mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
6eb64102a4
svn-id: r30238
100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SKY_COMPACT_H
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#define SKY_COMPACT_H
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#include "sky/sky.h"
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#include "sky/struc.h"
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#include "sky/skydefs.h"
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namespace Common {
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class File;
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}
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enum CptIds {
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CPT_JOEY = 1,
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CPT_FOSTER = 3,
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CPT_TEXT_1 = 0x17,
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CPT_TEXT_11 = 0x21,
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CPT_MENU_BAR = 0x2E,
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CPT_REICH_DOOR_20 = 0x30AB,
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CPT_MOVE_LIST = 0xBD,
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CPT_TALK_TABLE_LIST = 0xBC
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};
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enum CptTypeIds {
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CPT_NULL = 0,
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COMPACT,
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TURNTAB,
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ANIMSEQ,
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MISCBIN,
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GETTOTAB,
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ROUTEBUF,
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MAINLIST,
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NUM_CPT_TYPES
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};
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namespace Sky {
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class SkyCompact {
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public:
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SkyCompact(void);
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~SkyCompact(void);
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Compact *fetchCpt(uint16 cptId);
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Compact *fetchCptInfo(uint16 cptId, uint16 *elems = NULL, uint16 *type = NULL, char *name = NULL);
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static uint16 *getSub(Compact *cpt, uint16 mode);
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static MegaSet *getMegaSet(Compact *cpt);
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uint16 *getGrafixPtr(Compact *cpt);
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uint16 *getTurnTable(Compact *cpt, uint16 dir);
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void *getCompactElem(Compact *cpt, uint16 off);
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bool cptIsId(Compact *cpt, uint16 id);
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uint8 *createResetData(uint16 gameVersion);
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uint16 _numSaveIds;
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uint16 *_saveIds;
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// - debugging functions
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uint16 findCptId(void *cpt);
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uint16 findCptId(const char *cptName);
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uint16 giveNumDataLists(void);
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uint16 giveDataListLen(uint16 listNum);
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const char *nameForType(uint16 type);
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private:
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uint16 _numDataLists;
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uint16 *_dataListLen;
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uint16 *_rawBuf;
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char *_asciiBuf;
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Compact ***_compacts;
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char ***_cptNames;
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uint16 **_cptSizes;
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uint16 **_cptTypes;
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Common::File *_cptFile;
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uint32 _resetDataPos;
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static const char *_typeNames[NUM_CPT_TYPES];
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};
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} // End of namespace Sky
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#endif
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