mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
710f0257eb
svn-id: r50047
428 lines
12 KiB
C++
428 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
#include "common/events.h"
|
|
#include "common/file.h"
|
|
|
|
#include "sci/sci.h"
|
|
#include "sci/event.h"
|
|
#include "sci/console.h"
|
|
#include "sci/engine/state.h"
|
|
#include "sci/engine/kernel.h"
|
|
|
|
namespace Sci {
|
|
|
|
EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended), _modifierStates(0) {
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_MIDDLE) {
|
|
_usesNewKeyboardDirectionType = true;
|
|
} else if (getSciVersion() <= SCI_VERSION_01) {
|
|
_usesNewKeyboardDirectionType = false;
|
|
} else {
|
|
// they changed this somewhere inbetween SCI1EGA/EARLY
|
|
_usesNewKeyboardDirectionType = false;
|
|
|
|
// We are looking if script 933 exists, that one has the PseudoMouse class in it that handles it
|
|
// The good thing is that PseudoMouse seems to only exists in games that use the new method
|
|
if (g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 933)))
|
|
_usesNewKeyboardDirectionType = true;
|
|
// Checking the keyboard driver size in here would also be a valid method, but the driver is only available
|
|
// in PC versions of the game
|
|
}
|
|
}
|
|
|
|
EventManager::~EventManager() {
|
|
}
|
|
|
|
bool EventManager::getUsesNewKeyboardDirectionType() {
|
|
return _usesNewKeyboardDirectionType;
|
|
}
|
|
|
|
struct ScancodeRow {
|
|
int offset;
|
|
const char *keys;
|
|
};
|
|
|
|
static const ScancodeRow s_scancodeRows[] = {
|
|
{0x10, "QWERTYUIOP[]"},
|
|
{0x1e, "ASDFGHJKL;'\\"},
|
|
{0x2c, "ZXCVBNM,./"}
|
|
};
|
|
|
|
static int altify(int ch) {
|
|
// Calculates a PC keyboard scancode from a character */
|
|
int row;
|
|
int c = toupper((char)ch);
|
|
|
|
for (row = 0; row < ARRAYSIZE(s_scancodeRows); row++) {
|
|
const char *keys = s_scancodeRows[row].keys;
|
|
int offset = s_scancodeRows[row].offset;
|
|
|
|
while (*keys) {
|
|
if (*keys == c)
|
|
return offset << 8;
|
|
|
|
offset++;
|
|
keys++;
|
|
}
|
|
}
|
|
|
|
return ch;
|
|
}
|
|
|
|
/*
|
|
static int numlockify(int c) {
|
|
switch (c) {
|
|
case SCI_KEY_DELETE:
|
|
return '.';
|
|
case SCI_KEY_INSERT:
|
|
return '0';
|
|
case SCI_KEY_END:
|
|
return '1';
|
|
case SCI_KEY_DOWN:
|
|
return '2';
|
|
case SCI_KEY_PGDOWN:
|
|
return '3';
|
|
case SCI_KEY_LEFT:
|
|
return '4';
|
|
case SCI_KEY_CENTER:
|
|
return '5';
|
|
case SCI_KEY_RIGHT:
|
|
return '6';
|
|
case SCI_KEY_HOME:
|
|
return '7';
|
|
case SCI_KEY_UP:
|
|
return '8';
|
|
case SCI_KEY_PGUP:
|
|
return '9';
|
|
default:
|
|
return c; // Unchanged
|
|
}
|
|
}
|
|
*/
|
|
|
|
static const byte codepagemap_88591toDOS[0x80] = {
|
|
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x
|
|
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x
|
|
'?', 0xad, 0x9b, 0x9c, '?', 0x9d, '?', 0x9e, '?', '?', 0xa6, 0xae, 0xaa, '?', '?', '?', // 0xAx
|
|
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', 0xa7, 0xaf, 0xac, 0xab, '?', 0xa8, // 0xBx
|
|
'?', '?', '?', '?', 0x8e, 0x8f, 0x92, 0x80, '?', 0x90, '?', '?', '?', '?', '?', '?', // 0xCx
|
|
'?', 0xa5, '?', '?', '?', '?', 0x99, '?', '?', '?', '?', '?', 0x9a, '?', '?', 0xe1, // 0xDx
|
|
0x85, 0xa0, 0x83, '?', 0x84, 0x86, 0x91, 0x87, 0x8a, 0x82, 0x88, 0x89, 0x8d, 0xa1, 0x8c, 0x8b, // 0xEx
|
|
'?', 0xa4, 0x95, 0xa2, 0x93, '?', 0x94, '?', '?', 0x97, 0xa3, 0x96, 0x81, '?', '?', 0x98 // 0xFx
|
|
};
|
|
|
|
SciEvent EventManager::getScummVMEvent() {
|
|
SciEvent input = { SCI_EVENT_NONE, 0, 0, 0 };
|
|
|
|
Common::EventManager *em = g_system->getEventManager();
|
|
Common::Event ev;
|
|
|
|
bool found = em->pollEvent(ev);
|
|
Common::Point p = ev.mouse;
|
|
|
|
// Don't generate events for mouse movement
|
|
while (found && ev.type == Common::EVENT_MOUSEMOVE) {
|
|
found = em->pollEvent(ev);
|
|
}
|
|
|
|
if (found && !ev.synthetic && ev.type != Common::EVENT_MOUSEMOVE) {
|
|
int modifiers = em->getModifierState();
|
|
|
|
// We add the modifier key status to buckybits
|
|
//TODO: SCI_EVM_INSERT
|
|
|
|
input.modifiers =
|
|
((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
|
|
((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
|
|
((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0) |
|
|
((ev.kbd.flags & Common::KBD_NUM) ? SCI_KEYMOD_NUMLOCK : 0) |
|
|
((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) |
|
|
((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) |
|
|
_modifierStates;
|
|
|
|
switch (ev.type) {
|
|
// Keyboard events
|
|
case Common::EVENT_KEYDOWN:
|
|
input.data = ev.kbd.keycode;
|
|
input.character = ev.kbd.ascii;
|
|
|
|
// Debug console
|
|
if (ev.kbd.hasFlags(Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) {
|
|
// Open debug console
|
|
Console *con = g_sci->getSciDebugger();
|
|
con->attach();
|
|
|
|
// Clear keyboard event
|
|
input.type = SCI_EVENT_NONE;
|
|
input.character = 0;
|
|
input.data = 0;
|
|
input.modifiers = 0;
|
|
|
|
return input;
|
|
}
|
|
|
|
if (!(input.data & 0xFF00)) {
|
|
// Directly accept most common keys without conversion
|
|
input.type = SCI_EVENT_KEYBOARD;
|
|
if ((input.character >= 0x80) && (input.character <= 0xFF)) {
|
|
// If there is no extended font, we will just clear the current event
|
|
// Sierra SCI actually accepted those characters, but didn't display them inside textedit-controls
|
|
// because the characters were missing inside the font(s)
|
|
// We filter them out for non-multilingual games because of that
|
|
if (!_fontIsExtended) {
|
|
input.type = SCI_EVENT_NONE;
|
|
input.character = 0;
|
|
input.data = 0;
|
|
input.modifiers = 0;
|
|
return input;
|
|
}
|
|
// we get 8859-1 character, we need dos (cp850/437) character for multilingual sci01 games
|
|
// TODO: check, if we get 8859-1 on all platforms
|
|
// Currently checked: Windows XP (works), Wii w/ USB keyboard (works), Mac OS X (works)
|
|
// Ubuntu (works)
|
|
input.character = codepagemap_88591toDOS[input.character & 0x7f];
|
|
}
|
|
if (input.data == Common::KEYCODE_TAB) {
|
|
// Tab
|
|
input.type = SCI_EVENT_KEYBOARD;
|
|
input.data = SCI_KEY_TAB;
|
|
if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT))
|
|
input.character = SCI_KEY_SHIFT_TAB;
|
|
else
|
|
input.character = SCI_KEY_TAB;
|
|
}
|
|
} else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) {
|
|
// F1-F10
|
|
input.type = SCI_EVENT_KEYBOARD;
|
|
// SCI_K_F1 == 59 << 8
|
|
// SCI_K_SHIFT_F1 == 84 << 8
|
|
input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8);
|
|
if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT))
|
|
input.character = input.data + 0x1900;
|
|
else
|
|
input.character = input.data;
|
|
} else {
|
|
// Special keys that need conversion
|
|
input.type = SCI_EVENT_KEYBOARD;
|
|
switch (ev.kbd.keycode) {
|
|
case Common::KEYCODE_UP:
|
|
input.data = SCI_KEY_UP;
|
|
break;
|
|
case Common::KEYCODE_DOWN:
|
|
input.data = SCI_KEY_DOWN;
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
input.data = SCI_KEY_RIGHT;
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
input.data = SCI_KEY_LEFT;
|
|
break;
|
|
case Common::KEYCODE_INSERT:
|
|
input.data = SCI_KEY_INSERT;
|
|
break;
|
|
case Common::KEYCODE_HOME:
|
|
input.data = SCI_KEY_HOME;
|
|
break;
|
|
case Common::KEYCODE_END:
|
|
input.data = SCI_KEY_END;
|
|
break;
|
|
case Common::KEYCODE_PAGEUP:
|
|
input.data = SCI_KEY_PGUP;
|
|
break;
|
|
case Common::KEYCODE_PAGEDOWN:
|
|
input.data = SCI_KEY_PGDOWN;
|
|
break;
|
|
case Common::KEYCODE_DELETE:
|
|
input.data = SCI_KEY_DELETE;
|
|
break;
|
|
// Keypad keys
|
|
case Common::KEYCODE_KP8: // up
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_UP;
|
|
break;
|
|
case Common::KEYCODE_KP2: // down
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_DOWN;
|
|
break;
|
|
case Common::KEYCODE_KP6: // right
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_RIGHT;
|
|
break;
|
|
case Common::KEYCODE_KP4: // left
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_LEFT;
|
|
break;
|
|
case Common::KEYCODE_KP5: // center
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_CENTER;
|
|
break;
|
|
case Common::KEYCODE_KP7: // home
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_HOME;
|
|
break;
|
|
case Common::KEYCODE_KP9: // pageup
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_PGUP;
|
|
break;
|
|
case Common::KEYCODE_KP1: // end
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_END;
|
|
break;
|
|
case Common::KEYCODE_KP3: // pagedown
|
|
if (!(_modifierStates & SCI_KEYMOD_NUMLOCK))
|
|
input.data = SCI_KEY_PGDOWN;
|
|
break;
|
|
default:
|
|
input.type = SCI_EVENT_NONE;
|
|
break;
|
|
}
|
|
input.character = input.data;
|
|
}
|
|
break;
|
|
|
|
// Mouse events
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
input.type = SCI_EVENT_MOUSE_PRESS;
|
|
input.data = 1;
|
|
break;
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
input.type = SCI_EVENT_MOUSE_PRESS;
|
|
input.data = 2;
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
input.type = SCI_EVENT_MOUSE_RELEASE;
|
|
input.data = 1;
|
|
break;
|
|
case Common::EVENT_RBUTTONUP:
|
|
input.type = SCI_EVENT_MOUSE_RELEASE;
|
|
input.data = 2;
|
|
break;
|
|
|
|
// Misc events
|
|
case Common::EVENT_QUIT:
|
|
input.type = SCI_EVENT_QUIT;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
SciEvent EventManager::getSciEvent(unsigned int mask) {
|
|
//sci_event_t error_event = { SCI_EVT_ERROR, 0, 0, 0 };
|
|
SciEvent event = { 0, 0, 0, 0 };
|
|
|
|
// Update the screen here, since it's called very often.
|
|
// Throttle the screen update rate to 60fps.
|
|
if (g_system->getMillis() - g_sci->getEngineState()->_screenUpdateTime >= 1000 / 60) {
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->_screenUpdateTime = g_system->getMillis();
|
|
}
|
|
|
|
// Get all queued events from graphics driver
|
|
do {
|
|
event = getScummVMEvent();
|
|
if (event.type != SCI_EVENT_NONE)
|
|
_events.push_back(event);
|
|
} while (event.type != SCI_EVENT_NONE);
|
|
|
|
// Search for matching event in queue
|
|
Common::List<SciEvent>::iterator iter = _events.begin();
|
|
while (iter != _events.end() && !((*iter).type & mask))
|
|
++iter;
|
|
|
|
if (iter != _events.end()) {
|
|
// Event found
|
|
event = *iter;
|
|
|
|
// If not peeking at the queue, remove the event
|
|
if (!(mask & SCI_EVENT_PEEK)) {
|
|
_events.erase(iter);
|
|
}
|
|
} else {
|
|
// No event found: we must return a SCI_EVT_NONE event.
|
|
|
|
// Because event.type is SCI_EVT_NONE already here,
|
|
// there is no need to change it.
|
|
}
|
|
|
|
if (event.type == SCI_EVENT_KEYBOARD) {
|
|
// Do we still have to translate the key?
|
|
|
|
// When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give
|
|
// us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway
|
|
// we support the other case as well
|
|
if (event.modifiers & SCI_KEYMOD_ALT) {
|
|
if (event.character < 27)
|
|
event.character += 96; // 0x01 -> 'a'
|
|
}
|
|
|
|
if (getSciVersion() <= SCI_VERSION_1_MIDDLE) {
|
|
// TODO: find out if altify is also not needed for sci1late+, couldnt find any game that uses those keys
|
|
// Scancodify if appropriate
|
|
if (event.modifiers & SCI_KEYMOD_ALT) {
|
|
event.character = altify(event.character);
|
|
} else if (event.modifiers & SCI_KEYMOD_CTRL) {
|
|
if (event.character < 27)
|
|
event.character += 96; // 0x01 -> 'a'
|
|
}
|
|
}
|
|
|
|
// Numlockify if appropriate
|
|
//if (event.modifiers & SCI_KEYMOD_NUMLOCK)
|
|
// event.data = numlockify(event.data);
|
|
// TODO: dont know yet if this can get dumped as well
|
|
}
|
|
|
|
return event;
|
|
}
|
|
|
|
void SciEngine::sleep(uint32 msecs) {
|
|
uint32 time;
|
|
const uint32 wakeup_time = g_system->getMillis() + msecs;
|
|
|
|
while (true) {
|
|
// let backend process events and update the screen
|
|
_eventMan->getSciEvent(SCI_EVENT_PEEK);
|
|
time = g_system->getMillis();
|
|
if (time + 10 < wakeup_time) {
|
|
g_system->delayMillis(10);
|
|
} else {
|
|
if (time < wakeup_time)
|
|
g_system->delayMillis(wakeup_time - time);
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
} // End of namespace Sci
|