scummvm/engines/tucker/saveload.cpp

301 lines
8.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/thumbnail.h"
#include "tucker/tucker.h"
namespace Tucker {
#define kSavegameSignature MKTAG('T', 'C', 'K', 'R')
enum {
kSavegameVersionCurrent = 2,
kSavegameVersionMinimum = 1
};
enum SavegameFlag {
kSavegameFlagAutosave = 1 << 0
};
Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly) {
Common::String name(target);
if (prefixOnly) {
name += ".#*";
} else {
name += Common::String::format(".%d", slot);
}
return name;
}
static void saveOrLoadVar(Common::WriteStream &stream, int &i) {
stream.writeSint32LE(i);
}
static void saveOrLoadVar(Common::ReadStream &stream, int &i) {
i = stream.readSint32LE();
}
static void saveOrLoadVar(Common::WriteStream &stream, Location &location) {
stream.writeSint32LE((int)location);
}
static void saveOrLoadVar(Common::ReadStream &stream, Location &location) {
location = (Location)stream.readSint32LE();
}
template<class S>
TuckerEngine::SavegameError TuckerEngine::saveOrLoadGameStateData(S &s) {
for (int i = 0; i < kFlagsTableSize; ++i) {
saveOrLoadVar(s, _flagsTable[i]);
}
for (int i = 0; i < 40; ++i) {
saveOrLoadVar(s, _inventoryObjectsList[i]);
}
for (int i = 0; i < 50; ++i) {
saveOrLoadVar(s, _inventoryItemsState[i]);
}
for (int i = 0; i < 50; ++i) {
saveOrLoadVar(s, _panelObjectsOffsetTable[i]);
}
saveOrLoadVar(s, _mainSpritesBaseOffset);
saveOrLoadVar(s, _selectedObject._xPos);
saveOrLoadVar(s, _selectedObject._yPos);
saveOrLoadVar(s, _location);
saveOrLoadVar(s, _xPosCurrent);
saveOrLoadVar(s, _yPosCurrent);
saveOrLoadVar(s, _inventoryObjectsCount);
saveOrLoadVar(s, _inventoryObjectsOffset);
return s.err() ? kSavegameIoError : kSavegameNoError;
}
Common::Error TuckerEngine::loadGameState(int slot) {
Common::String fileName = getSaveStateName(slot);
Common::InSaveFile *file = _saveFileMan->openForLoading(fileName);
if (!file) {
return Common::kReadingFailed;
}
SavegameHeader header;
SavegameError savegameError = readSavegameHeader(file, header);
if (!savegameError) {
savegameError = saveOrLoadGameStateData(*file);
}
if (savegameError) {
switch (savegameError) {
case kSavegameInvalidTypeError:
warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
break;
case kSavegameInvalidVersionError:
warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
break;
default:
warning("Failed to load savegame '%s'", fileName.c_str());
break;
}
delete file;
return Common::kReadingFailed;
}
g_engine->setTotalPlayTime(header.playTime * 1000);
_nextLocation = _location;
setBlackPalette();
loadBudSpr();
_forceRedrawPanelItems = true;
_panelType = kPanelTypeNormal;
setCursorState(kCursorStateNormal);
delete file;
return Common::kNoError;
}
WARN_UNUSED_RESULT TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(const char *target, int slot, SavegameHeader &header) {
Common::String fileName = generateGameStateFileName(target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (!file) {
return kSavegameNotFoundError;
}
SavegameError savegameError = readSavegameHeader(file, header);
delete file;
return savegameError;
}
WARN_UNUSED_RESULT TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(Common::InSaveFile *file, SavegameHeader &header, bool skipThumbnail) {
header.version = 0;
header.flags = 0;
header.description.clear();
header.saveDate = 0;
header.saveTime = 0;
header.playTime = 0;
header.thumbnail = nullptr;
if (file->readUint32BE() == kSavegameSignature) {
header.version = file->readUint16LE();
} else {
// possibly an old, headerless savegame
file->seek(0, SEEK_SET);
header.version = file->readUint16LE();
// old savegames are always version 1
if (header.version != 1) {
return kSavegameInvalidTypeError;
}
file->skip(2);
}
if (header.version < kSavegameVersionMinimum || header.version > kSavegameVersionCurrent) {
return kSavegameInvalidVersionError;
}
if (header.version >= 2) {
// savegame flags
header.flags = file->readUint32LE();
char ch;
while ((ch = (char)file->readByte()) != '\0')
header.description += ch;
header.saveDate = file->readUint32LE();
header.saveTime = file->readUint32LE();
header.playTime = file->readUint32LE();
if (!Graphics::loadThumbnail(*file, header.thumbnail, skipThumbnail)) {
return kSavegameIoError;
}
}
return ((file->err() || file->eos()) ? kSavegameIoError : kSavegameNoError);
}
TuckerEngine::SavegameError TuckerEngine::writeSavegameHeader(Common::OutSaveFile *file, SavegameHeader &header) {
// Tucker savegame signature
file->writeUint32BE(kSavegameSignature);
// version information
file->writeUint16LE(kSavegameVersionCurrent);
// savegame flags
file->writeUint32LE(header.flags);
// savegame name
file->writeString(header.description);
file->writeByte(0);
// creation/play time
TimeDate curTime;
_system->getTimeAndDate(curTime);
header.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
header.playTime = g_engine->getTotalPlayTime() / 1000;
file->writeUint32LE(header.saveDate);
file->writeUint32LE(header.saveTime);
file->writeUint32LE(header.playTime);
// thumbnail
Graphics::saveThumbnail(*file);
return (file->err() ? kSavegameIoError : kSavegameNoError);
}
Common::Error TuckerEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) {
Common::String fileName = getSaveStateName(slot);
Common::OutSaveFile *file = _saveFileMan->openForSaving(fileName);
SavegameHeader header;
SavegameError savegameError = kSavegameNoError;
if (!file)
savegameError = kSavegameIoError;
if (!savegameError) {
// savegame flags
if (isAutosave)
header.flags |= kSavegameFlagAutosave;
// description
header.description = description;
savegameError = writeSavegameHeader(file, header);
}
if (!savegameError)
savegameError = saveOrLoadGameStateData(*file);
if (!savegameError)
file->finalize();
delete file;
if (savegameError) {
warning("Error writing savegame '%s'", fileName.c_str());
return Common::kWritingFailed;
}
return Common::kNoError;
}
bool TuckerEngine::canSaveAutosaveCurrently() {
return isAutosaveAllowed(_targetName.c_str());
}
bool TuckerEngine::isAutosaveAllowed(const char *target) {
SavegameHeader savegameHeader;
SavegameError savegameError = readSavegameHeader(target, kAutoSaveSlot, savegameHeader);
return (savegameError == kSavegameNotFoundError || (savegameHeader.flags & kSavegameFlagAutosave));
}
bool TuckerEngine::canLoadOrSave() const {
return !_player && _cursorState != kCursorStateDisabledHidden;
}
bool TuckerEngine::canLoadGameStateCurrently() {
return canLoadOrSave();
}
bool TuckerEngine::canSaveGameStateCurrently() {
return canLoadOrSave();
}
bool TuckerEngine::existsSavegame() {
Common::String pattern = generateGameStateFileName(_targetName.c_str(), 0, true);
return !_saveFileMan->listSavefiles(pattern).empty();
}
} // namespace Tucker