scummvm/engines/mortevielle/mortevielle.h
Paul Gilbert 2416583449 MORTEVIELLE: Implemented a screen surface class to hold all the graphics functionality.
This includes moving the already created pixel and character functions into it, as well as a new method for drawing decoded graphic images.
2012-04-06 08:19:43 +02:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MORTEVIELLE_H
#define MORTEVIELLE_H
#include "common/file.h"
#include "common/rect.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/error.h"
#include "graphics/surface.h"
#include "mortevielle/graphics.h"
namespace Mortevielle {
enum {
kMortevielleCore = 1 << 0,
kMortevielleGraphics = 1 << 1
};
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 400
#define MORT_DAT_REQUIRED_VERSION 1
#define MORT_DAT "mort.dat"
class MortevielleEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
Common::ErrorCode initialise();
Common::ErrorCode loadMortDat();
void loadFont(Common::File &f);
public:
ScreenSurface _screenSurface;
public:
MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
~MortevielleEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual Common::Error run();
uint32 getGameFlags() const;
};
extern MortevielleEngine *g_vm;
} // End of namespace Mortevielle
#endif