mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-31 14:43:42 +00:00
861 lines
24 KiB
C++
861 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/UI/UIEdit.h"
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#include "engines/wintermute/UI/UIObject.h"
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#include "engines/wintermute/UI/UITiledImage.h"
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#include "engines/wintermute/utils/StringUtil.h"
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#include "engines/wintermute/Base/BActiveRect.h"
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#include "engines/wintermute/Base/BFileManager.h"
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#include "engines/wintermute/Base/BFont.h"
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#include "engines/wintermute/Base/BFontStorage.h"
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#include "engines/wintermute/Base/BKeyboardState.h"
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#include "engines/wintermute/Base/BDynBuffer.h"
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#include "engines/wintermute/Base/BParser.h"
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#include "engines/wintermute/Base/BSprite.h"
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#include "engines/wintermute/Base/BStringTable.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/Base/scriptables/ScValue.h"
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#include "engines/wintermute/Base/scriptables/ScStack.h"
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#include "engines/wintermute/Base/scriptables/ScScript.h"
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#include "engines/wintermute/utils/utils.h"
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#include "common/util.h"
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#include "common/keyboard.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CUIEdit, false)
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//////////////////////////////////////////////////////////////////////////
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CUIEdit::CUIEdit(CBGame *inGame): CUIObject(inGame) {
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_type = UI_EDIT;
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_fontSelected = NULL;
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_selStart = _selEnd = 10000;
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_scrollOffset = 0;
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_cursorChar = NULL;
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SetCursorChar("|");
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#ifdef __WIN32__
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_cursorBlinkRate = GetCaretBlinkTime();
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#else
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_cursorBlinkRate = 600;
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#endif
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_frameWidth = 0;
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SetText("");
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_lastBlinkTime = 0;
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_cursorVisible = true;
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_maxLength = -1;
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_canFocus = true;
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}
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//////////////////////////////////////////////////////////////////////////
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CUIEdit::~CUIEdit() {
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if (!_sharedFonts) {
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if (_fontSelected) Game->_fontStorage->RemoveFont(_fontSelected);
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}
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delete[] _cursorChar;
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_cursorChar = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIEdit::LoadFile(const char *Filename) {
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byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
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if (Buffer == NULL) {
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Game->LOG(0, "CUIEdit::LoadFile failed for file '%s'", Filename);
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return E_FAIL;
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}
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HRESULT ret;
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_filename = new char [strlen(Filename) + 1];
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strcpy(_filename, Filename);
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if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing EDIT file '%s'", Filename);
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delete [] Buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(DISABLED)
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TOKEN_DEF(VISIBLE)
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TOKEN_DEF(BACK)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(FONT_SELECTED)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TEXT)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(WIDTH)
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TOKEN_DEF(HEIGHT)
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TOKEN_DEF(CURSOR_BLINK_RATE)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(FRAME_WIDTH)
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TOKEN_DEF(NAME)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(PARENT_NOTIFY)
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TOKEN_DEF(MAX_LENGTH)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(EDIT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIEdit::LoadBuffer(byte *Buffer, bool Complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(DISABLED)
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TOKEN_TABLE(VISIBLE)
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TOKEN_TABLE(BACK)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(FONT_SELECTED)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TEXT)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(WIDTH)
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TOKEN_TABLE(HEIGHT)
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TOKEN_TABLE(CURSOR_BLINK_RATE)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(FRAME_WIDTH)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(PARENT_NOTIFY)
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TOKEN_TABLE(MAX_LENGTH)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(EDIT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE_END
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byte *params;
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int cmd = 2;
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CBParser parser(Game);
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if (Complete) {
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if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_EDIT) {
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Game->LOG(0, "'EDIT' keyword expected.");
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return E_FAIL;
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}
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Buffer = params;
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}
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while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_NAME:
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SetName((char *)params);
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break;
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case TOKEN_BACK:
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delete _back;
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_back = new CUITiledImage(Game);
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if (!_back || FAILED(_back->LoadFile((char *)params))) {
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delete _back;
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_back = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE:
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delete _image;
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_image = new CBSprite(Game);
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if (!_image || FAILED(_image->LoadFile((char *)params))) {
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delete _image;
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_image = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT:
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if (_font) Game->_fontStorage->RemoveFont(_font);
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_font = Game->_fontStorage->AddFont((char *)params);
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if (!_font) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_FONT_SELECTED:
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if (_fontSelected) Game->_fontStorage->RemoveFont(_fontSelected);
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_fontSelected = Game->_fontStorage->AddFont((char *)params);
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if (!_fontSelected) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_TEXT:
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SetText((char *)params);
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Game->_stringTable->Expand(&_text);
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break;
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case TOKEN_X:
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parser.ScanStr((char *)params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.ScanStr((char *)params, "%d", &_posY);
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break;
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case TOKEN_WIDTH:
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parser.ScanStr((char *)params, "%d", &_width);
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break;
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case TOKEN_HEIGHT:
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parser.ScanStr((char *)params, "%d", &_height);
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break;
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case TOKEN_MAX_LENGTH:
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parser.ScanStr((char *)params, "%d", &_maxLength);
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break;
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case TOKEN_CAPTION:
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SetCaption((char *)params);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new CBSprite(Game);
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if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
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delete _cursor;
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_cursor = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_CURSOR_BLINK_RATE:
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parser.ScanStr((char *)params, "%d", &_cursorBlinkRate);
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break;
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case TOKEN_FRAME_WIDTH:
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parser.ScanStr((char *)params, "%d", &_frameWidth);
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break;
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case TOKEN_SCRIPT:
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AddScript((char *)params);
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break;
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case TOKEN_PARENT_NOTIFY:
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parser.ScanStr((char *)params, "%b", &_parentNotify);
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break;
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case TOKEN_DISABLED:
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parser.ScanStr((char *)params, "%b", &_disable);
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break;
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case TOKEN_VISIBLE:
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parser.ScanStr((char *)params, "%b", &_visible);
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break;
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case TOKEN_EDITOR_PROPERTY:
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ParseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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Game->LOG(0, "Syntax error in EDIT definition");
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return E_FAIL;
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}
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if (cmd == PARSERR_GENERIC) {
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Game->LOG(0, "Error loading EDIT definition");
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return E_FAIL;
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}
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CorrectSize();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIEdit::SaveAsText(CBDynBuffer *Buffer, int Indent) {
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Buffer->PutTextIndent(Indent, "EDIT\n");
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Buffer->PutTextIndent(Indent, "{\n");
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Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
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Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
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Buffer->PutTextIndent(Indent + 2, "\n");
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if (_back && _back->_filename)
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Buffer->PutTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
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if (_image && _image->_filename)
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Buffer->PutTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
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if (_font && _font->_filename)
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Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
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if (_fontSelected && _fontSelected->_filename)
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Buffer->PutTextIndent(Indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->_filename);
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if (_cursor && _cursor->_filename)
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Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
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Buffer->PutTextIndent(Indent + 2, "\n");
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if (_text)
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Buffer->PutTextIndent(Indent + 2, "TEXT=\"%s\"\n", _text);
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Buffer->PutTextIndent(Indent + 2, "\n");
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Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX);
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Buffer->PutTextIndent(Indent + 2, "Y=%d\n", _posY);
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Buffer->PutTextIndent(Indent + 2, "WIDTH=%d\n", _width);
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Buffer->PutTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
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Buffer->PutTextIndent(Indent + 2, "MAX_LENGTH=%d\n", _maxLength);
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Buffer->PutTextIndent(Indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
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Buffer->PutTextIndent(Indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
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Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
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Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
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Buffer->PutTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
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// scripts
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for (int i = 0; i < _scripts.GetSize(); i++) {
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Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
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}
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Buffer->PutTextIndent(Indent + 2, "\n");
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// editor properties
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CBBase::SaveAsText(Buffer, Indent + 2);
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Buffer->PutTextIndent(Indent, "}\n");
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIEdit::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
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//////////////////////////////////////////////////////////////////////////
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// SetSelectedFont
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "SetSelectedFont") == 0) {
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Stack->CorrectParams(1);
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if (_fontSelected) Game->_fontStorage->RemoveFont(_fontSelected);
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_fontSelected = Game->_fontStorage->AddFont(Stack->Pop()->GetString());
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Stack->PushBool(_fontSelected != NULL);
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return S_OK;
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}
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else return CUIObject::scCallMethod(Script, Stack, ThisStack, Name);
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}
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//////////////////////////////////////////////////////////////////////////
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CScValue *CUIEdit::scGetProperty(const char *Name) {
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_scValue->SetNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "Type") == 0) {
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_scValue->SetString("editor");
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// SelStart
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "SelStart") == 0) {
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_scValue->SetInt(_selStart);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// SelEnd
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "SelEnd") == 0) {
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_scValue->SetInt(_selEnd);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorBlinkRate
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "CursorBlinkRate") == 0) {
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_scValue->SetInt(_cursorBlinkRate);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorChar
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "CursorChar") == 0) {
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_scValue->SetString(_cursorChar);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// FrameWidth
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "FrameWidth") == 0) {
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_scValue->SetInt(_frameWidth);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// MaxLength
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "MaxLength") == 0) {
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_scValue->SetInt(_maxLength);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Text
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Text") == 0) {
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if (Game->_textEncoding == TEXT_UTF8) {
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WideString wstr = StringUtil::AnsiToWide(_text);
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_scValue->SetString(StringUtil::WideToUtf8(wstr).c_str());
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} else {
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_scValue->SetString(_text);
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}
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return _scValue;
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}
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else return CUIObject::scGetProperty(Name);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIEdit::scSetProperty(const char *Name, CScValue *Value) {
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//////////////////////////////////////////////////////////////////////////
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// SelStart
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "SelStart") == 0) {
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_selStart = Value->GetInt();
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_selStart = MAX(_selStart, 0);
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_selStart = MIN((size_t)_selStart, strlen(_text));
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SelEnd
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "SelEnd") == 0) {
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_selEnd = Value->GetInt();
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_selEnd = MAX(_selEnd, 0);
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_selEnd = MIN((size_t)_selEnd, strlen(_text));
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorBlinkRate
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "CursorBlinkRate") == 0) {
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_cursorBlinkRate = Value->GetInt();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorChar
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "CursorChar") == 0) {
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SetCursorChar(Value->GetString());
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// FrameWidth
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "FrameWidth") == 0) {
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_frameWidth = Value->GetInt();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// MaxLength
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "MaxLength") == 0) {
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_maxLength = Value->GetInt();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Text
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "Text") == 0) {
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if (Game->_textEncoding == TEXT_UTF8) {
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WideString wstr = StringUtil::Utf8ToWide(Value->GetString());
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SetText(StringUtil::WideToAnsi(wstr).c_str());
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} else {
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SetText(Value->GetString());
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}
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return S_OK;
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}
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else return CUIObject::scSetProperty(Name, Value);
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}
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//////////////////////////////////////////////////////////////////////////
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const char *CUIEdit::scToString() {
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return "[edit]";
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}
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//////////////////////////////////////////////////////////////////////////
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void CUIEdit::SetCursorChar(const char *Char) {
|
|
if (!Char) return;
|
|
delete[] _cursorChar;
|
|
_cursorChar = new char [strlen(Char) + 1];
|
|
if (_cursorChar) strcpy(_cursorChar, Char);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIEdit::Display(int OffsetX, int OffsetY) {
|
|
if (!_visible) return S_OK;
|
|
|
|
|
|
// hack!
|
|
TTextEncoding OrigEncoding = Game->_textEncoding;
|
|
Game->_textEncoding = TEXT_ANSI;
|
|
|
|
if (_back) _back->Display(OffsetX + _posX, OffsetY + _posY, _width, _height);
|
|
if (_image) _image->Draw(OffsetX + _posX, OffsetY + _posY, NULL);
|
|
|
|
// prepare fonts
|
|
CBFont *font;
|
|
CBFont *sfont;
|
|
|
|
if (_font) font = _font;
|
|
else font = Game->_systemFont;
|
|
|
|
if (_fontSelected) sfont = _fontSelected;
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|
else sfont = font;
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|
|
|
bool focused = IsFocused();
|
|
|
|
_selStart = MAX(_selStart, 0);
|
|
_selEnd = MAX(_selEnd, 0);
|
|
|
|
_selStart = MIN((size_t)_selStart, strlen(_text));
|
|
_selEnd = MIN((size_t)_selEnd, strlen(_text));
|
|
|
|
//int CursorWidth = font->GetCharWidth(_cursorChar[0]);
|
|
int CursorWidth = font->GetTextWidth((byte *)_cursorChar);
|
|
|
|
int s1, s2;
|
|
bool CurFirst;
|
|
// modify scroll offset
|
|
if (_selStart >= _selEnd) {
|
|
while (font->GetTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - CursorWidth - 2 * _frameWidth) {
|
|
_scrollOffset++;
|
|
if (_scrollOffset >= strlen(_text)) break;
|
|
}
|
|
|
|
_scrollOffset = MIN(_scrollOffset, _selEnd);
|
|
|
|
s1 = _selEnd;
|
|
s2 = _selStart;
|
|
CurFirst = true;
|
|
} else {
|
|
while (font->GetTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
|
|
sfont->GetTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
|
|
|
|
> _width - CursorWidth - 2 * _frameWidth) {
|
|
_scrollOffset++;
|
|
if (_scrollOffset >= strlen(_text)) break;
|
|
}
|
|
|
|
_scrollOffset = MIN(_scrollOffset, _selEnd);
|
|
|
|
s1 = _selStart;
|
|
s2 = _selEnd;
|
|
CurFirst = false;
|
|
}
|
|
|
|
|
|
int AlignOffset = 0;
|
|
|
|
for (int Count = 0; Count < 2; Count++) {
|
|
// draw text
|
|
int xxx, yyy, width, height;
|
|
|
|
xxx = _posX + _frameWidth + OffsetX;
|
|
yyy = _posY + _frameWidth + OffsetY;
|
|
|
|
width = _posX + _width + OffsetX - _frameWidth;
|
|
height = MAX(font->GetLetterHeight(), sfont->GetLetterHeight());
|
|
|
|
if (Game->_textRTL) xxx += AlignOffset;
|
|
|
|
TTextAlign Align = TAL_LEFT;
|
|
|
|
|
|
// unselected 1
|
|
if (s1 > _scrollOffset) {
|
|
if (Count) font->DrawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, Align, height, s1 - _scrollOffset);
|
|
xxx += font->GetTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
|
|
AlignOffset += font->GetTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
|
|
}
|
|
|
|
// cursor
|
|
if (focused && CurFirst) {
|
|
if (Count) {
|
|
if (CBPlatform::GetTime() - _lastBlinkTime >= _cursorBlinkRate) {
|
|
_lastBlinkTime = CBPlatform::GetTime();
|
|
_cursorVisible = !_cursorVisible;
|
|
}
|
|
if (_cursorVisible)
|
|
font->DrawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
|
|
}
|
|
xxx += CursorWidth;
|
|
AlignOffset += CursorWidth;
|
|
}
|
|
|
|
// selected
|
|
int s3 = MAX(s1, _scrollOffset);
|
|
|
|
if (s2 - s3 > 0) {
|
|
if (Count) sfont->DrawText((byte *)_text + s3, xxx, yyy, width - xxx, Align, height, s2 - s3);
|
|
xxx += sfont->GetTextWidth((byte *)_text + s3, s2 - s3);
|
|
AlignOffset += sfont->GetTextWidth((byte *)_text + s3, s2 - s3);
|
|
}
|
|
|
|
// cursor
|
|
if (focused && !CurFirst) {
|
|
if (Count) {
|
|
if (CBPlatform::GetTime() - _lastBlinkTime >= _cursorBlinkRate) {
|
|
_lastBlinkTime = CBPlatform::GetTime();
|
|
_cursorVisible = !_cursorVisible;
|
|
}
|
|
if (_cursorVisible)
|
|
font->DrawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
|
|
}
|
|
xxx += CursorWidth;
|
|
AlignOffset += CursorWidth;
|
|
}
|
|
|
|
// unselected 2
|
|
if (Count) font->DrawText((byte *)_text + s2, xxx, yyy, width - xxx, Align, height);
|
|
AlignOffset += font->GetTextWidth((byte *)_text + s2);
|
|
|
|
AlignOffset = (_width - 2 * _frameWidth) - AlignOffset;
|
|
if (AlignOffset < 0) AlignOffset = 0;
|
|
}
|
|
|
|
|
|
Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
|
|
|
|
|
|
Game->_textEncoding = OrigEncoding;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CUIEdit::HandleKeypress(Common::Event *event, bool printable) {
|
|
bool Handled = false;
|
|
|
|
if (event->type == Common::EVENT_KEYDOWN && !printable) {
|
|
switch (event->kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
case Common::KEYCODE_TAB:
|
|
case Common::KEYCODE_RETURN:
|
|
return false;
|
|
|
|
// ctrl+A
|
|
case Common::KEYCODE_a:
|
|
if (CBKeyboardState::IsControlDown()) {
|
|
_selStart = 0;
|
|
_selEnd = strlen(_text);
|
|
Handled = true;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_BACKSPACE:
|
|
if (_selStart == _selEnd) {
|
|
if (Game->_textRTL) DeleteChars(_selStart, _selStart + 1);
|
|
else DeleteChars(_selStart - 1, _selStart);
|
|
} else DeleteChars(_selStart, _selEnd);
|
|
if (_selEnd >= _selStart) _selEnd -= MAX(1, _selEnd - _selStart);
|
|
_selStart = _selEnd;
|
|
|
|
Handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_UP:
|
|
_selEnd--;
|
|
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
|
|
Handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_DOWN:
|
|
_selEnd++;
|
|
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
|
|
Handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_HOME:
|
|
if (Game->_textRTL) {
|
|
_selEnd = strlen(_text);
|
|
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
|
|
} else {
|
|
_selEnd = 0;
|
|
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
|
|
}
|
|
Handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_END:
|
|
if (Game->_textRTL) {
|
|
_selEnd = 0;
|
|
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
|
|
} else {
|
|
_selEnd = strlen(_text);
|
|
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
|
|
}
|
|
Handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_DELETE:
|
|
if (_selStart == _selEnd) {
|
|
if (Game->_textRTL) {
|
|
DeleteChars(_selStart - 1, _selStart);
|
|
_selEnd--;
|
|
if (_selEnd < 0) _selEnd = 0;
|
|
} else DeleteChars(_selStart, _selStart + 1);
|
|
} else DeleteChars(_selStart, _selEnd);
|
|
if (_selEnd > _selStart) _selEnd -= (_selEnd - _selStart);
|
|
|
|
_selStart = _selEnd;
|
|
Handled = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return Handled;
|
|
} else if (event->type == Common::EVENT_KEYDOWN && printable) {
|
|
if (_selStart != _selEnd) DeleteChars(_selStart, _selEnd);
|
|
|
|
//WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
|
|
WideString wstr;
|
|
wstr += (char)event->kbd.ascii;
|
|
_selEnd += InsertChars(_selEnd, (byte *)StringUtil::WideToAnsi(wstr).c_str(), 1);
|
|
|
|
if (Game->_textRTL) _selEnd = _selStart;
|
|
else _selStart = _selEnd;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int CUIEdit::DeleteChars(int Start, int End) {
|
|
if (Start > End) CBUtils::Swap(&Start, &End);
|
|
|
|
Start = MAX(Start, (int)0);
|
|
End = MIN((size_t)End, strlen(_text));
|
|
|
|
char *str = new char[strlen(_text) - (End - Start) + 1];
|
|
if (str) {
|
|
if (Start > 0) memcpy(str, _text, Start);
|
|
memcpy(str + MAX(0, Start), _text + End, strlen(_text) - End + 1);
|
|
|
|
delete[] _text;
|
|
_text = str;
|
|
}
|
|
if (_parentNotify && _parent) _parent->ApplyEvent(_name);
|
|
|
|
return End - Start;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int CUIEdit::InsertChars(int Pos, byte *Chars, int Num) {
|
|
if (strlen(_text) + Num > _maxLength) {
|
|
Num -= (strlen(_text) + Num - _maxLength);
|
|
}
|
|
|
|
Pos = MAX(Pos, (int)0);
|
|
Pos = MIN((size_t)Pos, strlen(_text));
|
|
|
|
char *str = new char[strlen(_text) + Num + 1];
|
|
if (str) {
|
|
if (Pos > 0) memcpy(str, _text, Pos);
|
|
memcpy(str + Pos + Num, _text + Pos, strlen(_text) - Pos + 1);
|
|
|
|
memcpy(str + Pos, Chars, Num);
|
|
|
|
delete[] _text;
|
|
_text = str;
|
|
}
|
|
if (_parentNotify && _parent) _parent->ApplyEvent(_name);
|
|
|
|
return Num;
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIEdit::persist(CBPersistMgr *persistMgr) {
|
|
|
|
CUIObject::persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_cursorBlinkRate));
|
|
persistMgr->transfer(TMEMBER(_cursorChar));
|
|
persistMgr->transfer(TMEMBER(_fontSelected));
|
|
persistMgr->transfer(TMEMBER(_frameWidth));
|
|
persistMgr->transfer(TMEMBER(_maxLength));
|
|
persistMgr->transfer(TMEMBER(_scrollOffset));
|
|
persistMgr->transfer(TMEMBER(_selEnd));
|
|
persistMgr->transfer(TMEMBER(_selStart));
|
|
|
|
if (!persistMgr->_saving) {
|
|
_cursorVisible = false;
|
|
_lastBlinkTime = 0;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
} // end of namespace WinterMute
|