scummvm/engines/wintermute/Base/BPersistMgr.h
2012-06-22 13:56:51 +02:00

111 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BPERSISTMGR_H
#define WINTERMUTE_BPERSISTMGR_H
#include "engines/wintermute/Base/BBase.h"
#include "engines/savestate.h"
#include "common/stream.h"
#include "common/str.h"
#include "common/system.h"
namespace WinterMute {
class Vector2;
class CBPersistMgr : public CBBase {
public:
char *_savedDescription;
TimeDate _savedTimestamp;
uint32 _savedPlayTime;
byte _savedVerMajor;
byte _savedVerMinor;
byte _savedVerBuild;
byte _savedExtMajor;
byte _savedExtMinor;
Common::String _savedName;
HRESULT saveFile(const char *filename);
uint32 getDWORD();
void putDWORD(uint32 val);
char *getString();
void putString(const Common::String &val);
float getFloat();
void putFloat(float val);
double getDouble();
void putDouble(double val);
void cleanup();
void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
void deleteSaveSlot(int slot);
uint32 getMaxUsedSlot();
bool getSaveExists(int slot);
HRESULT initLoad(const char *filename);
HRESULT initSave(const char *desc);
HRESULT getBytes(byte *buffer, uint32 size);
HRESULT putBytes(byte *buffer, uint32 size);
uint32 _offset;
bool _saving;
uint32 _richBufferSize;
byte *_richBuffer;
HRESULT transfer(const char *name, void *val);
HRESULT transfer(const char *name, int *val);
HRESULT transfer(const char *name, uint32 *val);
HRESULT transfer(const char *name, float *val);
HRESULT transfer(const char *name, double *val);
HRESULT transfer(const char *name, bool *val);
HRESULT transfer(const char *name, byte *val);
HRESULT transfer(const char *name, RECT *val);
HRESULT transfer(const char *name, POINT *val);
HRESULT transfer(const char *name, const char **val);
HRESULT transfer(const char *name, char **val);
HRESULT transfer(const char *name, Common::String *val);
HRESULT transfer(const char *name, Vector2 *val);
HRESULT transfer(const char *name, AnsiStringArray &Val);
CBPersistMgr(CBGame *inGame = NULL);
virtual ~CBPersistMgr();
bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
uint32 _thumbnailDataSize;
byte *_thumbnailData;
private:
Common::String getFilenameForSlot(int slot);
HRESULT readHeader(const Common::String &filename);
TimeDate getTimeDate();
HRESULT putTimeDate(const TimeDate &t);
Common::WriteStream *_saveStream;
Common::SeekableReadStream *_loadStream;
};
} // end of namespace WinterMute
#endif