scummvm/engines
Torbjörn Andersson c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
..
agi Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
cine Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
gob Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
kyra String class usage cleanup 2006-07-23 15:08:48 +00:00
lure Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
queen Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
saga Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
scumm Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
simon Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sky Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sword1 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sword2 Using FilesystemNode::name instead of FilesystemNode::displayName in the sword2 detector code too. 2006-07-22 14:39:54 +00:00
module.mk update make subsystem 2006-05-23 23:51:59 +00:00