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![Einar Johan Trøan Sømåen](/assets/img/avatar_default.png)
With this change we now once again can read pre 2.6 savegames. Similarly savegames created after this fix will be readable by ScummVM < 2.6.0. We will also be able to load savegames created by ScummVM 2.6.x. The only limitation is that since we now create the same kind of savegames as older versions again, ScummVM 2.6.x will be unable to load savegames created after this. This fixes bug #13897
169 lines
4.3 KiB
C++
169 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* System variable handling.
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*/
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#ifndef TINSEL_SYSVAR_H // prevent multiple includes
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#define TINSEL_SYSVAR_H
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namespace Tinsel {
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typedef enum { SV_DEFAULT_INV,
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SV_CONV_TOPY, // Y-offset of Conversation(TOP)
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SV_CONV_BOTY, // Y-offset of Conversation(BOT)
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SV_CONV_MINX, // Minimum distance from side
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SV_CONV_MINY, // Minimum distance from top
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SV_CONV_ABOVE_Y, // Distance above actor
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SV_CONV_BELOW_Y, // Distance below actor
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SV_LANGUAGE,
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SV_SAMPLE_LANGUAGE,
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SV_SUBTITLES,
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SV_SAVED_GAME_EXISTS,
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SV_CONVERSATIONWAITS, // } Do they wait for
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SV_SPEECHWAITS, // } scrolls to complete?
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SV_ENABLEPOINTTAG, // Enable PointTag()
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SV_ENABLEPRINTCURSOR, // Enable cursor with PrintCursor()
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SV_SCROLL_XTRIGGER, // }
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SV_SCROLL_XDISTANCE, // }
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SV_SCROLL_XSPEED, // } Scroll parameters!
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SV_SCROLL_YTRIGGERTOP, // }
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SV_SCROLL_YTRIGGERBOT, // }
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SV_SCROLL_YDISTANCE, // }
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SV_SCROLL_YSPEED, // }
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SV_SPEECHDELAY, // Delay 'twixt text/animation and sample
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SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF
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SV_TAGCOLOR, // if set, default actor's text color gets poked in here
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SV_USER1,
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SV_USER2,
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SV_USER3,
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SV_USER4,
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SV_USER5,
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SV_USER6,
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SV_MinimumXoffset,
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SV_MaximumXoffset,
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SV_MinimumYoffset,
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SV_MaximumYoffset,
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// dimVolume = volume - volume/DF
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SYS_DefaultFxDimFactor, // To this at start of scene
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SYS_SceneFxDimFactor, // Alter within scene
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SYS_HighlightRGB,
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SYS_Platform, // Hardware platform **READ ONLY**
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SYS_Debug, // TRUE for debug build/'cheat'**READ ONLY**
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ISV_DIVERT_ACTOR_T2 = 0x28,
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ISV_NO_BLOCKING_T2 = 0x29,
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ISV_GHOST_ACTOR_T2 = 0x2A,
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ISV_GHOST_BASE_T2 = 0x2B,
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ISV_GHOST_COLOR_T2 = 0x2C,
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SV_TOPVALID_T2 = 0x2D,
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SV_SPRITER_SCENE_ID = 0x2F, // Noir, loaded scene
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ISV_DIVERT_ACTOR_T3 = 0x32,
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ISV_NO_BLOCKING_T3 = 0x33,
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ISV_GHOST_ACTOR_T3 = 0x34,
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ISV_GHOST_BASE_T3 = 0x35,
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ISV_GHOST_COLOR_T3 = 0x36,
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SV_SPRITER_SCALE = 0x37, // Noir, scale used for 3D rendering
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SV_SPRITER_OVERLAY = 0x38, // Noir, if additional model is loaded
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SV_TOPVALID_T3 } SYSVARS;
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#define ISV_DIVERT_ACTOR ((TinselVersion == 3) ? ISV_DIVERT_ACTOR_T3 : ISV_DIVERT_ACTOR_T2)
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#define ISV_NO_BLOCKING ((TinselVersion == 3) ? ISV_NO_BLOCKING_T3 : ISV_NO_BLOCKING_T2)
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#define ISV_GHOST_ACTOR ((TinselVersion == 3) ? ISV_GHOST_ACTOR_T3 : ISV_GHOST_ACTOR_T2)
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#define ISV_GHOST_BASE ((TinselVersion == 3) ? ISV_GHOST_BASE_T3 : ISV_GHOST_BASE_T2)
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#define ISV_GHOST_COLOR ((TinselVersion == 3) ? ISV_GHOST_COLOR_T3 : ISV_GHOST_COLOR_T2)
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#define SV_TOPVALID ((TinselVersion == 3) ? SV_TOPVALID_T3 : SV_TOPVALID_T2)
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typedef enum {
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// Main Menu
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SS_LOAD_OPTION, //
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SS_SAVE_OPTION, //
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SS_RESTART_OPTION, //
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SS_SOUND_OPTION, //
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SS_CONTROL_OPTION, //
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SS_SUBTITLES_OPTION, //
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SS_QUIT_OPTION, //
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SS_RESUME_OPTION, //
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SS_LOAD_HEADING,
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SS_SAVE_HEADING,
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SS_RESTART_HEADING,
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SS_QUIT_HEADING,
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SS_MVOL_SLIDER,
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SS_SVOL_SLIDER,
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SS_VVOL_SLIDER,
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SS_DCLICK_SLIDER,
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SS_DCLICK_TEST,
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SS_SWAP_TOGGLE,
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SS_TSPEED_SLIDER,
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SS_STITLE_TOGGLE,
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SS_HOPPER1, // Hopper scene menu heading
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SS_SOUND_HEADING,
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SS_CONTROLS_HEADING,
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SS_LANGUAGE_SELECT,
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// Noir only:
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SS_NOIR1,
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SS_NOIR2,
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SS_NOIR3,
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SS_NOIR4,
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SS_MAX_VALID
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} BOLLOX;
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void InitSysVars();
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void SetSysVar(int varId, int newValue);
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int SysVar(int varId);
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void SaveSysVars(int *pSv);
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void RestoreSysVars(int *pSv);
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void SetSysString(int number, SCNHANDLE hString);
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SCNHANDLE SysString(int number);
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bool GetNoBlocking();
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void SetNoBlocking(bool flag);
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} // End of namespace Tinsel
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#endif
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