scummvm/saga/game.cpp
Torbjörn Andersson c312db302c My Linux ITE CD developed read errors, so Joe sent me a replacement, for
which I'm very grateful.

This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.

In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".

It should work now, though.

svn-id: r18333
2005-06-04 12:25:25 +00:00

1098 lines
32 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/map.h"
#include "base/plugins.h"
#include "base/gameDetector.h"
#include "backends/fs/fs.h"
#include "saga/rscfile_mod.h"
#include "saga/interface.h"
#include "saga/scene.h"
namespace Saga {
static int detectGame(const FSList &fslist, bool mode = false);
// ITE section
static PanelButton ITE_MainPanelButtons[] = {
{kPanelButtonVerb, 52,4, 57,10, kVerbWalkTo,'w',0, 0,1,0},
{kPanelButtonVerb, 52,15, 57,10, kVerbLookAt,'l',0, 2,3,0},
{kPanelButtonVerb, 52,26, 57,10, kVerbPickUp,'p',0, 4,5,0},
{kPanelButtonVerb, 52,37, 57,10, kVerbTalkTo,'t',0, 0,1,0},
{kPanelButtonVerb, 110,4, 56,10, kVerbOpen,'o',0, 6,7,0},
{kPanelButtonVerb, 110,15, 56,10, kVerbClose,'c',0, 8,9,0},
{kPanelButtonVerb, 110,26, 56,10, kVerbUse,'u',0, 10,11,0},
{kPanelButtonVerb, 110,37, 56,10, kVerbGive,'g',0, 12,13,0},
{kPanelButtonArrow, 306,6, 8,5, -1,'U',0, 0,4,2},
{kPanelButtonArrow, 306,41, 8,5, 1,'D',0, 1,5,3},
{kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0},
{kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0}
};
static PanelButton ITE_ConversePanelButtons[] = {
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 0, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 0,'1',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 1, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 1,'2',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 2, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0},
{kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 3, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0},
{kPanelButtonArrow, 257,6, 9,6, -1,'u',0, 0,4,2},
{kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3},
};
static PanelButton ITE_OptionPanelButtons[] = {
{kPanelButtonOptionSlider, 284,19, 13,75, 0,'-',0, 0,0,0}, //slider-scroller
{kPanelButtonOption, 113,18, 45,17, kTextReadingSpeed,'r',0, 0,0,0}, //read speed
{kPanelButtonOption, 113,37, 45,17, kTextMusic,'m',0, 0,0,0}, //music
{kPanelButtonOption, 113,56, 45,17, kTextSound,'n',0, 0,0,0}, //sound-noise
{kPanelButtonOption, 13,79, 135,17, kTextQuitGame,'q',0, 0,0,0}, //quit
{kPanelButtonOption, 13,98, 135,17, kTextContinuePlaying,'c',0, 0,0,0}, //continue
{kPanelButtonOption, 164,98, 57,17, kTextLoad,'l',0, 0,0,0}, //load
{kPanelButtonOption, 241,98, 57,17, kTextSave,'s',0, 0,0,0}, //save
{kPanelButtonOptionSaveFiles, 166,20, 112,74, 0,'-',0, 0,0,0}, //savefiles
{kPanelButtonOptionText,114-8,4, 0,0, kTextGameOptions,'-',0, 0,0,0}, // text: game options
{kPanelButtonOptionText,10,22, 0,0, kTextReadingSpeed,'-',0, 0,0,0}, // text: read speed
{kPanelButtonOptionText,73,41, 0,0, kTextMusic,'-',0, 0,0,0}, // text: music
{kPanelButtonOptionText,69,60, 0,0, kTextSound,'-',0, 0,0,0}, // text: noise
};
static PanelButton ITE_QuitPanelButtons[] = {
{kPanelButtonQuit, 11,17, 60,16, kTextQuit,'q',0, 0,0,0},
{kPanelButtonQuit, 121,17, 60,16, kTextCancel,'c',0, 0,0,0},
{kPanelButtonQuitText, -1,5, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
};
static PanelButton ITE_LoadPanelButtons[] = {
{kPanelButtonLoad, 101,19, 60,16, kTextOK,'o',0, 0,0,0},
{kPanelButtonLoadText, -1,5, 0,0, kTextLoadSuccessful,'-',0, 0,0,0},
};
static PanelButton ITE_SavePanelButtons[] = {
{kPanelButtonSave, 11,37, 60,16, kTextSave,'s',0, 0,0,0},
{kPanelButtonSave, 101,37, 60,16, kTextCancel,'c',0, 0,0,0},
{kPanelButtonSaveEdit, 26,17, 119,17, 0,'-',0, 0,0,0},
{kPanelButtonSaveText, -1,5, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
};
/*
static PanelButton ITE_ProtectionPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};*/
static GameDisplayInfo ITE_DisplayInfo = {
320, 200, // logical width&height
35, // scene path y offset
137, // scene height
137, // clipped scene height
0, // status x offset
137, // status y offset
320, // status width
12, // status height
2, // status text y offset
186, // status text color
15, // status BG color
308,137, // save reminder pos
12,12, // save reminder w & h
6,7, // save reminder sprite numbers
147, // verb text color
15, // verb text shadow color
96, // verb text active color
5, 4, // left portrait x, y offset
274, 4, // right portrait x, y offset
8, 9, // inventory Up & Down button indexies
2, 4, // inventory rows, columns
0, 149, // main panel offsets
ARRAYSIZE(ITE_MainPanelButtons),
ITE_MainPanelButtons,
4, 5, // converse Up & Down button indexies
0, 149, // converse panel offsets
ARRAYSIZE(ITE_ConversePanelButtons),
ITE_ConversePanelButtons,
8, 0, // save file index
8, // optionSaveFileVisible
8, 8, // option panel offsets
ARRAYSIZE(ITE_OptionPanelButtons),
ITE_OptionPanelButtons,
64,54, // quit panel offsets
192,38, // quit panel width & height
ARRAYSIZE(ITE_QuitPanelButtons),
ITE_QuitPanelButtons,
74, 53, // load panel offsets
172, 40, // load panel width & height
ARRAYSIZE(ITE_LoadPanelButtons),
ITE_LoadPanelButtons,
2, // save edit index
74, 44, // save panel offsets
172, 58, // save panel width & height
ARRAYSIZE(ITE_SavePanelButtons),
ITE_SavePanelButtons
};
static GameResourceDescription ITE_Resources = {
RID_ITE_SCENE_LUT, // Scene lookup table RN
RID_ITE_SCRIPT_LUT, // Script lookup table RN
RID_ITE_MAIN_PANEL,
RID_ITE_CONVERSE_PANEL,
RID_ITE_OPTION_PANEL,
RID_ITE_MAIN_SPRITES,
RID_ITE_MAIN_PANEL_SPRITES,
RID_ITE_DEFAULT_PORTRAITS,
RID_ITE_MAIN_STRINGS,
RID_ITE_ACTOR_NAMES
};
// Inherit the Earth - DOS Demo version
static GameFileDescription ITEDEMO_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"ite.dmo", GAME_DEMOFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GameFontDescription ITEDEMO_GameFonts[] = {
{0},
{1}
};
static GameSoundInfo ITEDEMO_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
static GameFontDescription ITEMACDEMO_GameFonts[] = {
{2},
{0}
};
// Inherit the Earth - Wyrmkeep Win32 Demo version
static GameFileDescription ITEWINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE}
};
// Inherit the Earth - Wyrmkeep Linux Demo version
static GameFileDescription ITELINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE},
{"musicd.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Wyrmkeep Linux version
static GameFileDescription ITELINCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Wyrmkeep combined Windows/Mac/Linux version. This
// version is different from the other Wyrmkeep re-releases in that it does
// not have any substitute files. Presumably the ite.rsc file has been
// modified to include the Wyrmkeep changes. The resource files are little-
// endian, except for the voice file which is big-endian.
static GameFileDescription ITEMULTICD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"Inherit the Earth Voices", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
static GameFontDescription ITEWINDEMO_GameFonts[] = {
{0},
{2}
};
// Inherit the Earth - Mac Wyrmkeep version
static GameFileDescription ITEMACCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"Inherit the Earth Voices", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Diskette version
static GameFileDescription ITEDISK_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GameFontDescription ITEDISK_GameFonts[] = {
{2},
{0},
{1}
};
static GameSoundInfo ITE_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
// Inherit the Earth - CD Enhanced version
static GameFileDescription ITECD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE}
};
static GameFontDescription ITECD_GameFonts[] = {
{2},
{0},
{1}
};
static GameSoundInfo ITECD_GameSound = {
GAME_SOUND_PCM,
22050,
16,
0
};
// IHNM section
static PanelButton IHNM_MainPanelButtons[] = {
{kPanelButtonVerb, 0,0, 0,0, kVerbWalkTo,' ',0, 0,0,0}, //TODO
};
static PanelButton IHNM_ConversePanelButtons[] = {
{kPanelButtonConverseText, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_OptionPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_QuitPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_LoadPanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static PanelButton IHNM_SavePanelButtons[] = {
{kPanelButtonArrow, 0,0, 0,0, 0,'-',0, 0,0,0}, //TODO
};
static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
640, 480, // logical width&height
0, // scene path y offset
304, // scene height
304, // clipped scene height
0, // status x offset
304, // status y offset
640, // status width
24, // status height
8, // status text y offset
186, // status text color
11, // status BG color
0,0, // save reminder pos
0,0, // save reminder w&h
0,0, // save reminder sprite numbers
147, // verb text color
15, // verb text shadow color
96, // verb text active color
5, 4, // left portrait x, y offset
-1, -1, // right portrait x, y offset
-1, -1, // inventory Up & Down button indexies
0, 0, // inventory rows, columns
0, 149, // main panel offsets
ARRAYSIZE(IHNM_MainPanelButtons),
IHNM_MainPanelButtons,
-1, -1, // converse Up & Down button indexies
0, 0, // converse panel offsets
ARRAYSIZE(IHNM_ConversePanelButtons),
IHNM_ConversePanelButtons,
-1, -1, // save file index
0, // optionSaveFileVisible
0, 0, // option panel offsets
ARRAYSIZE(IHNM_OptionPanelButtons),
IHNM_OptionPanelButtons,
0,0, // quit panel offsets
0,0, // quit panel width & height
ARRAYSIZE(IHNM_QuitPanelButtons),
IHNM_QuitPanelButtons,
0, 0, // load panel offsets
0, 0, // load panel width & height
ARRAYSIZE(IHNM_LoadPanelButtons),
IHNM_LoadPanelButtons,
-1, // save edit index
0, 0, // save panel offsets
0, 0, // save panel width & height
ARRAYSIZE(IHNM_SavePanelButtons),
IHNM_SavePanelButtons
};
static GameResourceDescription IHNM_Resources = {
RID_IHNM_SCENE_LUT, // Scene lookup table RN
RID_IHNM_SCRIPT_LUT, // Script lookup table RN
RID_IHNM_MAIN_PANEL,
RID_IHNM_CONVERSE_PANEL,
0,
0,
0,
0,
0,
0
};
// I Have No Mouth and I Must Scream - Demo version
static GameFileDescription IHNMDEMO_GameFiles[] = {
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicesd.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail CD version
static GameFileDescription IHNMCD_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"patch.re_", GAME_PATCHFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices4.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail German CD version
static GameFileDescription IHNMCDDE_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"patch.re_", GAME_PATCHFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE}
};
static GameFontDescription IHNMCD_GameFonts[] = {
{2},
{3},
{4},
{5},
{6},
{7},
{8}
};
static GameSoundInfo IHNM_GameSound = {
GAME_SOUND_WAV, 0, 0, 0
};
struct GameMD5 {
GameIds id;
const char *md5;
const char *filename;
bool caseSensitive;
};
#define FILE_MD5_BYTES 5000
static GameMD5 gameMD5[] = {
{ GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false },
{ GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc", false },
{ GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc", false },
{ GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
{ GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
// reported by mld. Bestsellergamers cover disk
{ GID_ITE_CD_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
{ GID_ITE_CD_DE, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_CD_DE, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_CD_DE, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false },
{ GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", false },
{ GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", false },
{ GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", false },
{ GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo", false },
{ GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc", false },
{ GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc", false },
{ GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc", false },
{ GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc", false },
{ GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", true },
{ GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
{ GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
{ GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc", false },
{ GID_ITE_MULTICD, "a6433e34b97b15e64fe8214651012db9", "ite.rsc", false },
{ GID_ITE_MULTICD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
{ GID_ITE_MULTICD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
{ GID_ITE_MULTICD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices", false },
{ GID_ITE_MULTICD, "d6454756517f042f01210458abe8edd4", "music.rsc", false },
{ GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
{ GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc", false },
{ GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc", false },
{ GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false },
{ GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc", false },
{ GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc", false },
{ GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false },
{ GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false },
{ GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc", false },
{ GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
{ GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc", false },
{ GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc", false },
{ GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc", false },
{ GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc", false },
{ GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc", false },
{ GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc", false },
{ GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc", false },
{ GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
{ GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
{ GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
{ GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
{ GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
{ GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false },
{ GID_IHNM_CD, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
{ GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res", false },
{ GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res", false },
{ GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res", false },
{ GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res", false },
{ GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res", false },
{ GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res", false },
{ GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res", false },
// Reported by mld. German Retail
{ GID_IHNM_CD_DE, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
{ GID_IHNM_CD_DE, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
{ GID_IHNM_CD_DE, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false },
{ GID_IHNM_CD_DE, "32aa01a89937520fe0ea513950117292", "scripts.res", false },
{ GID_IHNM_CD_DE, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
{ GID_IHNM_CD_DE, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_CD_DE, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false },
{ GID_IHNM_CD_DE, "c270e0980782af43641a86e4a14e2a32", "voices2.res", false },
{ GID_IHNM_CD_DE, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false },
{ GID_IHNM_CD_DE, "c477443c52a0aa56e686ebd8d051e4ab", "voices5.res", false },
{ GID_IHNM_CD_DE, "2b9aea838f74b4eecfb29a8f205a2bd4", "voices6.res", false },
{ GID_IHNM_CD_DE, "8b09a196a52627cacb4eab13bfe0b2c3", "voicess.res", false },
{ GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
{ GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res", false },
{ GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
{ GID_IHNM_DEMO, "3bbc16a8f741dbb511da506c660a0b54", "voicesd.res", false },
};
static GameDescription gameDescriptions[] = {
// Inherit the earth - DOS Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_DEMO_G, // Game id
"Inherit the Earth (DOS Demo)", // Game title
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE, // Starting scene number
&ITE_Resources,
ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
ITEDEMO_GameFiles,
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
0, // features
},
// Inherit the earth - MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO2,
"Inherit the Earth (MAC Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - early MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO1,
"Inherit the Earth (early MAC Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - MAC CD Wyrmkeep version
{
"ite",
GType_ITE,
GID_ITE_MACCD,
"Inherit the Earth (MAC CD)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEMACCD_GameFiles),
ITEMACCD_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
// Note: it should be before GID_ITE_WINDEMO2 version
{
"ite-demo",
GType_ITE,
GID_ITE_LINDEMO,
"Inherit the Earth (Linux Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINDEMO_GameFiles),
ITELINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Linux Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO2,
"Inherit the Earth (Win32 Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Win32 Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO1,
"Inherit the Earth (early Win32 Demo)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEWINDEMO_GameFonts),
ITEWINDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - Wyrmkeep combined Windows/Mac/Linux CD
{
"ite",
GType_ITE,
GID_ITE_MULTICD,
"Inherit the Earth (Multi-OS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEMULTICD_GameFiles),
ITEMULTICD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_WYRMKEEP | GF_BIG_ENDIAN_VOICES | GF_CD_FX
},
// Inherit the earth - Wyrmkeep Linux CD version
// should be before GID_ITE_CD_G
{
"ite",
GType_ITE,
GID_ITE_LINCD,
"Inherit the Earth (Linux CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINCD_GameFiles),
ITELINCD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_WYRMKEEP | GF_CD_FX
},
// Inherit the earth - DOS CD version
{
"ite",
GType_ITE,
GID_ITE_CD_G,
"Inherit the Earth (DOS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_CD_FX
},
// Inherit the earth - DOS CD German version
{
"ite",
GType_ITE,
GID_ITE_CD_DE,
"Inherit the Earth (De DOS CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_LANG_DE | GF_CD_FX
},
// Inherit the earth - CD version
{
"ite",
GType_ITE,
GID_ITE_CD,
"Inherit the Earth (DOS/Win32 CD Version)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_CD_FX
},
// Inherit the earth - German Floppy version
{
"ite",
GType_ITE,
GID_ITE_DISK_DE,
"Inherit the Earth (De DOS Floppy)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
GF_LANG_DE
},
// Inherit the earth - Disk version
{
"ite",
GType_ITE,
GID_ITE_DISK_G,
"Inherit the Earth (DOS Floppy)",
&ITE_DisplayInfo,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
0
},
// I Have No Mouth And I Must Scream - Demo version
{
"ihnm-demo",
GType_IHNM,
GID_IHNM_DEMO,
"I Have No Mouth and I Must Scream (DOS Demo)",
&IHNM_DisplayInfo,
0,
&IHNM_Resources,
ARRAYSIZE(IHNMDEMO_GameFiles),
IHNMDEMO_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD,
"I Have No Mouth and I Must Scream (DOS)",
&IHNM_DisplayInfo,
IHNM_DEFAULT_SCENE,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - De CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD_DE,
"I Have No Mouth and I Must Scream (DE DOS)",
&IHNM_DisplayInfo,
IHNM_DEFAULT_SCENE,
&IHNM_Resources,
ARRAYSIZE(IHNMCDDE_GameFiles),
IHNMCDDE_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
}
};
int SagaEngine::initGame(void) {
int gameNumber;
FSList dummy;
if ((gameNumber = detectGame(dummy)) == -1) {
warning("No valid games were found in the specified directory.");
return FAILURE;
}
if (loadGame(gameNumber) != SUCCESS) {
warning("Error loading game resource files.");
return FAILURE;
}
return SUCCESS;
}
RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) {
uint16 i;
for (i = 0; i < _gameDescription->filesCount; i++) {
if (_gameDescription->filesDescriptions[i].fileType & type) {
return _gameFileContexts[i];
}
}
return NULL;
}
bool SagaEngine::isBigEndianFile(const char *filename) {
bool isBigEndian = IS_BIG_ENDIAN;
if (isBigEndian)
return true;
if (!(_vm->getFeatures() & GF_BIG_ENDIAN_VOICES))
return isBigEndian;
for (int i = 0; i < _gameDescription->filesCount; i++) {
GameFileDescription *desc = &_gameDescription->filesDescriptions[i];
if (desc->fileType & GAME_VOICEFILE && scumm_stricmp(filename, desc->fileName) == 0) {
return true;
}
}
return isBigEndian;
}
DetectedGameList GAME_ProbeGame(const FSList &fslist) {
DetectedGameList detectedGames;
int game_n;
if ((game_n = detectGame(fslist, true)) != -1)
detectedGames.push_back(gameDescriptions[game_n].toGameSettings());
return detectedGames;
}
int detectGame(const FSList &fslist, bool mode) {
int game_count = ARRAYSIZE(gameDescriptions);
int game_n = -1;
typedef Common::Map<Common::String, Common::String> StringMap;
StringMap filesMD5;
typedef Common::Map<Common::String, bool> StringSet;
StringSet filesList;
uint16 file_count;
uint16 file_n;
Common::File test_file;
bool file_missing;
Common::String tstr, tstr1;
char md5str[32+1];
uint8 md5sum[16];
// First we compose list of files which we need MD5s for
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
tstr = Common::String(gameMD5[i].filename);
tstr.toLowercase();
if (gameMD5[i].caseSensitive && !mode)
filesList[Common::String(gameMD5[i].filename)] = true;
else
filesList[tstr] = true;
}
if (mode) {
// Now count MD5s for required files
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
tstr = file->displayName();
// FIXME: there is a bug in String class. tstr1 = tstr; tstr.toLowercase()
// makes tstr1 lowercase as well
tstr1 = Common::String(file->displayName().c_str());
tstr.toLowercase();
if (filesList.contains(tstr) || filesList.contains(tstr1)) {
if (Common::md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
filesMD5[tstr1] = Common::String(md5str);
}
}
}
}
} else {
Common::File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
if (testFile.open(file->_key.c_str())) {
testFile.close();
if (Common::md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[file->_key] = Common::String(md5str);
}
}
}
}
for (game_n = 0; game_n < game_count; game_n++) {
file_count = gameDescriptions[game_n].filesCount;
file_missing = false;
// Try to open all files for this game
for (file_n = 0; file_n < file_count; file_n++) {
tstr = gameDescriptions[game_n].filesDescriptions[file_n].fileName;
if (!filesMD5.contains(tstr)) {
file_missing = true;
break;
}
}
// Try the next game, couldn't find all files for the current
// game
if (file_missing) {
continue;
} else {
bool match = true;
debug(5, "Probing game: %s", gameDescriptions[game_n].title);
for (int i = 0; i < ARRAYSIZE(gameMD5); i++) {
if (gameMD5[i].id == gameDescriptions[game_n].gameId) {
tstr = gameMD5[i].filename;
if (strcmp(gameMD5[i].md5, filesMD5[tstr].c_str())) {
match = false;
break;
}
}
}
if (!match)
continue;
debug(5, "Found game: %s", gameDescriptions[game_n].title);
return game_n;
}
}
if (!filesMD5.isEmpty()) {
printf("MD5s of your ITE version are unknown. Please, report following data to\n");
printf("ScummVM team along with your ITE version:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return -1;
}
int SagaEngine::loadGame(int gameNumber) {
RSCFILE_CONTEXT *loadContext;
uint16 gameCount = ARRAYSIZE(gameDescriptions);
const char *gameFileName;
uint16 gameFileCount;
uint16 i;
if (gameNumber >= gameCount) {
error("SagaEngine::loadGame wrong gameNumber");
}
_gameNumber = gameNumber;
_gameDescription = &gameDescriptions[gameNumber];
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
gameFileCount = _gameDescription->filesCount;
_gameFileContexts = (RSCFILE_CONTEXT **)realloc(_gameFileContexts, gameFileCount * sizeof(*_gameFileContexts));
//TODO: on exit - FREE!
if (_gameFileContexts == NULL) {
memoryError("SagaEngine::loadGame");
}
// Load game resource files
for (i = 0; i < gameFileCount; i++) {
loadContext = RSC_CreateContext();
gameFileName = _gameDescription->filesDescriptions[i].fileName;
if (RSC_OpenContext(loadContext, gameFileName) != SUCCESS) {
return FAILURE;
}
debug(0, "Opened resource file: %s", gameFileName);
_gameFileContexts[i] = loadContext;
}
if (_vm->getGameId() == GID_ITE_DISK_G) {
//DOS ITE version clips scene height by 1
_gameDisplayInfo.clippedSceneHeight--;
_gameDisplayInfo.statusYOffset--;
_gameDisplayInfo.mainPanelYOffset--;
_gameDisplayInfo.conversePanelYOffset--;
}
return SUCCESS;
}
} // End of namespace Saga