2023-04-29 13:01:08 +02:00

108 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_RENDERER_H
#define WATCHMAKER_RENDERER_H
#include "math/matrix4.h"
#include "watchmaker/2d_stuff.h"
#include "watchmaker/rect.h"
#include "watchmaker/sdl_wrapper.h"
#include "watchmaker/struct.h"
#include "watchmaker/types.h"
#include "watchmaker/utils.h"
#include "watchmaker/work_dirs.h"
namespace Watchmaker {
class sdl_wrapper;
struct gMaterial;
struct WindowInfo {
unsigned int width;
unsigned int height;
};
class Fonts;
class Renderer {
WorkDirs *_workDirs;
WGame *_game;
public:
TwoDeeStuff _2dStuff;
Fonts *_fonts = nullptr;
Rect _viewport;
Renderer(WGame *game, sdl_wrapper *wrapper);
bool addMaterial(gMaterial &material, const Common::String &name, int NumFaces, unsigned int LoaderFlags);
void initGL();
void showFrame();
void setVirtualScreen(unsigned int dimX, unsigned int dimY);
void getScreenInfos(unsigned int &width, unsigned int &height) const;
WindowInfo getScreenInfos() const;
bool createScreenBuffer();
void initBlitterViewPort();
void setCurCameraViewport(t3dF32 fov, uint8 sup);
void renderBitmap(SDDBitmap &bitmap);
void printText(const char *s, unsigned int dst, FontKind font, FontColor color, uint16 x, uint16 y);
int rFitX(int x);
int rFitY(int y);
int rInvFitX(int x);
int rInvFitY(int y);
static const int MAX_BITMAP_LIST = 1024;
struct BitmapList {
unsigned int _numBitmaps = 0;
gTexture bitmaps[MAX_BITMAP_LIST];
unsigned int acquirePosition();
};
BitmapList _bitmapList;
void clearBitmap(int dst, int dposx, int dposy, int sdimx, int sdimy, unsigned char r, unsigned char g, unsigned char b);
void blitScreenBuffer();
unsigned int getBitmapDimX(int32 id) const;
unsigned int getBitmapDimY(int32 id) const;
unsigned int getBitmapRealDimX(int32 id) const;
unsigned int getBitmapRealDimY(int32 id) const;
bool setProjectionMatrix(float width, float height, float fAspect, float fNearPlane, float fFarPlane);
Math::Vector3d screenSpaceToCameraSpace(float x, float y);
void add2DStuff();
private:
sdl_wrapper *sdl;
// aspect correction
float gAspectX = 1, gAspectY = 1;
float gInvAspectX = 1, gInvAspectY = 1;
float _nearPlane;
Math::Matrix4 _projectionMatrix;
};
} // End of namespace Watchmaker
#endif // WATCHMAKER_RENDERER_H