mirror of
https://github.com/libretro/scummvm.git
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268 lines
7.7 KiB
C++
268 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BImage.h"
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#include "engines/wintermute/Base/BSurfaceSDL.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BFileManager.h"
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#include "engines/wintermute/graphics/transparentSurface.h"
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#include "engines/wintermute/utils/StringUtil.h"
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#include "graphics/decoders/png.h"
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#include "graphics/decoders/jpeg.h"
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#include "graphics/decoders/bmp.h"
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#include "graphics/surface.h"
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#include "engines/wintermute/graphics/tga.h"
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#include "common/textconsole.h"
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#include "common/stream.h"
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#include "common/system.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////
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CBImage::CBImage(CBGame *inGame, FIBITMAP *bitmap): CBBase(inGame) {
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#if 0
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_bitmap = bitmap;
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#endif
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_bitmap = NULL;
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_palette = NULL;
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_surface = NULL;
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_decoder = NULL;
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_deletableSurface = NULL;
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}
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//////////////////////////////////////////////////////////////////////
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CBImage::~CBImage() {
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/* delete _bitmap; */
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delete _decoder;
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delete _deletableSurface;
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#if 0
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if (_bitmap) FreeImage_Unload(_bitmap);
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#endif
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}
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HRESULT CBImage::loadFile(const Common::String &filename) {
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_filename = filename;
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if (StringUtil::StartsWith(filename, "savegame:", true)) {
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_decoder = new Graphics::BitmapDecoder();
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} else if (filename.hasSuffix(".png")) {
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_decoder = new Graphics::PNGDecoder();
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} else if (filename.hasSuffix(".bmp")) {
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_decoder = new Graphics::BitmapDecoder();
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} else if (filename.hasSuffix(".tga")) {
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_decoder = new WinterMute::TGA();
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} else if (filename.hasSuffix(".jpg")) {
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_decoder = new Graphics::JPEGDecoder();
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} else {
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error("CBImage::loadFile : Unsupported fileformat %s", filename.c_str());
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}
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Common::SeekableReadStream *file = Game->_fileManager->OpenFile(filename.c_str());
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if (!file) return E_FAIL;
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_decoder->loadStream(*file);
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_surface = _decoder->getSurface();
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_palette = _decoder->getPalette();
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Game->_fileManager->CloseFile(file);
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return S_OK;
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}
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byte CBImage::getAlphaAt(int x, int y) {
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if (!_surface) return 0xFF;
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uint32 color = *(uint32 *)_surface->getBasePtr(x, y);
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byte r, g, b, a;
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_surface->format.colorToARGB(color, a, r, g, b);
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return a;
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}
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void CBImage::copyFrom(Graphics::Surface *surface) {
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_surface = _deletableSurface = new Graphics::Surface();
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_deletableSurface->copyFrom(*surface);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBImage::SaveBMPFile(const char *Filename) {
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#if 0
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if (!_bitmap) return E_FAIL;
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if (FreeImage_Save(FIF_BMP, _bitmap, Filename)) return S_OK;
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else return E_FAIL;
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#endif
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return E_FAIL;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBImage::Resize(int NewWidth, int NewHeight) {
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#if 0
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if (!_bitmap) return E_FAIL;
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if (NewWidth == 0) NewWidth = FreeImage_GetWidth(_bitmap);
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if (NewHeight == 0) NewHeight = FreeImage_GetHeight(_bitmap);
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FIBITMAP *newImg = FreeImage_Rescale(_bitmap, NewWidth, NewHeight, FILTER_BILINEAR);
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if (newImg) {
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FreeImage_Unload(_bitmap);
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_bitmap = newImg;
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return S_OK;
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} else return E_FAIL;
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#endif
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return E_FAIL;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBImage::writeBMPToStream(Common::WriteStream *stream) {
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if (!_surface) return false;
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/* The following is just copied over and inverted to write-ops from the BMP-decoder */
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stream->writeByte('B');
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stream->writeByte('M');
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/* Since we don't care during reads, we don't care during writes: */
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/* uint32 fileSize = */
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stream->writeUint32LE(0);
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/* uint16 res1 = */
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stream->writeUint16LE(0);
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/* uint16 res2 = */
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stream->writeUint16LE(0);
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const uint32 imageOffset = 54;
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stream->writeUint32LE(imageOffset);
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const uint32 infoSize = 40; /* Windows v3 BMP */
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stream->writeUint32LE(infoSize);
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uint32 width = _surface->w;
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int32 height = _surface->h;
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stream->writeUint32LE(width);
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stream->writeUint32LE((uint32)height);
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if (width == 0 || height == 0)
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return false;
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if (height < 0) {
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warning("Right-side up bitmaps not supported");
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return false;
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}
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/* uint16 planes = */ stream->writeUint16LE(0);
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const uint16 bitsPerPixel = 24;
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stream->writeUint16LE(bitsPerPixel);
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const uint32 compression = 0;
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stream->writeUint32LE(compression);
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/* uint32 imageSize = */
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stream->writeUint32LE(0);
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/* uint32 pixelsPerMeterX = */
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stream->writeUint32LE(0);
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/* uint32 pixelsPerMeterY = */
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stream->writeUint32LE(0);
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const uint32 paletteColorCount = 0;
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stream->writeUint32LE(paletteColorCount);
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/* uint32 colorsImportant = */
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stream->writeUint32LE(0);
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// Start us at the beginning of the image (54 bytes in)
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Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
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// BGRA for 24bpp
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if (bitsPerPixel == 24)
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format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
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Graphics::Surface *surface = _surface->convertTo(format);
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int srcPitch = width * (bitsPerPixel >> 3);
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const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0;
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for (int32 i = height - 1; i >= 0; i--) {
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for (uint32 j = 0; j < width; j++) {
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byte b, g, r;
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uint32 color = *(uint32 *)surface->getBasePtr(j, i);
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surface->format.colorToRGB(color, r, g, b);
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stream->writeByte(b);
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stream->writeByte(g);
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stream->writeByte(r);
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}
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for (int k = 0; k < extraDataLength; k++) {
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stream->writeByte(0);
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}
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}
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surface->free();
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delete surface;
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return true;
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//*BufferSize = 0;
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#if 0
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FIMEMORY *fiMem = FreeImage_OpenMemory();
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FreeImage_SaveToMemory(FIF_PNG, _bitmap, fiMem);
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uint32 size;
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byte *data;
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FreeImage_AcquireMemory(fiMem, &data, &size);
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byte *Buffer = new byte[size];
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memcpy(Buffer, data, size);
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FreeImage_CloseMemory(fiMem);
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if (BufferSize) *BufferSize = size;
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return Buffer;
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#endif
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBImage::CopyFrom(CBImage *OrigImage, int NewWidth, int NewHeight) {
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#if 0
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if (_bitmap) FreeImage_Unload(_bitmap);
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if (NewWidth == 0) NewWidth = FreeImage_GetWidth(OrigImage->GetBitmap());
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if (NewHeight == 0) NewHeight = FreeImage_GetHeight(OrigImage->GetBitmap());
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_bitmap = FreeImage_Rescale(OrigImage->GetBitmap(), NewWidth, NewHeight, FILTER_BILINEAR);
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#endif
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TransparentSurface temp(*OrigImage->_surface, false);
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if (_deletableSurface) {
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_deletableSurface->free();
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delete _deletableSurface;
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_deletableSurface = NULL;
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}
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_surface = _deletableSurface = temp.scale(NewWidth, NewHeight);
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return S_OK;
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}
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} // end of namespace WinterMute
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