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anim.cpp
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LAB: Do not crash the DOS version in case of missing file as some files are known to be missing in the original
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2016-01-25 00:21:28 +01:00 |
anim.h
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LAB: Remove superfluous class variables
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2016-01-08 02:01:28 +02:00 |
configure.engine
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LAB: Enable by default.
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2016-02-10 07:00:16 +01:00 |
console.cpp
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LAB: Call checkRoomMusic() when changing a room
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2016-01-14 23:41:33 +02:00 |
console.h
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LAB: Extend the scene_resources command and add the find_action command
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2015-12-23 21:43:16 +01:00 |
detection.cpp
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LAB: Let listSaves return list sorted on slot numbers.
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2016-02-25 21:39:45 +01:00 |
dispman.cpp
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LAB: Fix the coordinates of the inventory buttons of the non-Windows versions
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2016-01-26 00:31:52 +01:00 |
dispman.h
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LAB: Remove unused variable
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2015-12-29 10:45:39 +01:00 |
engine.cpp
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LAB: Fix wrong glowing belt file in getInvName()
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2016-02-02 21:19:59 +02:00 |
eventman.cpp
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LAB: Separate the interface from the event manager
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2016-01-15 21:03:57 +02:00 |
eventman.h
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LAB: Separate the interface from the event manager
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2016-01-15 21:03:57 +02:00 |
image.cpp
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LAB: Clean up Image._imageData memory handling
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2015-12-26 21:59:10 +01:00 |
image.h
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LAB: Clean up Image._imageData memory handling
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2015-12-26 21:59:10 +01:00 |
interface.cpp
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LAB: Separate the interface from the event manager
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2016-01-15 21:03:57 +02:00 |
interface.h
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LAB: Separate the interface from the event manager
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2016-01-15 21:03:57 +02:00 |
intro.cpp
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LAB: Move frame waiting outside setAmigaPal()
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2016-01-14 23:41:32 +02:00 |
intro.h
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LAB: Simplify and clean up the intro code
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2016-01-05 21:47:31 +02:00 |
lab.cpp
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LAB: Allow saving/loading in animated scenes - bug #7014
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2016-02-08 00:19:06 +02:00 |
lab.h
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LAB: Get rid of _interfaceOff
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2016-01-15 21:03:58 +02:00 |
labsets.cpp
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labsets.h
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map.cpp
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LAB: Separate the interface from the event manager
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2016-01-15 21:03:57 +02:00 |
module.mk
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
music.cpp
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LAB: Call checkRoomMusic() when changing a room
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2016-01-14 23:41:33 +02:00 |
music.h
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LAB: Call checkRoomMusic() when changing a room
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2016-01-14 23:41:33 +02:00 |
processroom.cpp
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LAB: Fix loading rules from room 0
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2016-02-02 00:18:34 +01:00 |
processroom.h
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LAB: Remove useless pragma
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2015-12-27 01:30:00 +01:00 |
resource.cpp
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LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Windows)
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2016-01-25 00:35:38 +01:00 |
resource.h
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LAB: Add a workaround for DOS version using long filenames
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2016-01-24 13:34:37 +01:00 |
savegame.cpp
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LAB: Merge all the different scene restoring code after saving/loading
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2016-02-08 00:19:05 +02:00 |
special.cpp
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LAB: Separate the interface from the event manager
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2016-01-15 21:03:57 +02:00 |
speciallocks.cpp
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LAB: Fix DOS filename in speciallocks
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2016-01-24 01:36:00 +01:00 |
speciallocks.h
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
utils.cpp
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LAB: Bugfixes for the lowres DOS version
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2016-01-08 02:01:28 +02:00 |
utils.h
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LAB: Move some more comments to header files
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2015-12-23 21:35:33 +01:00 |