scummvm/engines/lab
2016-02-25 21:39:45 +01:00
..
anim.cpp LAB: Do not crash the DOS version in case of missing file as some files are known to be missing in the original 2016-01-25 00:21:28 +01:00
anim.h LAB: Remove superfluous class variables 2016-01-08 02:01:28 +02:00
configure.engine LAB: Enable by default. 2016-02-10 07:00:16 +01:00
console.cpp LAB: Call checkRoomMusic() when changing a room 2016-01-14 23:41:33 +02:00
console.h LAB: Extend the scene_resources command and add the find_action command 2015-12-23 21:43:16 +01:00
detection.cpp LAB: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
dispman.cpp LAB: Fix the coordinates of the inventory buttons of the non-Windows versions 2016-01-26 00:31:52 +01:00
dispman.h LAB: Remove unused variable 2015-12-29 10:45:39 +01:00
engine.cpp LAB: Fix wrong glowing belt file in getInvName() 2016-02-02 21:19:59 +02:00
eventman.cpp LAB: Separate the interface from the event manager 2016-01-15 21:03:57 +02:00
eventman.h LAB: Separate the interface from the event manager 2016-01-15 21:03:57 +02:00
image.cpp LAB: Clean up Image._imageData memory handling 2015-12-26 21:59:10 +01:00
image.h LAB: Clean up Image._imageData memory handling 2015-12-26 21:59:10 +01:00
interface.cpp LAB: Separate the interface from the event manager 2016-01-15 21:03:57 +02:00
interface.h LAB: Separate the interface from the event manager 2016-01-15 21:03:57 +02:00
intro.cpp LAB: Move frame waiting outside setAmigaPal() 2016-01-14 23:41:32 +02:00
intro.h LAB: Simplify and clean up the intro code 2016-01-05 21:47:31 +02:00
lab.cpp LAB: Allow saving/loading in animated scenes - bug #7014 2016-02-08 00:19:06 +02:00
lab.h LAB: Get rid of _interfaceOff 2016-01-15 21:03:58 +02:00
labsets.cpp
labsets.h
map.cpp LAB: Separate the interface from the event manager 2016-01-15 21:03:57 +02:00
module.mk LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose 2015-12-27 01:42:45 +02:00
music.cpp LAB: Call checkRoomMusic() when changing a room 2016-01-14 23:41:33 +02:00
music.h LAB: Call checkRoomMusic() when changing a room 2016-01-14 23:41:33 +02:00
processroom.cpp LAB: Fix loading rules from room 0 2016-02-02 00:18:34 +01:00
processroom.h LAB: Remove useless pragma 2015-12-27 01:30:00 +01:00
resource.cpp LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Windows) 2016-01-25 00:35:38 +01:00
resource.h LAB: Add a workaround for DOS version using long filenames 2016-01-24 13:34:37 +01:00
savegame.cpp LAB: Merge all the different scene restoring code after saving/loading 2016-02-08 00:19:05 +02:00
special.cpp LAB: Separate the interface from the event manager 2016-01-15 21:03:57 +02:00
speciallocks.cpp LAB: Fix DOS filename in speciallocks 2016-01-24 01:36:00 +01:00
speciallocks.h LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose 2015-12-27 01:42:45 +02:00
utils.cpp LAB: Bugfixes for the lowres DOS version 2016-01-08 02:01:28 +02:00
utils.h LAB: Move some more comments to header files 2015-12-23 21:35:33 +01:00