scummvm/sky/sky.h
Torbjörn Andersson 3e3366f521 Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
It does not change the game speed setting, because the most likely use (I
think) is to toggle it on briefly, e.g. while travelling the walkways.

svn-id: r9434
2003-08-03 15:50:39 +00:00

133 lines
2.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYMAIN_H
#define SKYMAIN_H
#include <stdio.h>
#include "common/engine.h"
#include "common/util.h"
#include "common/timer.h"
#include "sound/mixer.h"
#include "sky/sound.h"
#include "sky/text.h"
#include "sky/disk.h"
#include "sky/struc.h"
#include "sky/screen.h"
#include "sky/music/musicbase.h"
#include "sky/music/adlibmusic.h"
#include "sky/music/gmmusic.h"
#include "sky/music/mt32music.h"
#include "sky/mouse.h"
#include "sky/control.h"
#include "sky/intro.h"
#include "common/config-file.h"
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
uint16 currentMusic;
bool pastIntro;
bool quitting;
};
class SkyLogic;
class SkyScreen;
class SkyControl;
class SkyIntro;
class SkyState : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
byte _game;
byte _key_pressed;
static uint8 _languageTable[11];
bool _quickLaunch; // set when starting with -x
bool _floppyIntro;
uint16 _debugMode;
int _numScreenUpdates;
Timer *_timer;
FILE *_dump_file;
int _number_of_savegames;
int _sdl_mouse_x, _sdl_mouse_y;
SkySound *_skySound;
SkyDisk *_skyDisk;
SkyText *_skyText;
SkyLogic *_skyLogic;
SkyMouse *_skyMouse;
SkyScreen *_skyScreen;
SkyControl *_skyControl;
SkyMusicBase *_skyMusic;
SkyIntro *_skyIntro;
GameDetector *_detector; // necessary for music
public:
SkyState(GameDetector *detector, OSystem *syst);
virtual ~SkyState();
static bool isDemo(void);
static bool isCDVersion(void);
static Compact *fetchCompact(uint32 a);
static void **fetchItem(uint32 num);
static void **_itemList[300];
static SystemVars _systemVars;
protected:
byte _fastMode;
void logic_engine();
void delay(uint amount);
void go();
void doCheat(uint8 num);
void handleKey(void);
uint32 _lastSaveTime;
SkyText *getSkyText();
void initialise();
void initItemList();
void initVirgin();
static void timerHandler(void *ptr);
void gotTimerTick();
void loadFixedItems();
void loadBase0();
static int CDECL game_thread_proc(void *param);
};
#endif