scummvm/base
2006-05-04 21:14:50 +00:00
..
engine.cpp * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
engine.h * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
game.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gameDetector.cpp Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
gameDetector.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00
internal_version.h We're in SVN now, so change version to "0.9.0svn" 2006-02-13 12:57:06 +00:00
internal_version.h.in New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS) 2006-01-25 20:53:25 +00:00
main.cpp Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not) 2006-05-03 20:49:33 +00:00
main.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
module.mk Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o 2006-04-08 11:36:49 +00:00
plugins.cpp The loadPlugins() function works a bit better if it doesn't fail when listDir() 2006-05-04 03:50:30 +00:00
plugins.h * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
version.cpp add small note about svnversion 2006-04-29 13:17:22 +00:00
version.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00