scummvm/engines/twine/input.cpp

184 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "twine/input.h"
#include "backends/keymapper/keymapper.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/system.h"
#include "twine/scene/actor.h"
#include "twine/twine.h"
namespace TwinE {
const char *mainKeyMapId = "mainKeyMap";
const char *uiKeyMapId = "uiKeyMap";
const char *cutsceneKeyMapId = "cutsceneKeyMap";
const char *holomapKeyMapId = "holomapKeyMap";
ScopedKeyMap::ScopedKeyMap(TwinEEngine* engine, const char *id) : _engine(engine) {
_changed = _engine->_input->enableAdditionalKeyMap(id, true);
_keymap = id;
}
ScopedKeyMap::~ScopedKeyMap() {
if (_changed) {
_engine->_input->enableAdditionalKeyMap(_keymap.c_str(), false);
}
}
Input::Input(TwinEEngine *engine) : _engine(engine) {}
bool Input::isActionActive(TwinEActionType actionType, bool onlyFirstTime) const {
if (onlyFirstTime) {
return _actionStates[actionType] == 1;
}
return _actionStates[actionType] > 0;
}
bool Input::toggleActionIfActive(TwinEActionType actionType) {
if (_actionStates[actionType] > 0) {
_actionStates[actionType] = 0;
return true;
}
return false;
}
void Input::resetActionStates() {
for (int i = 0; i < TwinEActionType::Max; ++i) {
_actionStates[i] = false;
}
}
bool Input::toggleAbortAction() {
bool abortState = false;
abortState |= toggleActionIfActive(TwinEActionType::CutsceneAbort);
abortState |= toggleActionIfActive(TwinEActionType::UIAbort);
abortState |= toggleActionIfActive(TwinEActionType::Escape);
abortState |= toggleActionIfActive(TwinEActionType::HolomapAbort);
return abortState;
}
bool Input::isQuickBehaviourActionActive() const {
return isActionActive(TwinEActionType::QuickBehaviourNormal) || isActionActive(TwinEActionType::QuickBehaviourAthletic) || isActionActive(TwinEActionType::QuickBehaviourAggressive) || isActionActive(TwinEActionType::QuickBehaviourDiscreet);
}
bool Input::isMoveOrTurnActionActive() const {
return isActionActive(TwinEActionType::TurnLeft) || isActionActive(TwinEActionType::TurnRight) || isActionActive(TwinEActionType::MoveBackward) || isActionActive(TwinEActionType::MoveForward);
}
bool Input::isHeroActionActive() const {
return isActionActive(TwinEActionType::ExecuteBehaviourAction) || isActionActive(TwinEActionType::SpecialAction);
}
bool Input::resetHeroActions() {
return toggleActionIfActive(TwinEActionType::ExecuteBehaviourAction) || toggleActionIfActive(TwinEActionType::SpecialAction);
}
bool Input::enableAdditionalKeyMap(const char *id, bool enable) {
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
Common::Keymap *keymap = keymapper->getKeymap(id);
if (keymap == nullptr) {
return false;
}
const bool changed = keymap->isEnabled() != enable;
keymap->setEnabled(enable);
return changed;
}
void Input::enableKeyMap(const char *id) {
if (_currentKeyMap == id) {
return;
}
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
const Common::KeymapArray &keymaps = keymapper->getKeymaps();
for (Common::Keymap *keymap : keymaps) {
const Common::String& keymapId = keymap->getId();
if (keymapId == mainKeyMapId || keymapId == uiKeyMapId || keymapId == cutsceneKeyMapId || keymapId == holomapKeyMapId) {
keymap->setEnabled(keymapId == id);
}
}
_currentKeyMap = id;
debug("enable keymap %s", id);
}
void Input::processCustomEngineEventStart(const Common::Event &event) {
if (!_engine->_cfgfile.Debug) {
switch (event.customType) {
case TwinEActionType::DebugGridCameraPressUp:
case TwinEActionType::DebugGridCameraPressDown:
case TwinEActionType::DebugGridCameraPressLeft:
case TwinEActionType::DebugGridCameraPressRight:
case TwinEActionType::DebugPlaceActorAtCenterOfScreen:
case TwinEActionType::DebugMenu:
case TwinEActionType::DebugMenuActivate:
case TwinEActionType::NextRoom:
case TwinEActionType::PreviousRoom:
case TwinEActionType::ApplyCellingGrid:
case TwinEActionType::IncreaseCellingGridIndex:
case TwinEActionType::DecreaseCellingGridIndex:
break;
default:
_actionStates[event.customType] = 1 + event.kbdRepeat;
break;
}
} else {
_actionStates[event.customType] = 1 + event.kbdRepeat;
}
debug(3, "twine custom event type start: %i", event.customType);
}
void Input::processCustomEngineEventEnd(const Common::Event &event) {
_actionStates[event.customType] = 0;
debug(3, "twine custom event type end: %i", event.customType);
}
void Input::readKeys() {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
processCustomEngineEventEnd(event);
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
processCustomEngineEventStart(event);
break;
default:
break;
}
}
}
Common::Point Input::getMousePositions() const {
return g_system->getEventManager()->getMousePos();
}
bool Input::isMouseHovering(const Common::Rect &rect) const {
if (!_engine->_cfgfile.Mouse) {
return false;
}
const Common::Point &point = getMousePositions();
return rect.contains(point);
}
} // namespace TwinE