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69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BREGION_H
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#define WINTERMUTE_BREGION_H
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#include "engines/wintermute/Base/BPoint.h"
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#include "engines/wintermute/Base/BObject.h"
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namespace WinterMute {
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class CBRegion : public CBObject {
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public:
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float _lastMimicScale;
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int _lastMimicX;
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int _lastMimicY;
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void Cleanup();
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HRESULT Mimic(CBRegion *Region, float Scale = 100.0f, int X = 0, int Y = 0);
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HRESULT GetBoundingRect(RECT *Rect);
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bool PtInPolygon(int X, int Y);
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DECLARE_PERSISTENT(CBRegion, CBObject)
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bool _active;
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int _editorSelectedPoint;
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CBRegion(CBGame *inGame);
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virtual ~CBRegion();
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bool PointInRegion(int X, int Y);
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bool CreateRegion();
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HRESULT LoadFile(const char *Filename);
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HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
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RECT _rect;
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CBArray<CBPoint *, CBPoint *> _points;
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virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent, const char *NameOverride = NULL);
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// scripting interface
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virtual CScValue *scGetProperty(const char *Name);
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virtual HRESULT scSetProperty(const char *Name, CScValue *Value);
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virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
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virtual const char *scToString();
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};
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} // end of namespace WinterMute
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#endif
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