mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
a4bdd3cdec
svn-id: r53979
166 lines
3.8 KiB
C++
166 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gui/Actions.h"
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#include "gui/message.h"
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#include "common/config-manager.h"
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#ifdef _WIN32_WCE
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#include "backends/platform/wince/CEActionsPocket.h"
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#include "backends/platform/wince/CEActionsSmartphone.h"
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#include "backends/platform/wince/CEDevice.h"
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#elif defined(__SYMBIAN32__)
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#include "backends/platform/symbian/src/SymbianActions.h"
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#endif
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namespace GUI {
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Actions* Actions::Instance() {
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return _instance;
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}
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Actions::Actions() :
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_mapping_active(false), _initialized(false) {
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}
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Actions::~Actions() {
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}
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// call the correct object creator function according to the Factory Pattern
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void Actions::init() {
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#ifdef _WIN32_WCE
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// For WinCE: now use software + Factory pattern to create correct objects
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if (!CEDevice::isSmartphone())
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CEActionsPocket::init();
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else
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CEActionsSmartphone::init();
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#elif defined(__SYMBIAN32__)
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SymbianActions::init();
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#endif
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}
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void Actions::initInstanceMain(OSystem *mainSystem) {
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_mainSystem = mainSystem;
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}
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void Actions::initInstanceGame() {
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_instance->_initialized = true;
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}
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bool Actions::initialized() {
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return _initialized;
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}
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bool Actions::isActive(ActionType action) {
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return false;
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}
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bool Actions::isEnabled(ActionType action) {
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return _action_enabled[action];
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}
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void Actions::beginMapping(bool start) {
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_mapping_active = start;
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}
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bool Actions::mappingActive() {
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return _mapping_active;
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}
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bool Actions::performMapped(unsigned int keyCode, bool pushed) {
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int i;
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for (i = 0; i < size(); ++i) {
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if (_action_mapping[i] == keyCode && _action_enabled[i])
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return perform((ActionType)i, pushed);
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}
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return false;
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}
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bool Actions::loadMapping() {
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const char *tempo;
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int current_version;
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int i;
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current_version = ConfMan.getInt("action_mapping_version", domain());
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if (current_version != version())
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return false;
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tempo = ConfMan.get("action_mapping", domain()).c_str();
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if (tempo && strlen(tempo)) {
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for (i = 0; i < size(); ++i) {
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char x[7];
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int j;
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memset(x, 0, sizeof(x));
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memcpy(x, tempo + 5 * i, 4);
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sscanf(x, "%x", &j);
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_action_mapping[i] = j;
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}
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return true;
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} else
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return false;
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}
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bool Actions::saveMapping() {
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char tempo[200];
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int i;
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tempo[0] = '\0';
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ConfMan.setInt("action_mapping_version", version(), domain());
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for (i = 0; i < size(); ++i) {
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char x[10];
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sprintf(x, "%.4x ", _action_mapping[i]);
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strcat(tempo, x);
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}
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ConfMan.set("action_mapping", tempo, domain());
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ConfMan.flushToDisk();
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return true;
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}
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unsigned int Actions::getMapping(ActionType action) {
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return _action_mapping[action];
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}
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void Actions::setMapping(ActionType action, unsigned int keyCode) {
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int i;
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for (i = 0; i < size(); ++i) {
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if (_action_mapping[i] == keyCode)
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_action_mapping[i] = 0;
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}
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_action_mapping[action] = keyCode;
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}
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Key& Actions::getKeyAction(ActionType action) {
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return _key_action[action];
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}
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Actions *Actions::_instance = NULL;
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} // namespace GUI
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