {
_scValue->SetInt(_autoSaveSlot);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// CursorHidden
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "CursorHidden") == 0) {
_scValue->SetBool(_cursorHidden);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Platform (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Platform") == 0) {
_scValue->SetString(CBPlatform::GetPlatformName().c_str());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// DeviceType (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DeviceType") == 0) {
_scValue->SetString(GetDeviceType().c_str());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MostRecentSaveSlot (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MostRecentSaveSlot") == 0) {
_scValue->SetInt(_registry->ReadInt("System", "MostRecentSaveSlot", -1));
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Store (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Store") == 0) {
if (_store) _scValue->SetNative(_store, true);
else _scValue->SetNULL();
return _scValue;
}
else return CBObject::scGetProperty(Name);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::scSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Name") == 0) {
SetName(Value->GetString());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MouseX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MouseX") == 0) {
_mousePos.x = Value->GetInt();
ResetMousePos();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MouseY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MouseY") == 0) {
_mousePos.y = Value->GetInt();
ResetMousePos();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Caption
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Name") == 0) {
HRESULT res = CBObject::scSetProperty(Name, Value);
SetWindowTitle();
return res;
}
//////////////////////////////////////////////////////////////////////////
// MainObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MainObject") == 0) {
CBScriptable *obj = Value->GetNative();
if (obj == NULL || ValidObject((CBObject *)obj)) _mainObject = (CBObject *)obj;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Interactive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Interactive") == 0) {
SetInteractive(Value->GetBool());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SFXVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SFXVolume") == 0) {
Game->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
Game->_soundMgr->setVolumePercent(SOUND_SFX, (byte)Value->GetInt());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SpeechVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SpeechVolume") == 0) {
Game->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
Game->_soundMgr->setVolumePercent(SOUND_SPEECH, (byte)Value->GetInt());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MusicVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MusicVolume") == 0) {
Game->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
Game->_soundMgr->setVolumePercent(SOUND_MUSIC, (byte)Value->GetInt());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MasterVolume
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MasterVolume") == 0) {
Game->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
Game->_soundMgr->setMasterVolumePercent((byte)Value->GetInt());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Subtitles
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Subtitles") == 0) {
_subtitles = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SubtitlesSpeed
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SubtitlesSpeed") == 0) {
_subtitlesSpeed = Value->GetInt();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// VideoSubtitles
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "VideoSubtitles") == 0) {
_videoSubtitles = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// TextEncoding
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TextEncoding") == 0) {
int Enc = Value->GetInt();
if (Enc < 0) Enc = 0;
if (Enc >= NUM_TEXT_ENCODINGS) Enc = NUM_TEXT_ENCODINGS - 1;
_textEncoding = (TTextEncoding)Enc;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// TextRTL
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TextRTL") == 0) {
_textRTL = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SoundBufferSize
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SoundBufferSize") == 0) {
_soundBufferSizeSec = Value->GetInt();
_soundBufferSizeSec = MAX(3, _soundBufferSizeSec);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SuspendedRendering
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SuspendedRendering") == 0) {
_suspendedRendering = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SuppressScriptErrors
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SuppressScriptErrors") == 0) {
_suppressScriptErrors = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AutorunDisabled
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AutorunDisabled") == 0) {
_autorunDisabled = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AutoSaveOnExit
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AutoSaveOnExit") == 0) {
_autoSaveOnExit = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AutoSaveSlot
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AutoSaveSlot") == 0) {
_autoSaveSlot = Value->GetInt();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// CursorHidden
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "CursorHidden") == 0) {
_cursorHidden = Value->GetBool();
return S_OK;
}
else return CBObject::scSetProperty(Name, Value);
}
//////////////////////////////////////////////////////////////////////////
const char *CBGame::scToString() {
return "[game object]";
}
#define QUICK_MSG_DURATION 3000
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DisplayQuickMsg() {
if (_quickMessages.GetSize() == 0 || !_systemFont) return S_OK;
int i;
// update
for (i = 0; i < _quickMessages.GetSize(); i++) {
if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) {
delete _quickMessages[i];
_quickMessages.RemoveAt(i);
i--;
}
}
int PosY = 20;
// display
for (i = 0; i < _quickMessages.GetSize(); i++) {
_systemFont->DrawText((byte *)_quickMessages[i]->GetText(), 0, PosY, _renderer->_width);
PosY += _systemFont->GetTextHeight((byte *)_quickMessages[i]->GetText(), _renderer->_width);
}
return S_OK;
}
#define MAX_QUICK_MSG 5
//////////////////////////////////////////////////////////////////////////
void CBGame::QuickMessage(const char *Text) {
if (_quickMessages.GetSize() >= MAX_QUICK_MSG) {
delete _quickMessages[0];
_quickMessages.RemoveAt(0);
}
_quickMessages.Add(new CBQuickMsg(Game, Text));
}
//////////////////////////////////////////////////////////////////////////
void CBGame::QuickMessageForm(LPSTR fmt, ...) {
char buff[256];
va_list va;
va_start(va, fmt);
vsprintf(buff, fmt, va);
va_end(va);
QuickMessage(buff);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::RegisterObject(CBObject *Object) {
_regObjects.Add(Object);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::UnregisterObject(CBObject *Object) {
if (!Object) return S_OK;
int i;
// is it a window?
for (i = 0; i < _windows.GetSize(); i++) {
if ((CBObject *)_windows[i] == Object) {
_windows.RemoveAt(i);
// get new focused window
if (_focusedWindow == Object) _focusedWindow = NULL;
break;
}
}
// is it active object?
if (_activeObject == Object) _activeObject = NULL;
// is it main object?
if (_mainObject == Object) _mainObject = NULL;
if (_store) _store->OnObjectDestroyed(Object);
// destroy object
for (i = 0; i < _regObjects.GetSize(); i++) {
if (_regObjects[i] == Object) {
_regObjects.RemoveAt(i);
if (!_loadInProgress) CSysClassRegistry::GetInstance()->EnumInstances(InvalidateValues, "CScValue", (void *)Object);
delete Object;
return S_OK;
}
}
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::InvalidateValues(void *Value, void *Data) {
CScValue *val = (CScValue *)Value;
if (val->IsNative() && val->GetNative() == Data) {
if (!val->_persistent && ((CBScriptable *)Data)->_refCount == 1) {
((CBScriptable *)Data)->_refCount++;
}
val->SetNative(NULL);
val->SetNULL();
}
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::ValidObject(CBObject *Object) {
if (!Object) return false;
if (Object == this) return true;
for (int i = 0; i < _regObjects.GetSize(); i++) {
if (_regObjects[i] == Object) return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::PublishNatives() {
if (!_scEngine || !_scEngine->_compilerAvailable) return;
_scEngine->ExtDefineFunction("LOG");
_scEngine->ExtDefineFunction("String");
_scEngine->ExtDefineFunction("MemBuffer");
_scEngine->ExtDefineFunction("File");
_scEngine->ExtDefineFunction("Date");
_scEngine->ExtDefineFunction("Array");
_scEngine->ExtDefineFunction("TcpClient");
_scEngine->ExtDefineFunction("Object");
//_scEngine->ExtDefineFunction("Game");
_scEngine->ExtDefineFunction("Sleep");
_scEngine->ExtDefineFunction("WaitFor");
_scEngine->ExtDefineFunction("Random");
_scEngine->ExtDefineFunction("SetScriptTimeSlice");
_scEngine->ExtDefineFunction("MakeRGBA");
_scEngine->ExtDefineFunction("MakeRGB");
_scEngine->ExtDefineFunction("MakeHSL");
_scEngine->ExtDefineFunction("RGB");
_scEngine->ExtDefineFunction("GetRValue");
_scEngine->ExtDefineFunction("GetGValue");
_scEngine->ExtDefineFunction("GetBValue");
_scEngine->ExtDefineFunction("GetAValue");
_scEngine->ExtDefineFunction("GetHValue");
_scEngine->ExtDefineFunction("GetSValue");
_scEngine->ExtDefineFunction("GetLValue");
_scEngine->ExtDefineFunction("Debug");
_scEngine->ExtDefineFunction("ToString");
_scEngine->ExtDefineFunction("ToInt");
_scEngine->ExtDefineFunction("ToBool");
_scEngine->ExtDefineFunction("ToFloat");
_scEngine->ExtDefineVariable("Game");
_scEngine->ExtDefineVariable("Math");
_scEngine->ExtDefineVariable("Directory");
_scEngine->ExtDefineVariable("self");
_scEngine->ExtDefineVariable("this");
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::ExternalCall(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
CScValue *this_obj;
//////////////////////////////////////////////////////////////////////////
// LOG
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "LOG") == 0) {
Stack->CorrectParams(1);
Game->LOG(0, "sc: %s", Stack->Pop()->GetString());
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// String
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "String") == 0) {
this_obj = ThisStack->GetTop();
this_obj->SetNative(makeSXString(Game, Stack));
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// MemBuffer
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MemBuffer") == 0) {
this_obj = ThisStack->GetTop();
this_obj->SetNative(makeSXMemBuffer(Game, Stack));
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// File
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "File") == 0) {
this_obj = ThisStack->GetTop();
this_obj->SetNative(makeSXFile(Game, Stack));
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// Date
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Date") == 0) {
this_obj = ThisStack->GetTop();
this_obj->SetNative(makeSXDate(Game, Stack));
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// Array
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Array") == 0) {
this_obj = ThisStack->GetTop();
this_obj->SetNative(makeSXArray(Game, Stack));
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// Object
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Object") == 0) {
this_obj = ThisStack->GetTop();
this_obj->SetNative(makeSXObject(Game, Stack));
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// Sleep
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Sleep") == 0) {
Stack->CorrectParams(1);
Script->Sleep((uint32)Stack->Pop()->GetInt());
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// WaitFor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "WaitFor") == 0) {
Stack->CorrectParams(1);
CBScriptable *obj = Stack->Pop()->GetNative();
if (ValidObject((CBObject *)obj)) Script->WaitForExclusive((CBObject *)obj);
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// Random
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Random") == 0) {
Stack->CorrectParams(2);
int from = Stack->Pop()->GetInt();
int to = Stack->Pop()->GetInt();
Stack->PushInt(CBUtils::RandomInt(from, to));
}
//////////////////////////////////////////////////////////////////////////
// SetScriptTimeSlice
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetScriptTimeSlice") == 0) {
Stack->CorrectParams(1);
Script->_timeSlice = (uint32)Stack->Pop()->GetInt();
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// MakeRGBA / MakeRGB / RGB
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MakeRGBA") == 0 || strcmp(Name, "MakeRGB") == 0 || strcmp(Name, "RGB") == 0) {
Stack->CorrectParams(4);
int r = Stack->Pop()->GetInt();
int g = Stack->Pop()->GetInt();
int b = Stack->Pop()->GetInt();
int a;
CScValue *val = Stack->Pop();
if (val->IsNULL()) a = 255;
else a = val->GetInt();
Stack->PushInt(DRGBA(r, g, b, a));
}
//////////////////////////////////////////////////////////////////////////
// MakeHSL
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MakeHSL") == 0) {
Stack->CorrectParams(3);
int h = Stack->Pop()->GetInt();
int s = Stack->Pop()->GetInt();
int l = Stack->Pop()->GetInt();
Stack->PushInt(CBUtils::HSLtoRGB(h, s, l));
}
//////////////////////////////////////////////////////////////////////////
// GetRValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetRValue") == 0) {
Stack->CorrectParams(1);
uint32 rgba = (uint32)Stack->Pop()->GetInt();
Stack->PushInt(D3DCOLGetR(rgba));
}
//////////////////////////////////////////////////////////////////////////
// GetGValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetGValue") == 0) {
Stack->CorrectParams(1);
uint32 rgba = (uint32)Stack->Pop()->GetInt();
Stack->PushInt(D3DCOLGetG(rgba));
}
//////////////////////////////////////////////////////////////////////////
// GetBValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetBValue") == 0) {
Stack->CorrectParams(1);
uint32 rgba = (uint32)Stack->Pop()->GetInt();
Stack->PushInt(D3DCOLGetB(rgba));
}
//////////////////////////////////////////////////////////////////////////
// GetAValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetAValue") == 0) {
Stack->CorrectParams(1);
uint32 rgba = (uint32)Stack->Pop()->GetInt();
Stack->PushInt(D3DCOLGetA(rgba));
}
//////////////////////////////////////////////////////////////////////////
// GetHValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetHValue") == 0) {
Stack->CorrectParams(1);
uint32 rgb = (uint32)Stack->Pop()->GetInt();
byte H, S, L;
CBUtils::RGBtoHSL(rgb, &H, &S, &L);
Stack->PushInt(H);
}
//////////////////////////////////////////////////////////////////////////
// GetSValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetSValue") == 0) {
Stack->CorrectParams(1);
uint32 rgb = (uint32)Stack->Pop()->GetInt();
byte H, S, L;
CBUtils::RGBtoHSL(rgb, &H, &S, &L);
Stack->PushInt(S);
}
//////////////////////////////////////////////////////////////////////////
// GetLValue
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetLValue") == 0) {
Stack->CorrectParams(1);
uint32 rgb = (uint32)Stack->Pop()->GetInt();
byte H, S, L;
CBUtils::RGBtoHSL(rgb, &H, &S, &L);
Stack->PushInt(L);
}
//////////////////////////////////////////////////////////////////////////
// Debug
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Debug") == 0) {
Stack->CorrectParams(0);
if (Game->GetDebugMgr()->_enabled) {
Game->GetDebugMgr()->OnScriptHitBreakpoint(Script);
Script->Sleep(0);
}
Stack->PushNULL();
}
//////////////////////////////////////////////////////////////////////////
// ToString
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ToString") == 0) {
Stack->CorrectParams(1);
const char *Str = Stack->Pop()->GetString();
char *Str2 = new char[strlen(Str) + 1];
strcpy(Str2, Str);
Stack->PushString(Str2);
delete [] Str2;
}
//////////////////////////////////////////////////////////////////////////
// ToInt
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ToInt") == 0) {
Stack->CorrectParams(1);
int Val = Stack->Pop()->GetInt();
Stack->PushInt(Val);
}
//////////////////////////////////////////////////////////////////////////
// ToFloat
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ToFloat") == 0) {
Stack->CorrectParams(1);
double Val = Stack->Pop()->GetFloat();
Stack->PushFloat(Val);
}
//////////////////////////////////////////////////////////////////////////
// ToBool
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "ToBool") == 0) {
Stack->CorrectParams(1);
bool Val = Stack->Pop()->GetBool();
Stack->PushBool(Val);
}
//////////////////////////////////////////////////////////////////////////
// failure
else {
Script->RuntimeError("Call to undefined function '%s'. Ignored.", Name);
Stack->CorrectParams(0);
Stack->PushNULL();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::ShowCursor() {
if (_cursorHidden) return S_OK;
if (!_interactive && Game->_state == GAME_RUNNING) {
if (_cursorNoninteractive) return DrawCursor(_cursorNoninteractive);
} else {
if (_activeObject && !FAILED(_activeObject->ShowCursor())) return S_OK;
else {
if (_activeObject && _activeCursor && _activeObject->GetExtendedFlag("usable")) return DrawCursor(_activeCursor);
else if (_cursor) return DrawCursor(_cursor);
}
}
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
char Filename[MAX_PATH + 1];
GetSaveSlotFilename(slot, Filename);
LOG(0, "Saving game '%s'...", Filename);
Game->ApplyEvent("BeforeSave", true);
HRESULT ret;
_indicatorDisplay = true;
_indicatorProgress = 0;
CBPersistMgr *pm = new CBPersistMgr(Game);
if (FAILED(ret = pm->initSave(desc))) goto save_finish;
if (!quickSave) {
delete _saveLoadImage;
_saveLoadImage = NULL;
if (_saveImageName) {
_saveLoadImage = new CBSurfaceSDL(this);
if (!_saveLoadImage || FAILED(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
_saveLoadImage = NULL;
}
}
}
if (FAILED(ret = CSysClassRegistry::GetInstance()->SaveTable(Game, pm, quickSave))) goto save_finish;
if (FAILED(ret = CSysClassRegistry::GetInstance()->SaveInstances(Game, pm, quickSave))) goto save_finish;
if (FAILED(ret = pm->saveFile(Filename))) goto save_finish;
_registry->WriteInt("System", "MostRecentSaveSlot", slot);
save_finish:
delete pm;
_indicatorDisplay = false;
delete _saveLoadImage;
_saveLoadImage = NULL;
return ret;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::LoadGame(int Slot) {
//Game->LOG(0, "Load start %d", CBUtils::GetUsedMemMB());
_loading = false;
_scheduledLoadSlot = -1;
char Filename[MAX_PATH + 1];
GetSaveSlotFilename(Slot, Filename);
return LoadGame(Filename);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::LoadGame(const char *Filename) {
LOG(0, "Loading game '%s'...", Filename);
GetDebugMgr()->OnGameShutdown();
HRESULT ret;
delete _saveLoadImage;
_saveLoadImage = NULL;
if (_loadImageName) {
_saveLoadImage = new CBSurfaceSDL(this);
if (!_saveLoadImage || FAILED(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
_saveLoadImage = NULL;
}
}
_loadInProgress = true;
_indicatorDisplay = true;
_indicatorProgress = 0;
CBPersistMgr *pm = new CBPersistMgr(Game);
_dEBUG_AbsolutePathWarning = false;
if (FAILED(ret = pm->initLoad(Filename))) goto load_finish;
//if(FAILED(ret = Cleanup())) goto load_finish;
if (FAILED(ret = CSysClassRegistry::GetInstance()->LoadTable(Game, pm))) goto load_finish;
if (FAILED(ret = CSysClassRegistry::GetInstance()->LoadInstances(Game, pm))) goto load_finish;
// data initialization after load
InitAfterLoad();
Game->ApplyEvent("AfterLoad", true);
DisplayContent(true, false);
//_renderer->Flip();
GetDebugMgr()->OnGameInit();
load_finish:
_dEBUG_AbsolutePathWarning = true;
_indicatorDisplay = false;
delete pm;
_loadInProgress = false;
delete _saveLoadImage;
_saveLoadImage = NULL;
//Game->LOG(0, "Load end %d", CBUtils::GetUsedMemMB());
return ret;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::InitAfterLoad() {
CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadRegion, "CBRegion", NULL);
CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadSubFrame, "CBSubFrame", NULL);
CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadSound, "CBSound", NULL);
CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadFont, "CBFontTT", NULL);
CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadScript, "CScScript", NULL);
_scEngine->RefreshScriptBreakpoints();
if (_store) _store->AfterLoad();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadRegion(void *Region, void *Data) {
((CBRegion *)Region)->CreateRegion();
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadSubFrame(void *Subframe, void *Data) {
((CBSubFrame *)Subframe)->SetSurfaceSimple();
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadSound(void *Sound, void *Data) {
((CBSound *)Sound)->SetSoundSimple();
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadFont(void *Font, void *Data) {
((CBFont *)Font)->AfterLoad();
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadScript(void *script, void *data) {
((CScScript *)script)->AfterLoad();
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DisplayWindows(bool InGame) {
HRESULT res;
int i;
// did we lose focus? focus topmost window
if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
_focusedWindow = NULL;
for (i = _windows.GetSize() - 1; i >= 0; i--) {
if (_windows[i]->_visible && !_windows[i]->_disable) {
_focusedWindow = _windows[i];
break;
}
}
}
// display all windows
for (i = 0; i < _windows.GetSize(); i++) {
if (_windows[i]->_visible && _windows[i]->_inGame == InGame) {
res = _windows[i]->Display();
if (FAILED(res)) return res;
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::PlayMusic(int Channel, const char *Filename, bool Looping, uint32 LoopStart) {
if (Channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
delete _music[Channel];
_music[Channel] = NULL;
_music[Channel] = new CBSound(Game);
if (_music[Channel] && SUCCEEDED(_music[Channel]->SetSound(Filename, SOUND_MUSIC, true))) {
if (_musicStartTime[Channel]) {
_music[Channel]->SetPositionTime(_musicStartTime[Channel]);
_musicStartTime[Channel] = 0;
}
if (LoopStart) _music[Channel]->SetLoopStart(LoopStart);
return _music[Channel]->Play(Looping);
} else {
delete _music[Channel];
_music[Channel] = NULL;
return E_FAIL;
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::StopMusic(int Channel) {
if (Channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
if (_music[Channel]) {
_music[Channel]->Stop();
delete _music[Channel];
_music[Channel] = NULL;
return S_OK;
} else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::PauseMusic(int Channel) {
if (Channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
if (_music[Channel]) return _music[Channel]->Pause();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::ResumeMusic(int Channel) {
if (Channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
if (_music[Channel]) return _music[Channel]->Resume();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::SetMusicStartTime(int Channel, uint32 Time) {
if (Channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", Channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
_musicStartTime[Channel] = Time;
if (_music[Channel] && _music[Channel]->IsPlaying()) return _music[Channel]->SetPositionTime(Time);
else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::LoadSettings(const char *Filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SETTINGS)
TOKEN_TABLE(GAME)
TOKEN_TABLE(STRING_TABLE)
TOKEN_TABLE(RESOLUTION)
TOKEN_TABLE(REQUIRE_3D_ACCELERATION)
TOKEN_TABLE(REQUIRE_SOUND)
TOKEN_TABLE(HWTL_MODE)
TOKEN_TABLE(ALLOW_WINDOWED_MODE)
TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB)
TOKEN_TABLE(ALLOW_ABOUT_TAB)
TOKEN_TABLE(ALLOW_ADVANCED)
TOKEN_TABLE(ALLOW_DESKTOP_RES)
TOKEN_TABLE(REGISTRY_PATH)
TOKEN_TABLE(RICH_SAVED_GAMES)
TOKEN_TABLE(SAVED_GAME_EXT)
TOKEN_TABLE(GUID)
TOKEN_TABLE_END
byte *OrigBuffer = Game->_fileManager->ReadWholeFile(Filename);
if (OrigBuffer == NULL) {
Game->LOG(0, "CBGame::LoadSettings failed for file '%s'", Filename);
return E_FAIL;
}
HRESULT ret = S_OK;
byte *Buffer = OrigBuffer;
byte *params;
int cmd;
CBParser parser(Game);
if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_SETTINGS) {
Game->LOG(0, "'SETTINGS' keyword expected in game settings file.");
return E_FAIL;
}
Buffer = params;
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
delete[] _settingsGameFile;
_settingsGameFile = new char[strlen((char *)params) + 1];
if (_settingsGameFile) strcpy(_settingsGameFile, (char *)params);
break;
case TOKEN_STRING_TABLE:
if (FAILED(_stringTable->LoadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_RESOLUTION:
parser.ScanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight);
break;
case TOKEN_REQUIRE_3D_ACCELERATION:
parser.ScanStr((char *)params, "%b", &_settingsRequireAcceleration);
break;
case TOKEN_REQUIRE_SOUND:
parser.ScanStr((char *)params, "%b", &_settingsRequireSound);
break;
case TOKEN_HWTL_MODE:
parser.ScanStr((char *)params, "%d", &_settingsTLMode);
break;
case TOKEN_ALLOW_WINDOWED_MODE:
parser.ScanStr((char *)params, "%b", &_settingsAllowWindowed);
break;
case TOKEN_ALLOW_DESKTOP_RES:
parser.ScanStr((char *)params, "%b", &_settingsAllowDesktopRes);
break;
case TOKEN_ALLOW_ADVANCED:
parser.ScanStr((char *)params, "%b", &_settingsAllowAdvanced);
break;
case TOKEN_ALLOW_ACCESSIBILITY_TAB:
parser.ScanStr((char *)params, "%b", &_settingsAllowAccessTab);
break;
case TOKEN_ALLOW_ABOUT_TAB:
parser.ScanStr((char *)params, "%b", &_settingsAllowAboutTab);
break;
case TOKEN_REGISTRY_PATH:
_registry->SetBasePath((char *)params);
break;
case TOKEN_RICH_SAVED_GAMES:
parser.ScanStr((char *)params, "%b", &_richSavedGames);
break;
case TOKEN_SAVED_GAME_EXT:
CBUtils::SetString(&_savedGameExt, (char *)params);
break;
case TOKEN_GUID:
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in game settings '%s'", Filename);
ret = E_FAIL;
}
if (cmd == PARSERR_GENERIC) {
Game->LOG(0, "Error loading game settings '%s'", Filename);
ret = E_FAIL;
}
_settingsAllowWindowed = _registry->ReadBool("Debug", "AllowWindowed", _settingsAllowWindowed);
_compressedSavegames = _registry->ReadBool("Debug", "CompressedSavegames", _compressedSavegames);
//_compressedSavegames = false;
delete [] OrigBuffer;
return ret;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::persist(CBPersistMgr *persistMgr) {
if (!persistMgr->_saving) Cleanup();
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_activeObject));
persistMgr->transfer(TMEMBER(_capturedObject));
persistMgr->transfer(TMEMBER(_cursorNoninteractive));
persistMgr->transfer(TMEMBER(_doNotExpandStrings));
persistMgr->transfer(TMEMBER(_editorMode));
persistMgr->transfer(TMEMBER(_fader));
persistMgr->transfer(TMEMBER(_freezeLevel));
persistMgr->transfer(TMEMBER(_focusedWindow));
persistMgr->transfer(TMEMBER(_fontStorage));
persistMgr->transfer(TMEMBER(_interactive));
persistMgr->transfer(TMEMBER(_keyboardState));
persistMgr->transfer(TMEMBER(_lastTime));
persistMgr->transfer(TMEMBER(_mainObject));
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
persistMgr->transfer(TMEMBER(_music[i]));
persistMgr->transfer(TMEMBER(_musicStartTime[i]));
}
persistMgr->transfer(TMEMBER(_offsetX));
persistMgr->transfer(TMEMBER(_offsetY));
persistMgr->transfer(TMEMBER(_offsetPercentX));
persistMgr->transfer(TMEMBER(_offsetPercentY));
persistMgr->transfer(TMEMBER(_origInteractive));
persistMgr->transfer(TMEMBER_INT(_origState));
persistMgr->transfer(TMEMBER(_personalizedSave));
persistMgr->transfer(TMEMBER(_quitting));
_regObjects.persist(persistMgr);
persistMgr->transfer(TMEMBER(_scEngine));
//persistMgr->transfer(TMEMBER(_soundMgr));
persistMgr->transfer(TMEMBER_INT(_state));
//persistMgr->transfer(TMEMBER(_surfaceStorage));
persistMgr->transfer(TMEMBER(_subtitles));
persistMgr->transfer(TMEMBER(_subtitlesSpeed));
persistMgr->transfer(TMEMBER(_systemFont));
persistMgr->transfer(TMEMBER(_videoFont));
persistMgr->transfer(TMEMBER(_videoSubtitles));
persistMgr->transfer(TMEMBER(_timer));
persistMgr->transfer(TMEMBER(_timerDelta));
persistMgr->transfer(TMEMBER(_timerLast));
persistMgr->transfer(TMEMBER(_liveTimer));
persistMgr->transfer(TMEMBER(_liveTimerDelta));
persistMgr->transfer(TMEMBER(_liveTimerLast));
persistMgr->transfer(TMEMBER(_musicCrossfadeRunning));
persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime));
persistMgr->transfer(TMEMBER(_musicCrossfadeLength));
persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
persistMgr->transfer(TMEMBER(_loadImageName));
persistMgr->transfer(TMEMBER(_saveImageName));
persistMgr->transfer(TMEMBER(_saveImageX));
persistMgr->transfer(TMEMBER(_saveImageY));
persistMgr->transfer(TMEMBER(_loadImageX));
persistMgr->transfer(TMEMBER(_loadImageY));
persistMgr->transfer(TMEMBER_INT(_textEncoding));
persistMgr->transfer(TMEMBER(_textRTL));
persistMgr->transfer(TMEMBER(_soundBufferSizeSec));
persistMgr->transfer(TMEMBER(_suspendedRendering));
persistMgr->transfer(TMEMBER(_mouseLockRect));
_windows.persist(persistMgr);
persistMgr->transfer(TMEMBER(_suppressScriptErrors));
persistMgr->transfer(TMEMBER(_autorunDisabled));
persistMgr->transfer(TMEMBER(_autoSaveOnExit));
persistMgr->transfer(TMEMBER(_autoSaveSlot));
persistMgr->transfer(TMEMBER(_cursorHidden));
if (persistMgr->checkVersion(1, 0, 1))
persistMgr->transfer(TMEMBER(_store));
else
_store = NULL;
if (!persistMgr->_saving) _quitting = false;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::FocusWindow(CUIWindow *Window) {
CUIWindow *Prev = _focusedWindow;
int i;
for (i = 0; i < _windows.GetSize(); i++) {
if (_windows[i] == Window) {
if (i < _windows.GetSize() - 1) {
_windows.RemoveAt(i);
_windows.Add(Window);
Game->_focusedWindow = Window;
}
if (Window->_mode == WINDOW_NORMAL && Prev != Window && Game->ValidObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
return FocusWindow(Prev);
else return S_OK;
}
}
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::Freeze(bool IncludingMusic) {
if (_freezeLevel == 0) {
_scEngine->PauseAll();
_soundMgr->pauseAll(IncludingMusic);
_origState = _state;
_origInteractive = _interactive;
_interactive = true;
}
_state = GAME_FROZEN;
_freezeLevel++;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::Unfreeze() {
if (_freezeLevel == 0) return S_OK;
_freezeLevel--;
if (_freezeLevel == 0) {
_state = _origState;
_interactive = _origInteractive;
_scEngine->ResumeAll();
_soundMgr->resumeAll();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::HandleKeypress(Common::Event *event, bool printable) {
if (IsVideoPlaying()) {
if (event->kbd.keycode == Common::KEYCODE_ESCAPE)
StopVideo();
return true;
}
#ifdef __WIN32__
// TODO: Do we really need to handle this in-engine?
// handle Alt+F4 on windows
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_F4 && (event->kbd.flags == Common::KBD_ALT)) {
OnWindowClose();
return true;
//TODO
}
#endif
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_RETURN && (event->kbd.flags == Common::KBD_ALT)) {
// TODO: Handle alt-enter as well as alt-return.
_renderer->SwitchFullscreen();
return true;
}
_keyboardState->handleKeyPress(event);
_keyboardState->ReadKey(event);
// TODO
if (_focusedWindow) {
if (!Game->_focusedWindow->HandleKeypress(event, _keyboardState->_currentPrintable)) {
/*if (event->type != SDL_TEXTINPUT) {*/
if (Game->_focusedWindow->CanHandleEvent("Keypress"))
Game->_focusedWindow->ApplyEvent("Keypress");
else
ApplyEvent("Keypress");
/*}*/
}
return true;
} else { /*if (event->type != SDL_TEXTINPUT)*/
ApplyEvent("Keypress");
return true;
} //else return true;
return false;
}
void CBGame::handleKeyRelease(Common::Event *event) {
_keyboardState->handleKeyRelease(event);
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::HandleMouseWheel(int Delta) {
bool Handled = false;
if (_focusedWindow) {
Handled = Game->_focusedWindow->HandleMouseWheel(Delta);
if (!Handled) {
if (Delta < 0 && Game->_focusedWindow->CanHandleEvent("MouseWheelDown")) {
Game->_focusedWindow->ApplyEvent("MouseWheelDown");
Handled = true;
} else if (Game->_focusedWindow->CanHandleEvent("MouseWheelUp")) {
Game->_focusedWindow->ApplyEvent("MouseWheelUp");
Handled = true;
}
}
}
if (!Handled) {
if (Delta < 0) {
ApplyEvent("MouseWheelDown");
} else {
ApplyEvent("MouseWheelUp");
}
}
return true;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor) {
if (VerMajor) *VerMajor = DCGF_VER_MAJOR;
if (VerMinor) *VerMinor = DCGF_VER_MINOR;
if (ExtMajor) *ExtMajor = 0;
if (ExtMinor) *ExtMinor = 0;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::SetWindowTitle() {
if (_renderer) {
char Title[512];
strcpy(Title, _caption[0]);
if (Title[0] != '\0') strcat(Title, " - ");
strcat(Title, "WME Lite");
Utf8String title;
if (_textEncoding == TEXT_UTF8) {
title = Utf8String(Title);
} else {
warning("CBGame::SetWindowTitle -Ignoring textencoding");
title = Utf8String(Title);
/* WideString wstr = StringUtil::AnsiToWide(Title);
title = StringUtil::WideToUtf8(wstr);*/
}
#if 0
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_renderer);
// TODO
SDL_SetWindowTitle(renderer->GetSdlWindow(), title.c_str());
#endif
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::GetSaveSlotFilename(int Slot, char *Buffer) {
AnsiString dataDir = GetDataDir();
//sprintf(Buffer, "%s/save%03d.%s", dataDir.c_str(), Slot, _savedGameExt);
sprintf(Buffer, "save%03d.%s", Slot, _savedGameExt);
warning("Saving %s - we really should prefix these things to avoid collisions.", Buffer);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
AnsiString CBGame::GetDataDir() {
AnsiString userDir = PathUtil::GetUserDirectory();
#ifdef __IPHONEOS__
return userDir;
#else
AnsiString baseDir = _registry->GetBasePath();
return PathUtil::Combine(userDir, baseDir);
#endif
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::GetSaveSlotDescription(int Slot, char *Buffer) {
Buffer[0] = '\0';
char Filename[MAX_PATH + 1];
GetSaveSlotFilename(Slot, Filename);
CBPersistMgr *pm = new CBPersistMgr(Game);
if (!pm) return E_FAIL;
_dEBUG_AbsolutePathWarning = false;
if (FAILED(pm->initLoad(Filename))) {
_dEBUG_AbsolutePathWarning = true;
delete pm;
return E_FAIL;
}
_dEBUG_AbsolutePathWarning = true;
strcpy(Buffer, pm->_savedDescription);
delete pm;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::IsSaveSlotUsed(int Slot) {
char Filename[MAX_PATH + 1];
GetSaveSlotFilename(Slot, Filename);
warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", Slot);
Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(Filename);
if (!File) return false;
delete File;
return true;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::EmptySaveSlot(int Slot) {
char Filename[MAX_PATH + 1];
GetSaveSlotFilename(Slot, Filename);
CBPlatform::DeleteFile(Filename);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::SetActiveObject(CBObject *Obj) {
// not-active when game is frozen
if (Obj && !Game->_interactive && !Obj->_nonIntMouseEvents) {
Obj = NULL;
}
if (Obj == _activeObject) return S_OK;
if (_activeObject) _activeObject->ApplyEvent("MouseLeave");
//if(ValidObject(_activeObject)) _activeObject->ApplyEvent("MouseLeave");
_activeObject = Obj;
if (_activeObject) {
_activeObject->ApplyEvent("MouseEntry");
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::PushViewport(CBViewport *Viewport) {
_viewportSP++;
if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(Viewport);
else _viewportStack[_viewportSP] = Viewport;
_renderer->SetViewport(Viewport->GetRect());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::PopViewport() {
_viewportSP--;
if (_viewportSP < -1) Game->LOG(0, "Fatal: Viewport stack underflow!");
if (_viewportSP >= 0 && _viewportSP < _viewportStack.GetSize()) _renderer->SetViewport(_viewportStack[_viewportSP]->GetRect());
else _renderer->SetViewport(_renderer->_drawOffsetX,
_renderer->_drawOffsetY,
_renderer->_width + _renderer->_drawOffsetX,
_renderer->_height + _renderer->_drawOffsetY);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) {
if (Rect == NULL) return E_FAIL;
else {
if (_viewportSP >= 0) {
CBPlatform::CopyRect(Rect, _viewportStack[_viewportSP]->GetRect());
if (Custom) *Custom = true;
} else {
CBPlatform::SetRect(Rect, _renderer->_drawOffsetX,
_renderer->_drawOffsetY,
_renderer->_width + _renderer->_drawOffsetX,
_renderer->_height + _renderer->_drawOffsetY);
if (Custom) *Custom = false;
}
return S_OK;
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) {
if (_viewportSP >= 0) {
if (OffsetX) *OffsetX = _viewportStack[_viewportSP]->_offsetX;
if (OffsetY) *OffsetY = _viewportStack[_viewportSP]->_offsetY;
} else {
if (OffsetX) *OffsetX = 0;
if (OffsetY) *OffsetY = 0;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::WindowLoadHook(CUIWindow *Win, char **Buf, char **Params) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *Script, CScStack *Stack, const char *Name) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::SetInteractive(bool State) {
_interactive = State;
if (_transMgr) _transMgr->_origInteractive = State;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::ResetMousePos() {
POINT p;
p.x = _mousePos.x + _renderer->_drawOffsetX;
p.y = _mousePos.y + _renderer->_drawOffsetY;
CBPlatform::SetCursorPos(p.x, p.y);
}
//////////////////////////////////////////////////////////////////////////
void CBGame::SetResourceModule(HMODULE ResModule) {
_resourceModule = ResModule;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DisplayContent(bool update, bool displayAll) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DisplayContentSimple() {
// fill black
_renderer->Fill(0, 0, 0);
if (_indicatorDisplay) DisplayIndicator();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DisplayIndicator() {
if (_saveLoadImage) {
RECT rc;
CBPlatform::SetRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
if (_loadInProgress) _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
else _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
}
if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) return S_OK;
_renderer->SetupLines();
for (int i = 0; i < _indicatorHeight; i++)
_renderer->DrawLine(_indicatorX, _indicatorY + i, _indicatorX + (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)), _indicatorY + i, _indicatorColor);
_renderer->Setup2D();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::UpdateMusicCrossfade() {
/* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
if (!_musicCrossfadeRunning) return S_OK;
if (_state == GAME_FROZEN) return S_OK;
if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
_musicCrossfadeRunning = false;
return S_OK;
}
if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) {
_musicCrossfadeRunning = false;
return S_OK;
}
if (!_music[_musicCrossfadeChannel1]->IsPlaying()) _music[_musicCrossfadeChannel1]->Play();
if (!_music[_musicCrossfadeChannel2]->IsPlaying()) _music[_musicCrossfadeChannel2]->Play();
uint32 CurrentTime = Game->_liveTimer - _musicCrossfadeStartTime;
if (CurrentTime >= _musicCrossfadeLength) {
_musicCrossfadeRunning = false;
//_music[_musicCrossfadeChannel2]->SetVolume(GlobMusicVol);
_music[_musicCrossfadeChannel2]->SetVolume(100);
_music[_musicCrossfadeChannel1]->Stop();
//_music[_musicCrossfadeChannel1]->SetVolume(GlobMusicVol);
_music[_musicCrossfadeChannel1]->SetVolume(100);
if (_musicCrossfadeSwap) {
// swap channels
CBSound *Dummy = _music[_musicCrossfadeChannel1];
int DummyInt = _musicStartTime[_musicCrossfadeChannel1];
_music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
_musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
_music[_musicCrossfadeChannel2] = Dummy;
_musicStartTime[_musicCrossfadeChannel2] = DummyInt;
}
} else {
//_music[_musicCrossfadeChannel1]->SetVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
//_music[_musicCrossfadeChannel2]->SetVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
_music[_musicCrossfadeChannel1]->SetVolume(100 - (float)CurrentTime / (float)_musicCrossfadeLength * 100);
_music[_musicCrossfadeChannel2]->SetVolume((float)CurrentTime / (float)_musicCrossfadeLength * 100);
//Game->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::ResetContent() {
_scEngine->ClearGlobals();
//_timer = 0;
//_liveTimer = 0;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::DEBUG_DumpClassRegistry() {
warning("DEBUG_DumpClassRegistry - untested");
Common::DumpFile *f = new Common::DumpFile;
f->open("zz_class_reg_dump.log");
CSysClassRegistry::GetInstance()->DumpClasses(f);
f->close();
delete f;
Game->QuickMessage("Classes dump completed.");
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::InvalidateDeviceObjects() {
for (int i = 0; i < _regObjects.GetSize(); i++) {
_regObjects[i]->InvalidateDeviceObjects();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::RestoreDeviceObjects() {
for (int i = 0; i < _regObjects.GetSize(); i++) {
_regObjects[i]->RestoreDeviceObjects();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::SetWaitCursor(const char *Filename) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
_cursorNoninteractive = new CBSprite(Game);
if (!_cursorNoninteractive || FAILED(_cursorNoninteractive->LoadFile(Filename))) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
return E_FAIL;
} else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::IsVideoPlaying() {
if (_videoPlayer->isPlaying()) return true;
if (_theoraPlayer && _theoraPlayer->isPlaying()) return true;
return false;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::StopVideo() {
if (_videoPlayer->isPlaying()) _videoPlayer->stop();
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
_theoraPlayer->stop();
delete _theoraPlayer;
_theoraPlayer = NULL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DrawCursor(CBSprite *Cursor) {
if (!Cursor) return E_FAIL;
if (Cursor != _lastCursor) {
Cursor->Reset();
_lastCursor = Cursor;
}
return Cursor->Draw(_mousePos.x, _mousePos.y);
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) {
if (_shuttingDown || !_renderer) return S_OK;
_renderer->_active = Activate;
if (RefreshMouse) {
POINT p;
GetMousePos(&p);
SetActiveObject(_renderer->GetObjectAt(p.x, p.y));
}
if (Activate) _soundMgr->resumeAll();
else _soundMgr->pauseAll();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseLeftDown() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftClick"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("LeftClick");
}
}
if (_activeObject != NULL) _capturedObject = _activeObject;
_mouseLeftDown = true;
CBPlatform::SetCapture(_renderer->_window);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseLeftUp() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
CBPlatform::ReleaseCapture();
_capturedObject = NULL;
_mouseLeftDown = false;
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftRelease"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("LeftRelease");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseLeftDblClick() {
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->HandleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("LeftDoubleClick"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("LeftDoubleClick");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseRightDblClick() {
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->HandleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightDoubleClick"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("RightDoubleClick");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseRightDown() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightClick"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("RightClick");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseRightUp() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("RightRelease"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("RightRelease");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseMiddleDown() {
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->HandleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("MiddleClick"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("MiddleClick");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnMouseMiddleUp() {
if (_activeObject) _activeObject->HandleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(ApplyEvent("MiddleRelease"));
if (!Handled) {
if (_activeObject != NULL) {
_activeObject->ApplyEvent("MiddleRelease");
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnPaint() {
if (_renderer && _renderer->_windowed && _renderer->_ready) {
_renderer->InitLoop();
DisplayContent(false, true);
DisplayDebugInfo();
_renderer->WindowedBlt();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnWindowClose() {
if (CanHandleEvent("QuitGame")) {
if (_state != GAME_FROZEN) Game->ApplyEvent("QuitGame");
return S_OK;
} else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::DisplayDebugInfo() {
char str[100];
if (_dEBUG_ShowFPS) {
sprintf(str, "FPS: %d", Game->_fps);
_systemFont->DrawText((byte *)str, 0, 0, 100, TAL_LEFT);
}
if (Game->_dEBUG_DebugMode) {
if (!Game->_renderer->_windowed)
sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP);
else
sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height);
strcat(str, " (");
strcat(str, _renderer->GetName());
strcat(str, ")");
_systemFont->DrawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT);
_renderer->DisplayDebugInfo();
int ScrTotal, ScrRunning, ScrWaiting, ScrPersistent;
ScrTotal = _scEngine->GetNumScripts(&ScrRunning, &ScrWaiting, &ScrPersistent);
sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", ScrTotal, ScrRunning, ScrWaiting, ScrPersistent);
_systemFont->DrawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT);
sprintf(str, "Timer: %d", _timer);
Game->_systemFont->DrawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
if (_activeObject != NULL) _systemFont->DrawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT);
sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
_systemFont->DrawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
CBDebugger *CBGame::GetDebugMgr() {
if (!_debugMgr) _debugMgr = new CBDebugger(this);
return _debugMgr;
}
//////////////////////////////////////////////////////////////////////////
void CBGame::GetMousePos(POINT *Pos) {
CBPlatform::GetCursorPos(Pos);
Pos->x -= _renderer->_drawOffsetX;
Pos->y -= _renderer->_drawOffsetY;
/*
// Windows can squish maximized window if it's larger than desktop
// so we need to modify mouse position appropriately (tnx mRax)
if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) {
RECT rc;
::GetClientRect(_renderer->_window, &rc);
Pos->x *= Game->_renderer->_realWidth;
Pos->x /= (rc.right - rc.left);
Pos->y *= Game->_renderer->_realHeight;
Pos->y /= (rc.bottom - rc.top);
}
*/
if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
if (!CBPlatform::PtInRect(&_mouseLockRect, *Pos)) {
Pos->x = MAX(_mouseLockRect.left, Pos->x);
Pos->y = MAX(_mouseLockRect.top, Pos->y);
Pos->x = MIN(_mouseLockRect.right, Pos->x);
Pos->y = MIN(_mouseLockRect.bottom, Pos->y);
POINT NewPos = *Pos;
NewPos.x += _renderer->_drawOffsetX;
NewPos.y += _renderer->_drawOffsetY;
CBPlatform::SetCursorPos(NewPos.x, NewPos.y);
}
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::MiniUpdate() {
if (!_miniUpdateEnabled) return S_OK;
if (CBPlatform::GetTime() - _lastMiniUpdate > 200) {
if (_soundMgr) _soundMgr->initLoop();
_lastMiniUpdate = CBPlatform::GetTime();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::OnScriptShutdown(CScScript *Script) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::IsLeftDoubleClick() {
return IsDoubleClick(0);
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::IsRightDoubleClick() {
return IsDoubleClick(1);
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::IsDoubleClick(int buttonIndex) {
uint32 maxDoubleCLickTime = 500;
int maxMoveX = 4;
int maxMoveY = 4;
#if __IPHONEOS__
maxMoveX = 16;
maxMoveY = 16;
#endif
POINT pos;
CBPlatform::GetCursorPos(&pos);
int moveX = abs(pos.x - _lastClick[buttonIndex].PosX);
int moveY = abs(pos.y - _lastClick[buttonIndex].PosY);
if (_lastClick[buttonIndex].Time == 0 || CBPlatform::GetTime() - _lastClick[buttonIndex].Time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) {
_lastClick[buttonIndex].Time = CBPlatform::GetTime();
_lastClick[buttonIndex].PosX = pos.x;
_lastClick[buttonIndex].PosY = pos.y;
return false;
} else {
_lastClick[buttonIndex].Time = 0;
return true;
}
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AutoSaveOnExit() {
_soundMgr->saveSettings();
_registry->SaveValues();
if (!_autoSaveOnExit) return;
if (_state == GAME_FROZEN) return;
SaveGame(_autoSaveSlot, "autosave", true);
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AddMem(int bytes) {
_usedMem += bytes;
}
//////////////////////////////////////////////////////////////////////////
AnsiString CBGame::GetDeviceType() const {
#ifdef __IPHONEOS__
char devType[128];
IOS_GetDeviceType(devType);
return AnsiString(devType);
#else
return "computer";
#endif
}
} // end of namespace WinterMute