scummvm/wince/pocketpc.cpp

1523 lines
34 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include <assert.h>
#include "scumm.h"
#include "debug.h"
#include "screen.h"
#include "gui.h"
#include "sound/mididrv.h"
#include "gameDetector.h"
#include "simon/simon.h"
#include "gapi_keys.h"
#include "config-file.h"
#include "commctrl.h"
#include <Winuser.h>
#include <Winnls.h>
#include <sipapi.h>
#include <Aygshell.h>
#include <gx.h>
#include <aygshell.h>
#include "resource.h"
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "SDL_thread.h"
#define MAX(a,b) (((a)<(b)) ? (b) : (a))
#define MIN(a,b) (((a)>(b)) ? (b) : (a))
#define POCKETSCUMM_BUILD "080502"
#define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")"
typedef int (*tTimeCallback)(int);
typedef void SoundProc(void *param, byte *buf, int len);
GameDetector detector;
Gui gui;
Scumm *g_scumm;
extern SimonState *g_simon;
OSystem *g_system;
SoundMixer *g_mixer;
Config *scummcfg;
tTimeCallback timer_callback;
int timer_interval;
extern void Cls();
extern BOOL isPrescanning();
extern void changeScanPath();
extern void startScan();
extern void endScanPath();
extern void abortScanPath();
void load_key_mapping();
void keypad_init();
extern void Cls();
extern BOOL isPrescanning();
extern void changeScanPath();
extern void startScan();
extern void endScanPath();
extern void abortScanPath();
void keypad_init();
class OSystem_WINCE3 : public OSystem {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void init_size(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void update_screen();
// Either show or hide the mouse cursor
bool show_mouse(bool visible);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
// Create a thread
void *create_thread(ThreadProc *proc, void *param);
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
// Set function that generates samples
bool set_sound_proc(void *param, SoundProc *proc, byte sound);
// Poll cdrom status
// Returns true if cd audio is playing
bool poll_cdrom();
// Play cdrom audio track
void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
// Stop cdrom audio track
void stop_cdrom();
// Update cdrom audio status
void update_cdrom();
// Add a new callback timer
void set_timer(int timer, int (*callback)(int));
// Quit
void quit();
// Set a parameter
uint32 property(int param, Property *value);
static OSystem *create(int gfx_mode, bool full_screen);
// Added for hardware keys mapping
void addEventKeyPressed(int ascii_code);
void addEventRightButtonClicked();
// Mutex functions
void* create_mutex();
void lock_mutex(void*);
void unlock_mutex(void*);
void delete_mutex(void*);
private:
// Windows callbacks & stuff
//bool handleMessage();
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
byte *_gfx_buf;
uint32 _start_time;
Event _event;
Event _last_mouse_event;
HMODULE hInst;
HWND hWnd;
bool _display_cursor;
enum {
DF_FORCE_FULL_ON_PALETTE = 1,
DF_WANT_RECT_OPTIM = 2,
DF_2xSAI = 4,
DF_SEPARATE_HWSCREEN = 8,
DF_UPDATE_EXPAND_1_PIXEL = 16,
};
int _mode;
bool _full_screen;
bool _mouse_visible;
bool _mouse_drawn;
uint32 _mode_flags;
byte _internal_scaling;
bool force_full; //Force full redraw on next update_screen
bool cksum_valid;
enum {
NUM_DIRTY_RECT = 100,
SCREEN_WIDTH = 320,
SCREEN_HEIGHT = 200,
CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)),
MAX_MOUSE_W = 40,
MAX_MOUSE_H = 40,
MAX_SCALING = 3,
TMP_SCREEN_OFFS = 320*2 + 8,
};
/* CD Audio */
int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
Uint32 cd_end_time, cd_stop_time, cd_next_second;
struct MousePos {
int16 x,y,w,h;
};
byte *_ms_buf;
byte *_ms_backup;
MousePos _ms_cur;
MousePos _ms_old;
int16 _ms_hotspot_x;
int16 _ms_hotspot_y;
int _current_shake_pos;
static void fill_sound(void *userdata, Uint8 * stream, int len);
void draw_mouse();
void undraw_mouse();
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
void get_320x200_image(byte *buf);
};
/************* WinCE Specifics *****************/
byte veryFastMode;
bool sound_activated, terminated;
HWND hWnd_MainMenu;
HWND hWnd_Window;
void drawAllToolbar(bool);
void redrawSoundItem();
ToolbarSelected getToolbarSelection(int, int);
extern bool toolbar_drawn;
extern bool draw_keyboard;
bool hide_toolbar;
bool hide_cursor;
bool get_key_mapping;
static char _directory[MAX_PATH];
SoundProc *real_soundproc;
const char KEYBOARD_MAPPING_ALPHA_HIGH[] = {"ABCDEFGHIJKLM"};
const char KEYBOARD_MAPPING_NUMERIC_HIGH[] = {"12345"};
const char KEYBOARD_MAPPING_ALPHA_LOW[] = {"NOPQRSTUVWXYZ"};
const char KEYBOARD_MAPPING_NUMERIC_LOW[] = {"67890"};
extern void startFindGame();
extern void displayGameInfo();
extern bool loadGameSettings(void);
extern void setFindGameDlgHandle(HWND);
extern void getSelectedGame(int, char*, TCHAR*);
extern void palette_update();
extern void own_soundProc(void *buffer, byte *samples, int len);
//#define SHMenuBar_GetMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
/* Monkey2 keyboard stuff */
bool monkey2_keyboard;
void do_quit() {
scummcfg->set("Sound", sound_activated, "wince");
scummcfg->set("DisplayMode", GetScreenMode(), "wince");
scummcfg->flush();
GXCloseInput();
GXCloseDisplay();
SDL_AudioQuit();
exit(1);
}
void Error(LPCTSTR msg)
{
OutputDebugString(msg);
MessageBox(HWND_DESKTOP, msg, TEXT("Error"), MB_ICONSTOP);
exit(1);
}
void Warning(LPCTSTR msg)
{
OutputDebugString(msg);
MessageBox(HWND_DESKTOP, msg, TEXT("Error"), MB_ICONSTOP);
}
int mapKey(int key) {
if (key>=VK_F1 && key<=VK_F9) {
return key - VK_F1 + 315;
}
return key;
}
BOOL CALLBACK SelectDlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
{
TCHAR work[1024];
RECT rc; GetWindowRect(hwndDlg, &rc);
MoveWindow(hwndDlg,
(GetSystemMetrics(SM_CXSCREEN)-rc.right+rc.left)/2,
(GetSystemMetrics(SM_CYSCREEN)-rc.bottom+rc.top)/2,
rc.right-rc.left, rc.bottom-rc.top, TRUE);
BringWindowToTop(hwndDlg);
setFindGameDlgHandle(hwndDlg);
MultiByteToWideChar(CP_ACP, 0, VERSION, strlen(VERSION) + 1, work, sizeof(work));
SetDlgItemText(hwndDlg, IDC_GAMEDESC, work);
loadGameSettings();
}
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDC_LISTAVAILABLE && HIWORD(wParam) == LBN_SELCHANGE) {
if (!isPrescanning())
displayGameInfo();
else
changeScanPath();
}
if (wParam == IDC_SCAN) {
if (!isPrescanning())
startScan();
else
endScanPath();
}
if (wParam == IDC_PLAY) {
int item;
item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0);
if (item == LB_ERR) {
MessageBox(hwndDlg, TEXT("Please select a game"), TEXT("Error"), MB_OK);
}
else
EndDialog(hwndDlg, item + 1000);
}
if (wParam == IDC_EXIT) {
if (!isPrescanning())
EndDialog(hwndDlg, 0);
else
abortScanPath();
}
return TRUE;
default:
return FALSE;
}
}
char* GameSelector()
{
TCHAR directory[MAX_PATH];
static char id[100];
DWORD result = DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_GAMESELECT), HWND_DESKTOP, SelectDlgProc);
if (result < 1000)
return NULL;
result -= 1000;
getSelectedGame(result, id, directory);
WideCharToMultiByte(CP_ACP, 0, directory, wcslen(directory) + 1, _directory, sizeof(_directory), NULL, NULL);
strcat(_directory, "\\");
return id;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
{
int argc = 3;
char* argv[3];
char argdir[MAX_PATH];
char *game_name;
const char *sound;
hide_toolbar = false;
scummcfg = new Config("scummvm.ini", "scummvm");
scummcfg->set_writing(true);
sound = scummcfg->get("Sound", "wince");
if (sound)
sound_activated = (atoi(sound) == 1);
else
sound_activated = true;
game_name = GameSelector();
if (!game_name)
return 0;
argv[0] = NULL;
sprintf(argdir, "-p%s", _directory);
argv[1] = argdir;
argv[2] = game_name;
if (!argv[2])
return 0;
// No default toolbar for zak256
/*
if (strcmp(game_name, "zak256") == 0)
hide_toolbar = true;
*/
// Keyboard activated for Monkey Island 2
if (strcmp(game_name, "monkey2") == 0) {
draw_keyboard = true;
monkey2_keyboard = true;
}
if (detector.detectMain(argc, argv))
return (-1);
OSystem *system = detector.createSystem();
/* Simon the Sorcerer? */
if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
/* Simon the Sorcerer. Completely different initialization */
MidiDriver *midi = detector.createMidi();
keypad_init();
load_key_mapping();
hide_cursor = TRUE;
g_simon = SimonState::create(system, midi);
g_system = g_simon->_system;
g_mixer = &g_simon->_mixer[0];
g_simon->_game = detector._gameId - GID_SIMON_FIRST;
g_simon->set_volume(detector._sfx_volume);
g_simon->_game_path = detector._gameDataPath;
g_simon->go();
} else {
Scumm *scumm = Scumm::createFromDetector(&detector, system);
g_scumm = scumm;
g_system = scumm->_system;
g_mixer = &scumm->_mixer[0];
scumm->_sound_volume_master = 0;
scumm->_sound_volume_music = detector._music_volume;
scumm->_sound_volume_sfx = detector._sfx_volume;
keypad_init();
load_key_mapping();
hide_cursor = TRUE;
if (scumm->_gameId == GID_SAMNMAX || scumm->_gameId == GID_FT || scumm->_gameId == GID_DIG)
hide_cursor = FALSE;
/* bind to Gui */
scumm->_gui = &gui;
gui.init(scumm); /* Reinit GUI after loading a game */
scumm->go();
}
return 0;
}
LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static SHACTIVATEINFO sai;
OSystem_WINCE3 *wm = (OSystem_WINCE3*)GetWindowLong(hWnd, GWL_USERDATA);
if (monkey2_keyboard && g_scumm->_vars[g_scumm->VAR_ROOM] != 108) {
monkey2_keyboard = false;
draw_keyboard = false;
toolbar_drawn = false;
}
switch (message)
{
case WM_CREATE:
memset(&sai, 0, sizeof(sai));
SHSipPreference(hWnd, SIP_FORCEDOWN);
// SHSipPreference(hWnd, SIP_INPUTDIALOG);
return 0;
case WM_DESTROY:
case WM_CLOSE:
GraphicsOff();
PostQuitMessage(0);
break;
case WM_ERASEBKGND:
{
RECT rc;
HDC hDC;
if (!GetScreenMode()) {
GetClientRect(hWnd, &rc);
rc.top = 200;
hDC = GetDC(hWnd);
if(rc.top < rc.bottom)
FillRect(hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
ReleaseDC(hWnd, hDC);
}
}
return 1;
case WM_PAINT:
{
HDC hDC;
PAINTSTRUCT ps;
hDC = BeginPaint (hWnd, &ps);
EndPaint (hWnd, &ps);
if (!hide_toolbar)
toolbar_drawn = false;
/*
if(!GetScreenMode()) {
SHSipPreference(hWnd, SIP_UP);
} else {
SHSipPreference(hWnd, SIP_FORCEDOWN);
}
*/
SHSipPreference(hWnd, SIP_FORCEDOWN);
}
// SHSipPreference(hWnd, SIP_UP); /* Hack! */
/* It does not happen often but I don't want to see tooltip traces */
wm->update_screen();
return 0;
case WM_ACTIVATE:
case WM_SETFOCUS:
GraphicsResume();
if (!hide_toolbar)
toolbar_drawn = false;
// SHHandleWMActivate(hWnd, wParam, lParam, &sai, SHA_INPUTDIALOG);
SHSipPreference(hWnd, SIP_FORCEDOWN);
SHFullScreen(hWnd, SHFS_HIDETASKBAR);
MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE);
SetCapture(hWnd);
/*
if (LOWORD(wParam) == WA_ACTIVE) {
if (GetScreenMode()) {
SHSipPreference(hWnd, SIP_FORCEDOWN);
SHFullScreen(hWnd, SHFS_HIDETASKBAR);
MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE);
SetCapture(hWnd);
}
else {
SHFullScreen(hWnd, SHFS_SHOWTASKBAR);
MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CYSCREEN), GetSystemMetrics(SM_CXSCREEN), TRUE);
}
}
*/
return 0;
case WM_HIBERNATE:
case WM_KILLFOCUS:
GraphicsSuspend();
if (!hide_toolbar)
toolbar_drawn = false;
return 0;
case WM_SETTINGCHANGE:
SHHandleWMSettingChange(hWnd, wParam, lParam, &sai);
if (!hide_toolbar)
toolbar_drawn = false;
return 0;
case WM_COMMAND:
/*
switch(wParam)
{
case IDC_OPTIONS:
wm->_event.kbd.ascii = KEY_SET_OPTIONS;
wm->_event.event_code = EVENT_KEYDOWN;
break;
case IDC_EXIT:
DestroyWindow(hWnd);
do_quit();
break;
case IDC_SKIP:
if (detector._gameId >= GID_SIMON_FIRST &&
detector._gameId <= GID_SIMON_LAST) {
g_simon->_exit_cutscene = true;
break;
}
if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer])
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY];
else
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY];
break;
case IDC_LOADSAVE:
if (detector._gameId >= GID_SIMON_FIRST &&
detector._gameId <= GID_SIMON_LAST) {
break;
}
if (GetScreenMode()) {
draw_keyboard = true;
if (!hide_toolbar)
toolbar_drawn = false;
}
wm->_event.kbd.ascii = mapKey(VK_F5);
wm->_event.event_code = EVENT_KEYDOWN;
break;
case IDC_SOUND:
sound_activated = !sound_activated;
CheckMenuItem (
SHMenuBar_GetMenu (hWnd_MainMenu, IDM_POCKETSCUMM),
IDC_SOUND,
MF_BYCOMMAND | (sound_activated ? MF_CHECKED : MF_UNCHECKED));
if (detector._gameId >= GID_SIMON_FIRST &&
detector._gameId <= GID_SIMON_LAST) {
g_mixer->pause(!sound_activated);
}
else
g_scumm->pauseSounds(!sound_activated);
break;
break;
case IDC_LANDSCAPE:
//HWND taskbar;
//SHFullScreen (hWnd, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON);
//InvalidateRect(HWND_DESKTOP, NULL, TRUE);
SetScreenMode(!GetScreenMode());
//SHSipPreference(hWnd,SIP_FORCEDOWN);
//MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE);
//SetCapture(hWnd); // to prevent input panel from getting taps
/*taskbar = FindWindow(TEXT("HHTaskBar"), NULL);
if (taskbar)
ShowWindow(taskbar, SW_HIDE);*/
/*SHSipPreference(hWnd, SIP_FORCEDOWN);
SHFullScreen(hWnd, SHFS_HIDETASKBAR);*/
/*
SetForegroundWindow(hWnd);
MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE);
SetCapture(hWnd);
UpdateWindow(hWnd);
if (!hide_toolbar)
toolbar_drawn = false;
break;
}
*/
return 0;
case WM_KEYDOWN:
if(wParam && wParam != 0x84) { // WHAT THE ???
/*
unsigned char GAPI_key;
GAPI_key = getGAPIKeyMapping((short)wParam);
if (GAPI_key) {
*/
if (get_key_mapping) {
wm->_event.kbd.ascii = GAPI_KEY_BASE + GAPIKeysTranslate((int)wParam);
wm->_event.event_code = EVENT_KEYDOWN;
break;
}
/*
else
processAction((short)wParam);
*/
/*}*/
if (!processAction(GAPIKeysTranslate((int)wParam)))
/*else*/ {
wm->_event.kbd.ascii = mapKey(wParam);
wm->_event.event_code = EVENT_KEYDOWN;
}
}
break;
case WM_KEYUP:
break;
case WM_MOUSEMOVE:
{
int x = ((int16*)&lParam)[0];
int y = ((int16*)&lParam)[1];
Translate(&x, &y);
wm->_event.event_code = EVENT_MOUSEMOVE;
wm->_event.mouse.x = x;
wm->_event.mouse.y = y;
wm->_last_mouse_event = wm->_event;
}
break;
case WM_LBUTTONDOWN:
{
ToolbarSelected toolbar_selection;
int x = ((int16*)&lParam)[0];
int y = ((int16*)&lParam)[1];
//FILE *toto;
Translate(&x, &y);
/*
fprintf(toto, "Non translated %d %d Translated %d %d\n",
((int16*)&lParam)[0], ((int16*)&lParam)[1],
x, y);
fclose(toto);
*/
if (draw_keyboard) {
// Handle keyboard selection
int offset_y;
int saved_x = x;
int saved_y = y;
/*
if (!GetScreenMode()) {
x = ((int16*)&lParam)[0];
y = ((int16*)&lParam)[1];
}
*/
offset_y = (GetScreenMode() ? 0 : 40 + 22);
if (x<185 && y>=(200 + offset_y)) {
//Alpha selection
wm->_event.event_code = EVENT_KEYDOWN;
wm->_event.kbd.ascii =
(y <= (220 + offset_y)? KEYBOARD_MAPPING_ALPHA_HIGH[((x + 10) / 14) - 1] :
KEYBOARD_MAPPING_ALPHA_LOW[((x + 10) / 14) - 1]);
break;
}
else
if (x>=186 && y>=(200 + offset_y) && x<=255) {
// Numeric selection
wm->_event.event_code = EVENT_KEYDOWN;
wm->_event.kbd.ascii =
(y <= (220 + offset_y) ? KEYBOARD_MAPPING_NUMERIC_HIGH[((x - 187 + 10) / 14) - 1] :
KEYBOARD_MAPPING_NUMERIC_LOW[((x - 187 + 10) / 14) - 1]);
break;
}
else
if (x>=302 && x <= 316 && y >= (200 + offset_y) && y <= (220 + offset_y)) {
// Backspace
wm->_event.event_code = EVENT_KEYDOWN;
wm->_event.kbd.ascii = mapKey(VK_BACK);
break;
}
else
if (x>=302 && x<= 316 && y >= (220 + offset_y)) {
// Enter
wm->_event.event_code = EVENT_KEYDOWN;
wm->_event.kbd.ascii = mapKey(VK_RETURN);
break;
}
x = saved_x;
y = saved_y;
wm->_event.event_code = EVENT_LBUTTONDOWN;
wm->_event.mouse.x = x;
wm->_event.mouse.y = y;
wm->_last_mouse_event = wm->_event;
break;
}
toolbar_selection = (hide_toolbar || get_key_mapping ? ToolbarNone :
getToolbarSelection(
(GetScreenMode() ? x : ((int16*)&lParam)[0]),
(GetScreenMode() ? y : ((int16*)&lParam)[1])));
if (toolbar_selection == ToolbarNone) {
wm->_event.event_code = EVENT_LBUTTONDOWN;
wm->_event.mouse.x = x;
wm->_event.mouse.y = y;
wm->_last_mouse_event = wm->_event;
/*
if(y > 200 && !hide_toolbar)
{
if(x<160) {
wm->_event.event_code = EVENT_KEYDOWN;
wm->_event.kbd.ascii = mapKey(VK_ESCAPE);
}
else
{
HDC hDC;
PAINTSTRUCT ps;
SetScreenMode(0); // restore normal tap logic
//SHSipPreference(hWnd,SIP_UP);
ReleaseCapture();
//InvalidateRect(HWND_DESKTOP, NULL, TRUE);
SHFullScreen(hWnd, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON);
MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CYSCREEN), GetSystemMetrics(SM_CXSCREEN), TRUE);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
SetForegroundWindow(hWnd);
hDC = BeginPaint (hWnd, &ps);
EndPaint (hWnd, &ps);
}
}
*/
}
else {
switch(toolbar_selection) {
case ToolbarSaveLoad:
if (detector._gameId >= GID_SIMON_FIRST &&
detector._gameId <= GID_SIMON_LAST) {
break;
}
/*if (GetScreenMode()) {*/
/*
draw_keyboard = true;
if (!hide_toolbar)
toolbar_drawn = false;
*/
/*}*/
wm->_event.event_code = EVENT_KEYDOWN;
wm->_event.kbd.ascii = mapKey(VK_F5);
break;
case ToolbarMode:
SetScreenMode(!GetScreenMode());
if (!hide_toolbar)
toolbar_drawn = false;
break;
case ToolbarSkip:
if (detector._gameId >= GID_SIMON_FIRST) {
g_simon->_exit_cutscene = true;
break;
}
wm->_event.event_code = EVENT_KEYDOWN;
if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer])
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY];
else
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY];
break;
case ToolbarSound:
sound_activated = !sound_activated;
redrawSoundItem();
break;
default:
break;
}
}
}
break;
case WM_LBUTTONUP:
{
// pinched from the SDL code. Distinguishes between taps and not
int x = ((int16*)&lParam)[0];
int y = ((int16*)&lParam)[1];
Translate(&x, &y);
wm->_event.event_code = EVENT_LBUTTONUP;
wm->_event.mouse.x = x;
wm->_event.mouse.y = y;
wm->_last_mouse_event = wm->_event;
}
break;
case WM_LBUTTONDBLCLK: // doesn't seem to work right now
//wm->_scumm->_rightBtnPressed |= msClicked | msDown;
break;
case WM_TIMER:
timer_callback(timer_interval);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
/*************** Specific config support ***********/
void load_key_mapping() {
unsigned char actions[NUMBER_ACTIONS];
int actions_keys[NUMBER_ACTIONS];
const char *current;
const char *version;
int i;
memset(actions_keys, 0, sizeof(actions_keys));
version = scummcfg->get("KeysVersion", "wince");
current = scummcfg->get("ActionKeys", "wince");
if (current && version) {
for (i=0; i<NUMBER_ACTIONS; i++) {
char x[6];
int j;
memset(x, 0, sizeof(x));
memcpy(x, current + 5 * i, 4);
sscanf(x, "%x", &j);
actions_keys[i] = j;
}
}
setActionKeys(actions_keys);
memset(actions, 0, NUMBER_ACTIONS);
actions[0] = ACTION_PAUSE;
actions[1] = ACTION_SAVE;
actions[2] = ACTION_BOSS;
actions[3] = ACTION_SKIP;
actions[4] = ACTION_HIDE;
current = scummcfg->get("ActionTypes", "wince");
if (current && version) {
for (i=0; i<NUMBER_ACTIONS; i++) {
char x[6];
int j;
memset(x, 0, sizeof(x));
memcpy(x, current + 3 * i, 2);
sscanf(x, "%x", &j);
actions[i] = j;
}
}
setActionTypes(actions);
if (!version) {
scummcfg->set("KeysVersion", "2", "wince");
scummcfg->flush();
}
}
void save_key_mapping() {
char tempo[1024];
const int *work_keys;
const unsigned char *work;
int i;
tempo[0] = '\0';
work_keys = getActionKeys();
for (i=0; i<NUMBER_ACTIONS; i++) {
char x[4];
sprintf(x, "%.4x ", work_keys[i]);
strcat(tempo, x);
}
scummcfg->set("ActionKeys", tempo, "wince");
tempo[0] = '\0';
work = getActionTypes();
for (i=0; i<NUMBER_ACTIONS; i++) {
char x[3];
sprintf(x, "%.2x ", work[i]);
strcat(tempo, x);
}
scummcfg->set("ActionTypes", tempo, "wince");
scummcfg->flush();
}
/*************** Hardware keys support ***********/
void OSystem_WINCE3::addEventKeyPressed(int ascii_code) {
_event.event_code = EVENT_KEYDOWN;
_event.kbd.ascii = ascii_code;
}
void OSystem_WINCE3::addEventRightButtonClicked() {
OSystem_WINCE3* system;
system = (OSystem_WINCE3*)g_scumm->_system;
system->addEventKeyPressed(9);
}
void action_right_click() {
OSystem_WINCE3* system;
system = (OSystem_WINCE3*)g_scumm->_system;
system->addEventRightButtonClicked();
}
void action_pause() {
OSystem_WINCE3* system;
system = (OSystem_WINCE3*)g_scumm->_system;
system->addEventKeyPressed(mapKey(VK_SPACE));
}
void action_save() {
OSystem_WINCE3* system;
system = (OSystem_WINCE3*)g_scumm->_system;
/*if (GetScreenMode()) {*/
/*
draw_keyboard = true;
if (!hide_toolbar)
toolbar_drawn = false;
*/
/*}*/
system->addEventKeyPressed(mapKey(VK_F5));
}
void action_quit() {
do_quit();
}
void action_boss() {
SHELLEXECUTEINFO se;
scummcfg->set("Sound", sound_activated, "wince");
scummcfg->set("DisplayMode", GetScreenMode(), "wince");
scummcfg->flush();
sound_activated = false;
toolbar_drawn = false;
hide_toolbar = true;
Cls();
g_scumm->_saveLoadSlot = 0;
g_scumm->_saveLoadCompatible = false;
g_scumm->_saveLoadFlag = 1;
strcpy(g_scumm->_saveLoadName, "BOSS");
g_scumm->saveState(g_scumm->_saveLoadSlot, g_scumm->_saveLoadCompatible);
GXCloseInput();
GXCloseDisplay();
SDL_AudioQuit();
memset(&se, 0, sizeof(se));
se.cbSize = sizeof(se);
se.hwnd = NULL;
se.lpFile = TEXT("tasks.exe");
se.lpVerb = TEXT("open");
se.lpDirectory = TEXT("\\windows");
ShellExecuteEx(&se);
exit(1);
}
void action_skip() {
OSystem_WINCE3* system;
system = (OSystem_WINCE3*)g_scumm->_system;
if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer])
system->addEventKeyPressed(g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]);
else
system->addEventKeyPressed(g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY]);
}
void do_hide(bool hide_state) {
hide_toolbar = hide_state;
if (hide_toolbar)
RestoreScreenGeometry();
else
LimitScreenGeometry();
Cls();
toolbar_drawn = hide_toolbar;
g_scumm->_system->update_screen();
}
void action_hide() {
do_hide(!hide_toolbar);
}
void action_keyboard() {
/*if (GetScreenMode()) {*/
draw_keyboard = !draw_keyboard;
if (!hide_toolbar)
toolbar_drawn = false;
/*}*/
}
void action_sound() {
sound_activated = !sound_activated;
}
void action_cursoronoff() {
hide_cursor = !hide_cursor;
}
void action_subtitleonoff() {
g_scumm->_noSubtitles = !g_scumm->_noSubtitles;
}
void keypad_init() {
static pAction actions[TOTAL_ACTIONS] =
{ action_pause, action_save, action_quit, action_skip, action_hide,
action_keyboard, action_sound, action_right_click, action_cursoronoff,
action_subtitleonoff, action_boss
};
GAPIKeysInit(actions);
}
void keypad_close() {
GXCloseInput();
}
/************* OSystem Main **********************/
OSystem *OSystem_WINCE3::create(int gfx_mode, bool full_screen) {
const char *display_mode;
OSystem_WINCE3 *syst = new OSystem_WINCE3();
syst->_mode = gfx_mode;
syst->_full_screen = full_screen;
syst->_event.event_code = -1;
syst->_start_time = GetTickCount();
/* Retrieve the handle of this module */
syst->hInst = GetModuleHandle(NULL);
/* Register the window class */
WNDCLASS wcex;
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = syst->hInst;
wcex.hIcon = 0;
wcex.hCursor = NULL;
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = 0;
wcex.lpszClassName = TEXT("ScummVM");
if (!RegisterClass(&wcex))
Error(TEXT("Cannot register window class!"));
syst->hWnd = CreateWindow(TEXT("ScummVM"), TEXT("ScummVM"), WS_VISIBLE,
0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, syst->hInst, NULL);
hWnd_Window = syst->hWnd;
SetWindowLong(syst->hWnd, GWL_USERDATA, (long)syst);
ShowWindow(syst->hWnd, SW_SHOW);
UpdateWindow(syst->hWnd);
/*
SHMENUBARINFO smbi;
smbi.cbSize = sizeof(smbi);
smbi.hwndParent = syst->hWnd;
smbi.dwFlags = 0;
smbi.nToolBarId = IDM_MENU;
smbi.hInstRes = GetModuleHandle(NULL);
smbi.nBmpId = 0;
smbi.cBmpImages = 0;
smbi.hwndMB = NULL;
BOOL res = SHCreateMenuBar(&smbi);
hWnd_MainMenu = smbi.hwndMB;
*/
/* Sound is activated on default - initialize it in the menu */
/*
CheckMenuItem((HMENU)SHMenuBar_GetMenu (hWnd_MainMenu, IDM_POCKETSCUMM),
IDC_SOUND, MF_BYCOMMAND | MF_CHECKED);
*/
GraphicsOn(syst->hWnd);
SetWindowPos(syst->hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
SetForegroundWindow(syst->hWnd);
SHFullScreen(syst->hWnd, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON);
// Mini SDL init
if (SDL_Init(SDL_INIT_AUDIO)==-1) {
exit(1);
}
Cls();
drawWait();
// Set mode, portrait or landscape
display_mode = scummcfg->get("DisplayMode", "wince");
if (display_mode)
SetScreenMode(atoi(display_mode));
return syst;
}
OSystem *OSystem_WINCE3_create() {
return OSystem_WINCE3::create(0, 0);
}
void OSystem_WINCE3::set_timer(int timer, int (*callback)(int)) {
SetTimer(hWnd, 1, timer, NULL);
timer_interval = timer;
timer_callback = callback;
}
void OSystem_WINCE3::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
for(i=0;i!=num;i++) {
SetPalEntry(i + start, b[0], b[1], b[2]);
b += 4;
}
palette_update();
}
void OSystem_WINCE3::load_gfx_mode() {
force_full = true;
_gfx_buf = (byte*)malloc((320 * 240) * sizeof(byte));
_ms_backup = (byte*)malloc((40 * 40 * 3) * sizeof(byte));
}
void OSystem_WINCE3::unload_gfx_mode() {
// FIXME: Free the _gfx_buf here
}
void OSystem_WINCE3::init_size(uint w, uint h) {
load_gfx_mode();
SetScreenGeometry(w, h);
}
void OSystem_WINCE3::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
byte *dst;
if (!hide_cursor && _mouse_drawn)
undraw_mouse();
dst = _gfx_buf + y * 320 + x;
do {
memcpy(dst, buf, w);
dst += 320;
buf += pitch;
} while (--h);
}
void OSystem_WINCE3::update_screen() {
if (!hide_cursor)
draw_mouse();
Blt(_gfx_buf);
}
bool OSystem_WINCE3::show_mouse(bool visible) {
if (_mouse_visible == visible)
return visible;
bool last = _mouse_visible;
_mouse_visible = visible;
return last;
}
// From X11 port
void OSystem_WINCE3::draw_mouse() {
if (_mouse_drawn || !_mouse_visible)
return;
_mouse_drawn = true;
int xdraw = _ms_cur.x - _ms_hotspot_x;
int ydraw = _ms_cur.y - _ms_hotspot_y;
int w = _ms_cur.w;
int h = _ms_cur.h;
int real_w;
int real_h;
int real_h_2;
byte *dst;
byte *dst2;
const byte *buf = _ms_buf;
byte *bak = _ms_backup;
assert(w <= 40 && h <= 40);
if (ydraw < 0) {
real_h = h + ydraw;
buf += (-ydraw) * w;
ydraw = 0;
} else {
real_h = (ydraw + h) > 200 ? (200 - ydraw) : h;
}
if (xdraw < 0) {
real_w = w + xdraw;
buf += (-xdraw);
xdraw = 0;
} else {
real_w = (xdraw + w) > 320 ? (320 - xdraw) : w;
}
dst = _gfx_buf + (ydraw * 320) + xdraw;
dst2 = dst;
if ((real_h == 0) || (real_w == 0)) {
_mouse_drawn = false;
return;
}
_ms_old.x = xdraw;
_ms_old.y = ydraw;
_ms_old.w = real_w;
_ms_old.h = real_h;
real_h_2 = real_h;
while (real_h_2 > 0) {
memcpy(bak, dst, real_w);
bak += 40;
dst += 320;
real_h_2--;
}
while (real_h > 0) {
int width = real_w;
while (width > 0) {
byte color = *buf;
if (color != 0xFF) {
*dst2 = color;
}
buf++;
dst2++;
width--;
}
buf += w - real_w;
dst2 += 320 - real_w;
real_h--;
}
}
void OSystem_WINCE3::undraw_mouse() {
if (!_mouse_drawn)
return;
_mouse_drawn = false;
int old_h = _ms_old.h;
byte *dst = _gfx_buf + (_ms_old.y * 320) + _ms_old.x;
byte *bak = _ms_backup;
while (old_h > 0) {
memcpy(dst, bak, _ms_old.w);
bak += 40;
dst += 320;
old_h--;
}
}
void OSystem_WINCE3::set_mouse_pos(int x, int y) {
if (x != _ms_cur.x || y != _ms_cur.y) {
_ms_cur.x = x;
_ms_cur.y = y;
}
}
void OSystem_WINCE3::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
_ms_cur.w = w;
_ms_cur.h = h;
_ms_hotspot_x = hotspot_x;
_ms_hotspot_y = hotspot_y;
_ms_buf = (byte*)buf;
// Refresh mouse cursor
if (!hide_cursor) {
undraw_mouse();
draw_mouse();
}
}
void OSystem_WINCE3::set_shake_pos(int shake_pos) {;}
uint32 OSystem_WINCE3::get_msecs() {
return GetTickCount() - _start_time;
}
void OSystem_WINCE3::delay_msecs(uint msecs) {
//handleMessage();
Sleep(msecs);
}
void *OSystem_WINCE3::create_thread(ThreadProc *proc, void *param) {
// needed for emulated MIDI support (Sam'n'Max)
return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)proc, param, 0, NULL);
}
int mapKey(int key, byte mod)
{
if (key>=VK_F1 && key<=VK_F9) {
return key - VK_F1 + 315;
}
return key;
}
bool OSystem_WINCE3::poll_event(Event *event) {
for (;;) {
MSG msg;
_event.event_code = -1;
if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
return false;
if (msg.message==WM_QUIT) {
terminated=true;
do_quit();
return false;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
*event = _event;
return true;
}
return false;
}
void own_soundProc(void *buffer, byte *samples, int len) {
(*real_soundproc)(buffer, samples, len);
if (!sound_activated)
memset(samples, 0, len);
}
bool OSystem_WINCE3::set_sound_proc(void *param, SoundProc *proc, byte format) {
SDL_AudioSpec desired;
/* only one format supported at the moment */
real_soundproc = proc;
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = 128;
desired.callback = own_soundProc;
desired.userdata = param;
if (SDL_OpenAudio(&desired, NULL) != 0) {
return false;
}
SDL_PauseAudio(0);
return true;
}
/* Hotswap graphics modes */
void OSystem_WINCE3::get_320x200_image(byte *buf) {;}
void OSystem_WINCE3::hotswap_gfx_mode() {;}
uint32 OSystem_WINCE3::property(int param, Property *value) {
switch(param) {
case PROP_TOGGLE_FULLSCREEN:
return 1;
case PROP_SET_WINDOW_CAPTION:
return 1;
case PROP_OPEN_CD:
break;
case PROP_SET_GFX_MODE:
return 1;
case PROP_SHOW_DEFAULT_CURSOR:
break;
case PROP_GET_SAMPLE_RATE:
return SAMPLES_PER_SEC;
}
return 0;
}
void OSystem_WINCE3::quit() {
unload_gfx_mode();
exit(1);
}
/* CDRom Audio */
void OSystem_WINCE3::stop_cdrom() {;}
void OSystem_WINCE3::play_cdrom(int track, int num_loops, int start_frame, int end_frame) {
/* Reset sync count */
g_scumm->_vars[g_scumm->VAR_MI1_TIMER] = 0;
}
bool OSystem_WINCE3::poll_cdrom() {return 0;}
void OSystem_WINCE3::update_cdrom() {;}
void ScummDebugger::attach(Scumm *s) {;}
/* Mutex stuff */
void* OSystem_WINCE3::create_mutex() {
return (void*)CreateMutex(NULL, FALSE, NULL);
}
void OSystem_WINCE3::lock_mutex(void *handle) {
WaitForSingleObject((HANDLE)handle, INFINITE);
}
void OSystem_WINCE3::unlock_mutex(void *handle) {
ReleaseMutex((HANDLE)handle);
}
void OSystem_WINCE3::delete_mutex(void *handle) {
CloseHandle((HANDLE)handle);
}