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https://github.com/libretro/scummvm.git
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c96b01b82e
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
265 lines
7.0 KiB
C++
265 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/support/credit_text.h"
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#include "titanic/core/game_object.h"
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#include "titanic/events.h"
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#include "titanic/support/files_manager.h"
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#include "titanic/support/screen_manager.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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#define FRAMES_PER_CYCLE 16
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CCreditText::CCreditText() : _screenManagerP(nullptr), _ticks(0),
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_fontHeight(1), _objectP(nullptr), _yOffset(0),
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_priorInc(0), _textR(0), _textG(0), _textB(0), _deltaR(0),
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_deltaG(0), _deltaB(0), _counter(0) {
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}
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void CCreditText::clear() {
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_groups.destroyContents();
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_objectP = nullptr;
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}
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void CCreditText::load(CGameObject *obj, CScreenManager *screenManager,
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const Rect &rect) {
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_objectP = obj;
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_screenManagerP = screenManager;
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_rect = rect;
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setup();
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_ticks = g_vm->_events->getTicksCount();
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_priorInc = 0;
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_textR = 0xFF;
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_textG = 0xFF;
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_textB = 0xFF;
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_deltaR = 0;
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_deltaG = 0;
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_deltaB = 0;
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_counter = 0;
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}
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void CCreditText::setup() {
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Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(
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CString::format("TEXT/155"));
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int oldFontNumber = _screenManagerP->setFontNumber(3);
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_fontHeight = _screenManagerP->getFontHeight();
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while (stream->pos() < stream->size()) {
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// Read in the line
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CString srcLine = readLine(stream);
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// Create a new group and line within it
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CCreditLineGroup *group = new CCreditLineGroup();
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CCreditLine *line = new CCreditLine(srcLine,
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_screenManagerP->stringWidth(srcLine));
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group->_lines.push_back(line);
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// Loop to add more lines to the group
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bool hasDots = false;
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while (stream->pos() < stream->size()) {
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srcLine = readLine(stream);
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if (srcLine.empty())
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break;
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line = new CCreditLine(srcLine,
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_screenManagerP->stringWidth(srcLine));
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group->_lines.push_back(line);
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if (srcLine.contains("...."))
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hasDots = true;
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}
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_groups.push_back(group);
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if (hasDots)
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handleDots(group);
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}
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_screenManagerP->setFontNumber(oldFontNumber);
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_groupIt = _groups.begin();
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_lineIt = (*_groupIt)->_lines.begin();
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_yOffset = _objectP->_bounds.height() + _fontHeight * 2;
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}
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CString CCreditText::readLine(Common::SeekableReadStream *stream) {
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CString line;
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char c = stream->readByte();
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while (c != '\r' && c != '\n' && c != '\0') {
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line += c;
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if (stream->pos() == stream->size())
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break;
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c = stream->readByte();
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}
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if (c == '\r') {
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// Read following '\n'
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stream->readByte();
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}
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return line;
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}
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void CCreditText::handleDots(CCreditLineGroup *group) {
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uint maxWidth = 0;
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CCreditLines::iterator second = group->_lines.begin();
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++second;
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// Figure out the maximum width of secondary lines
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for (CCreditLines::iterator i = second; i != group->_lines.end(); ++i)
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maxWidth = MAX(maxWidth, (*i)->_lineWidth);
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int charWidth = _screenManagerP->stringWidth(".");
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// Process the secondary lines
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for (CCreditLines::iterator i = second; i != group->_lines.end(); ++i) {
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CCreditLine *line = *i;
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if (line->_lineWidth >= maxWidth)
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continue;
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int dotsCount = (maxWidth + charWidth / 2 - line->_lineWidth) / charWidth;
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int dotIndex = line->_line.indexOf("....");
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if (dotIndex > 0) {
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CString leftStr = line->_line.left(dotIndex);
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CString dotsStr('.', dotsCount);
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CString rightStr = line->_line.right(dotIndex);
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line->_line = CString::format("%s%s%s", leftStr.c_str(),
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dotsStr.c_str(), rightStr.c_str());
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line->_lineWidth = maxWidth;
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}
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}
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}
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bool CCreditText::draw() {
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if (_groupIt == _groups.end())
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return false;
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if (++_counter >= FRAMES_PER_CYCLE) {
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_textR += _deltaR;
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_textG += _deltaG;
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_textB += _deltaB;
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_deltaR = g_vm->getRandomNumber(63) + 192 - _textR;
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_deltaG = g_vm->getRandomNumber(63) + 192 - _textG;
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_deltaB = g_vm->getRandomNumber(63) + 192 - _textB;
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_counter = 0;
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}
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// Positioning adjustment, changing lines and/or group if necessary
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int yDiff = (int)(g_vm->_events->getTicksCount() - _ticks) / 22 - _priorInc;
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while (yDiff > 0) {
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if (_yOffset > 0) {
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if (yDiff < _yOffset) {
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_yOffset -= yDiff;
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_priorInc += yDiff;
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yDiff = 0;
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} else {
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yDiff -= _yOffset;
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_priorInc += _yOffset;
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_yOffset = 0;
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}
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} else {
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if (yDiff < _fontHeight)
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break;
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++_lineIt;
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yDiff -= _fontHeight;
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_priorInc += _fontHeight;
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if (_lineIt == (*_groupIt)->_lines.end()) {
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// Move to next line group
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++_groupIt;
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if (_groupIt == _groups.end())
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// Reached end of groups
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return false;
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_lineIt = (*_groupIt)->_lines.begin();
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_yOffset = _fontHeight * 3 / 2;
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}
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}
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}
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int oldFontNumber = _screenManagerP->setFontNumber(3);
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CCreditLineGroups::iterator groupIt = _groupIt;
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CCreditLines::iterator lineIt = _lineIt;
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Point textPos;
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for (textPos.y = _rect.top + _yOffset - yDiff; textPos.y <= _rect.bottom;
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textPos.y += _fontHeight) {
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int textR = _textR + _deltaR * _counter / FRAMES_PER_CYCLE;
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int textG = _textG + _deltaG * _counter / FRAMES_PER_CYCLE;
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int textB = _textB + _deltaB * _counter / FRAMES_PER_CYCLE;
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// Single iteration loop to figure out RGB values for the line
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do {
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int percent = 0;
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if (textPos.y < (_rect.top + 2 * _fontHeight)) {
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percent = (textPos.y - _rect.top) * 100 / (_fontHeight * 2);
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if (percent < 0)
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percent = 0;
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} else {
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int bottom = _rect.bottom - 2 * _fontHeight;
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if (textPos.y < bottom)
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break;
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percent = (_rect.bottom - textPos.y) * 100
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/ (_fontHeight * 2);
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}
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// Adjust the RGB to the specified percentage intensity
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textR = textR * percent / 100;
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textG = textG * percent / 100;
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textB = textB * percent / 100;
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} while (0);
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// Write out the line
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_screenManagerP->setFontColor(textR, textG, textB);
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textPos.x = _rect.left + (_rect.width() - (*lineIt)->_lineWidth) / 2;
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_screenManagerP->writeString(SURFACE_BACKBUFFER, textPos,
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_rect, (*lineIt)->_line, (*lineIt)->_lineWidth);
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// Move to next line
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++lineIt;
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if (lineIt == (*groupIt)->_lines.end()) {
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++groupIt;
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if (groupIt == _groups.end())
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// Finished all lines
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break;
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lineIt = (*groupIt)->_lines.begin();
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textPos.y += _fontHeight * 3 / 2;
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}
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}
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_objectP->makeDirty();
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_screenManagerP->setFontNumber(oldFontNumber);
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return true;
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}
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} // End of namespace Titanic
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