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#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
42 lines
1.9 KiB
TeX
42 lines
1.9 KiB
TeX
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% End:
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\subsection{Playing sound with Native MIDI}
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% FIXME: Hardcoding < and > here produces wrong output
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Use the appropriate -e<mode> command line option from the list above to
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select your preferred MIDI device. For example, if you wish to use the
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Windows MIDI driver, use the -ewindows option.
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\subsubsection{Using MIDI options to customize Native MIDI output}
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ScummVM supports a variety of MIDI modes, depending on the capabilities
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of your MIDI device.
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If --native-mt32 is specified, ScummVM will treat your device as a real
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MT-32. Because the instrument mappings and system exclusive commands of
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the MT-32 vary from those of General MIDI devices, you should only
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enable this option if you are using an actual Roland MT-32, LAPC-I, CM-64,
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CM-32L, CM-500, or GS device with an MT-32 map.
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If --enable-gs is specified, ScummVM will initialize your GS-compatible
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device with settings that mimic the MT-32's reverb, (lack of) chorus,
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pitch bend sensitivity, etc. If it is specified in conjunction with
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--native-mt32, ScummVM will select the MT-32-compatible map and drumset on
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your GS device. This setting works better than default GM or GS emulation
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with games that do not have custom instrument mappings (Loom and Monkey1).
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You should only specify both settings if you are using a GS device that
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has an MT-32 map, such as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc.
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Please note that --enable-gs is automatically disabled in both DOTT and
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Samnmax, since they use General MIDI natively.
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If neither of the above settings is enabled, ScummVM will initialize your
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device in General MIDI mode and use GM emulation in games with MT-32
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soundtracks.
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Some games contain sound effects that are exclusive to the Adlib soundtrack.
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For these games, you may wish to specify --multi-midi in order to combine
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MIDI music with Adlib sound effects.
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