mirror of
https://github.com/libretro/scummvm.git
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44acfd9467
gates open and also used in world map. Spelling and indentation fixes here and there. svn-id: r17640
965 lines
21 KiB
C++
965 lines
21 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Background animation management module
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/render.h"
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#include "saga/animation.h"
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namespace Saga {
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Anim::Anim(SagaEngine *vm) : _vm(vm) {
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int i;
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_anim_limit = MAX_ANIMATIONS;
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_anim_count = 0;
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for (i = 0; i < MAX_ANIMATIONS; i++)
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_anim_tbl[i] = NULL;
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_initialized = true;
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}
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Anim::~Anim(void) {
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uint16 i;
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for (i = 0; i < MAX_ANIMATIONS; i++)
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free(_anim_tbl[i]);
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_initialized = false;
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}
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int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p) {
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ANIMATION *new_anim;
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ANIMATION_HEADER ah;
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uint16 anim_id = 0;
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uint16 i;
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if (!_initialized) {
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warning("Anim::load not initialised");
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return FAILURE;
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}
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// Find an unused animation slot
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for (i = 0; i < MAX_ANIMATIONS; i++) {
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if (_anim_tbl[i] == NULL) {
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anim_id = i;
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break;
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}
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}
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if (i == MAX_ANIMATIONS) {
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warning("Anim::load could not find unused animation slot");
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return FAILURE;
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}
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new_anim = (ANIMATION *)malloc(sizeof(*new_anim));
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if (new_anim == NULL) {
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warning("Anim::load Allocation failure");
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return MEM;
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}
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new_anim->resdata = anim_resdata;
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new_anim->resdata_len = anim_resdata_len;
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MemoryReadStreamEndian headerReadS(anim_resdata, anim_resdata_len, IS_BIG_ENDIAN);
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readAnimHeader(headerReadS, ah);
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new_anim->maxframe = ah.maxframe;
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new_anim->loopframe = ah.loopframe;
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if (_vm->getGameType() == GType_ITE) {
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// Cache frame offsets
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new_anim->frame_offsets = (size_t *)malloc((new_anim->maxframe + 1) * sizeof(*new_anim->frame_offsets));
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if (new_anim->frame_offsets == NULL) {
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warning("Anim::load Allocation failure");
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return MEM;
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}
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for (i = 0; i <= new_anim->maxframe; i++) {
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getFrameOffset(anim_resdata, anim_resdata_len, i, &new_anim->frame_offsets[i]);
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}
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} else {
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new_anim->cur_frame_p = anim_resdata + SAGA_FRAME_HEADER_LEN; // ? len - may vary
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new_anim->cur_frame_len = anim_resdata_len - SAGA_FRAME_HEADER_LEN;
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}
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// Set animation data
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new_anim->current_frame = 0;
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new_anim->completed = 0;
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new_anim->cycles = new_anim->maxframe;
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new_anim->frame_time = DEFAULT_FRAME_TIME;
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new_anim->flags = 0;
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new_anim->link_id = -1;
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new_anim->state = ANIM_PAUSE;
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_anim_tbl[anim_id] = new_anim;
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*anim_id_p = anim_id;
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_anim_count++;
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return SUCCESS;
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}
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int Anim::link(int16 anim_id1, int16 anim_id2) {
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ANIMATION *anim1;
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ANIMATION *anim2;
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if ((anim_id1 >= _anim_count) || (anim_id2 >= _anim_count)) {
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return FAILURE;
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}
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anim1 = _anim_tbl[anim_id1];
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anim1->link_id = anim_id2;
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if (anim_id2 == -1)
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return SUCCESS;
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anim2 = _anim_tbl[anim_id2];
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if ((anim1 == NULL) || (anim2 == NULL)) {
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return FAILURE;
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}
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anim2->frame_time = anim1->frame_time;
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return SUCCESS;
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}
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void Anim::setCycles(uint animId, int cycles) {
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if (animId >= _anim_count) {
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warning("Anim::setCycles(): wrong animation number (%d)", animId);
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return;
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}
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_anim_tbl[animId]->cycles = cycles;
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}
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int Anim::play(uint16 anim_id, int vector_time, bool playing) {
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EVENT event;
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ANIMATION *anim;
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ANIMATION *link_anim;
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uint16 link_anim_id;
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BUFFER_INFO buf_info;
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byte *display_buf;
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const byte *nextf_p;
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size_t nextf_len;
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uint16 frame;
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int frame_time;
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int result;
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if (anim_id >= _anim_count) {
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return FAILURE;
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}
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_vm->_render->getBufferInfo(&buf_info);
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display_buf = buf_info.bg_buf;
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anim = _anim_tbl[anim_id];
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if (anim == NULL) {
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return FAILURE;
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}
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if (playing)
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anim->state = ANIM_PLAYING;
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if (anim->state == ANIM_PAUSE)
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return SUCCESS;
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if (anim->completed < anim->cycles) {
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frame = anim->current_frame;
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if (_vm->getGameType() == GType_ITE) {
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// FIXME: if start > 0, then this works incorrectly
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result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame], display_buf,
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_vm->getDisplayWidth() * _vm->getDisplayHeight());
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if (result != SUCCESS) {
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warning("Anim::play: Error decoding frame %u", anim->current_frame);
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anim->state = ANIM_PAUSE;
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return FAILURE;
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}
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} else {
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if (anim->cur_frame_p == NULL) {
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warning("Anim::play: Frames exhausted");
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return FAILURE;
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}
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result = IHNM_DecodeFrame(display_buf, _vm->getDisplayWidth() * _vm->getDisplayHeight(),
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anim->cur_frame_p, anim->cur_frame_len, &nextf_p, &nextf_len);
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if (result != SUCCESS) {
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warning("Anim::play: Error decoding frame %u", anim->current_frame);
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anim->state = ANIM_PAUSE;
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return FAILURE;
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}
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anim->cur_frame_p = nextf_p;
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anim->cur_frame_len = nextf_len;
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}
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anim->current_frame++;
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anim->completed++;
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if (anim->current_frame > anim->maxframe) {
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anim->current_frame = anim->loopframe;
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// FIXME: HACK. probably needs more testing for IHNM
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anim->cur_frame_p = anim->resdata + SAGA_FRAME_HEADER_LEN;
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anim->cur_frame_len = anim->resdata_len - SAGA_FRAME_HEADER_LEN;
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if (anim->flags & ANIM_STOPPING || anim->current_frame == -1)
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anim->state = ANIM_PAUSE;
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}
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} else {
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// Animation done playing
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if (anim->link_id != -1) {
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// If this animation has a link, follow it
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anim->current_frame = 0;
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anim->state = ANIM_PAUSE;
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link_anim_id = anim->link_id;
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link_anim = _anim_tbl[link_anim_id];
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if (link_anim != NULL) {
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link_anim->current_frame = 0;
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link_anim->state = ANIM_PLAYING;
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}
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anim_id = link_anim_id;
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} else {
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// No link, stop playing
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anim->current_frame = anim->maxframe;
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anim->state = ANIM_PAUSE;
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if (anim->flags & ANIM_ENDSCENE) {
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// This animation ends the scene
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event.type = ONESHOT_EVENT;
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event.code = SCENE_EVENT;
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event.op = EVENT_END;
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event.time = anim->frame_time + vector_time;
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_vm->_events->queue(&event);
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}
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return SUCCESS;
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}
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}
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if (anim->state == ANIM_PAUSE && anim->link_id != -1) {
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// If this animation has a link, follow it
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link_anim_id = anim->link_id;
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link_anim = _anim_tbl[link_anim_id];
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if (link_anim != NULL) {
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debug(5, "Animation ended going to %d", link_anim_id);
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link_anim->current_frame = 0;
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link_anim->state = ANIM_PLAYING;
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}
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anim_id = link_anim_id;
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frame_time = 0;
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} else {
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frame_time = anim->frame_time + vector_time;
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}
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event.type = ONESHOT_EVENT;
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event.code = ANIM_EVENT;
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event.op = EVENT_FRAME;
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event.param = anim_id;
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event.time = frame_time;
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_vm->_events->queue(&event);
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return SUCCESS;
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}
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void Anim::stop(uint16 animId) {
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if (animId >= _anim_count) {
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warning("Anim::stop(): wrong animation number (%d)", animId);
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return;
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}
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_anim_tbl[animId]->state = ANIM_PAUSE;
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}
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void Anim::finish(uint16 animId) {
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if (animId >= _anim_count) {
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warning("Anim::finish(): wrong animation number (%d)", animId);
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return;
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}
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_anim_tbl[animId]->state = ANIM_STOPPING;
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}
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void Anim::resume(uint16 animId, int cycles) {
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if (animId >= _anim_count) {
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warning("Anim::resume(): wrong animation number (%d)", animId);
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return;
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}
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_anim_tbl[animId]->cycles += cycles;
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play(animId, 0, true);
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}
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int Anim::reset() {
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uint16 i;
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for (i = 0; i < MAX_ANIMATIONS; i++) {
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freeId(i);
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}
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_anim_count = 0;
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return SUCCESS;
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}
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int Anim::setFlag(uint16 anim_id, uint16 flag) {
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ANIMATION *anim;
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if (anim_id > _anim_count) {
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return FAILURE;
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}
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anim = _anim_tbl[anim_id];
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if (anim == NULL) {
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return FAILURE;
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}
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anim->flags |= flag;
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return SUCCESS;
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}
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int Anim::clearFlag(uint16 anim_id, uint16 flag) {
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ANIMATION *anim;
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if (anim_id > _anim_count) {
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return FAILURE;
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}
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anim = _anim_tbl[anim_id];
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if (anim == NULL) {
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return FAILURE;
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}
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anim->flags &= ~flag;
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return SUCCESS;
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}
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int Anim::setFrameTime(uint16 anim_id, int time) {
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ANIMATION *anim;
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if (anim_id > _anim_count) {
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return FAILURE;
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}
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anim = _anim_tbl[anim_id];
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if (anim == NULL) {
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return FAILURE;
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}
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anim->frame_time = time;
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return SUCCESS;
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}
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int16 Anim::getCurrentFrame(uint16 animId) {
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if (animId >= _anim_count) {
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warning("Anim::stop(): wrong animation number (%d)", animId);
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return 0;
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}
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return _anim_tbl[animId]->current_frame;
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}
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int Anim::freeId(uint16 anim_id) {
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ANIMATION *anim;
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if (anim_id > _anim_count) {
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return FAILURE;
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}
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anim = _anim_tbl[anim_id];
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if (anim == NULL) {
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return FAILURE;
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}
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if (_vm->getGameType() == GType_ITE) {
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free(anim->frame_offsets);
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anim->frame_offsets = NULL;
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}
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free(anim);
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_anim_tbl[anim_id] = NULL;
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_anim_count--;
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return SUCCESS;
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}
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void Anim::readAnimHeader(MemoryReadStreamEndian &readS, ANIMATION_HEADER &ah) {
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ah.magic = readS.readUint16LE(); // cause ALWAYS LE
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ah.screen_w = readS.readUint16();
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ah.screen_h = readS.readUint16();
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ah.unknown06 = readS.readByte();
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ah.unknown07 = readS.readByte();
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ah.maxframe = readS.readByte() - 1;
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ah.loopframe = readS.readByte() - 1;
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ah.start = readS.readUint16BE();
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if (ah.start != 65535 && ah.start != 0)
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error("Anim::readAnimHeader(): found different start: %d. Fix Anim::play()", ah.start);
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ah.start += readS.pos();
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}
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int Anim::ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_offset, byte *buf, size_t buf_len) {
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ANIMATION_HEADER ah;
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FRAME_HEADER fh;
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byte *write_p;
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uint16 magic;
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uint16 x_start;
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uint16 y_start;
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uint32 screen_w;
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uint32 screen_h;
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int mark_byte;
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byte data_byte;
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int new_row;
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uint16 control_ch;
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uint16 param_ch;
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uint16 runcount;
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int x_vector;
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uint16 i;
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if (!_initialized) {
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return FAILURE;
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}
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MemoryReadStreamEndian headerReadS(resdata, resdata_len, IS_BIG_ENDIAN);
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readAnimHeader(headerReadS, ah);
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screen_w = ah.screen_w;
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screen_h = ah.screen_h;
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if ((screen_w * screen_h) > buf_len) {
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// Buffer argument is too small to hold decoded frame, abort.
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warning("ITE_DecodeFrame: Buffer size inadequate");
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return FAILURE;
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}
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MemoryReadStream readS(resdata + frame_offset, resdata_len - frame_offset);
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// Check for frame magic byte
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magic = readS.readByte();
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if (magic != SAGA_FRAME_START) {
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warning("ITE_DecodeFrame: Invalid frame offset %x", frame_offset);
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return FAILURE;
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}
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fh.x_start = readS.readUint16BE();
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if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA)
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fh.y_start = readS.readUint16BE();
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else
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fh.y_start = readS.readByte();
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readS.readByte(); /* Skip pad byte */
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fh.x_pos = readS.readUint16BE();
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fh.y_pos = readS.readUint16BE();
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fh.width = readS.readUint16BE();
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fh.height = readS.readUint16BE();
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x_start = fh.x_start;
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y_start = fh.y_start;
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#if 1
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#define VALIDATE_WRITE_POINTER \
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if ((write_p < buf) || (write_p >= (buf + screen_w * screen_h))) { \
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warning("VALIDATE_WRITE_POINTER: write_p=%x buf=%x", write_p, buf); \
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return FAILURE; \
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}
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#else
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#define VALIDATE_WRITE_POINTER
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#endif
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// Setup write pointer to the draw origin
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write_p = (buf + (y_start * screen_w) + x_start);
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VALIDATE_WRITE_POINTER;
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// Begin RLE decompression to output buffer
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do {
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mark_byte = readS.readByte();
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switch (mark_byte) {
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case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // Long Unencoded Run
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runcount = readS.readSint16BE();
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for (i = 0; i < runcount; i++) {
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data_byte = readS.readByte();
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if (data_byte != 0) {
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*write_p = data_byte;
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}
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write_p++;
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VALIDATE_WRITE_POINTER;
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}
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continue;
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break;
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case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long encoded run
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runcount = readS.readSint16BE();
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data_byte = readS.readByte();
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for (i = 0; i < runcount; i++) {
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*write_p++ = data_byte;
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VALIDATE_WRITE_POINTER;
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}
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continue;
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break;
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case SAGA_FRAME_ROW_END: // End of row
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x_vector = readS.readSint16BE();
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if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA)
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new_row = readS.readSint16BE();
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else
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new_row = readS.readByte();
|
|
|
|
// Set write pointer to the new draw origin
|
|
write_p = buf + ((y_start + new_row) * screen_w) + x_start + x_vector;
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_REPOSITION: // Reposition command
|
|
x_vector = readS.readSint16BE();
|
|
write_p += x_vector;
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_END: // End of frame marker
|
|
return SUCCESS;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mask all but two high order control bits
|
|
control_ch = mark_byte & 0xC0U;
|
|
param_ch = mark_byte & 0x3FU;
|
|
switch (control_ch) {
|
|
case SAGA_FRAME_EMPTY_RUN: // 1100 0000
|
|
// Run of empty pixels
|
|
runcount = param_ch + 1;
|
|
write_p += runcount;
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_COMPRESSED_RUN: // 1000 0000
|
|
// Run of compressed data
|
|
runcount = param_ch + 1;
|
|
data_byte = readS.readByte();
|
|
for (i = 0; i < runcount; i++) {
|
|
*write_p++ = data_byte;
|
|
VALIDATE_WRITE_POINTER;
|
|
}
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_UNCOMPRESSED_RUN: // 0100 0000
|
|
// Uncompressed run
|
|
runcount = param_ch + 1;
|
|
for (i = 0; i < runcount; i++) {
|
|
data_byte = readS.readByte();
|
|
if (data_byte != 0) {
|
|
*write_p = data_byte;
|
|
}
|
|
write_p++;
|
|
VALIDATE_WRITE_POINTER;
|
|
}
|
|
continue;
|
|
break;
|
|
default:
|
|
// Unknown marker found - abort
|
|
warning("ITE_DecodeFrame: Invalid RLE marker encountered");
|
|
return FAILURE;
|
|
break;
|
|
}
|
|
} while (mark_byte != 63); // end of frame marker
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
int Anim::IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p,
|
|
size_t thisf_len, const byte **nextf_p, size_t *nextf_len) {
|
|
int in_ch;
|
|
int decoded_data = 0;
|
|
int cont_flag = 1;
|
|
int control_ch;
|
|
int param_ch;
|
|
byte data_pixel;
|
|
int x_origin = 0;
|
|
int y_origin = 0;
|
|
int x_vector;
|
|
int new_row;
|
|
|
|
uint16 runcount;
|
|
uint16 c;
|
|
|
|
size_t in_ch_offset;
|
|
|
|
MemoryReadStreamEndian readS(thisf_p, thisf_len, !IS_BIG_ENDIAN); // RLE has inversion BE<>LE
|
|
|
|
byte *outbuf_p = decode_buf;
|
|
byte *outbuf_endp = (decode_buf + decode_buf_len) - 1;
|
|
size_t outbuf_remain = decode_buf_len;
|
|
|
|
|
|
*nextf_p = NULL;
|
|
|
|
for (; cont_flag; decoded_data = 1) {
|
|
in_ch_offset = readS.pos();
|
|
in_ch = readS.readByte();
|
|
switch (in_ch) {
|
|
case 0x0F: // 15: Frame header
|
|
{
|
|
int param1;
|
|
int param2;
|
|
int param3;
|
|
int param4;
|
|
int param5;
|
|
int param6;
|
|
|
|
if (thisf_len - readS.pos() < 13) {
|
|
warning("0x%02X: Input buffer underrun", in_ch);
|
|
return FAILURE;
|
|
}
|
|
|
|
param1 = readS.readUint16();
|
|
param2 = readS.readUint16();
|
|
readS.readByte(); // skip 1?
|
|
param3 = readS.readUint16();
|
|
param4 = readS.readUint16();
|
|
param5 = readS.readUint16();
|
|
param6 = readS.readUint16();
|
|
|
|
x_origin = param1;
|
|
y_origin = param2;
|
|
|
|
outbuf_p = decode_buf + x_origin + (y_origin * _vm->getDisplayWidth());
|
|
|
|
if (outbuf_p > outbuf_endp) {
|
|
warning("0x%02X: (0x%X) Invalid output position. (x: %d, y: %d)",
|
|
in_ch, in_ch_offset, x_origin, y_origin);
|
|
return FAILURE;
|
|
}
|
|
|
|
outbuf_remain = (outbuf_endp - outbuf_p) + 1;
|
|
continue;
|
|
}
|
|
break;
|
|
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // Long Unencoded Run
|
|
runcount = readS.readSint16();
|
|
if (thisf_len - readS.pos() < runcount) {
|
|
warning("0x%02X: Input buffer underrun", in_ch);
|
|
return FAILURE;
|
|
}
|
|
if (outbuf_remain < runcount) {
|
|
warning("0x%02X: Output buffer overrun", in_ch);
|
|
return FAILURE;
|
|
}
|
|
|
|
for (c = 0; c < runcount; c++) {
|
|
data_pixel = readS.readByte();
|
|
if (data_pixel != 0) {
|
|
*outbuf_p = data_pixel;
|
|
}
|
|
outbuf_p++;
|
|
}
|
|
|
|
outbuf_remain -= runcount;
|
|
continue;
|
|
break;
|
|
case 0x1F: // 31: Unusued?
|
|
if (thisf_len - readS.pos() < 3) {
|
|
warning("0x%02X: Input buffer underrun", in_ch);
|
|
return FAILURE;
|
|
}
|
|
|
|
readS.readByte();
|
|
readS.readByte();
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long compressed run
|
|
if (thisf_len - readS.pos() <= 3) {
|
|
warning("0x%02X: Input buffer underrun", in_ch);
|
|
return FAILURE;
|
|
}
|
|
|
|
runcount = readS.readSint16();
|
|
data_pixel = readS.readByte();
|
|
|
|
for (c = 0; c < runcount; c++) {
|
|
*outbuf_p++ = data_pixel;
|
|
}
|
|
|
|
outbuf_remain -= runcount;
|
|
continue;
|
|
break;
|
|
|
|
case SAGA_FRAME_ROW_END: // End of row
|
|
if (thisf_len - readS.pos() <= 4) {
|
|
return FAILURE;
|
|
}
|
|
|
|
x_vector = readS.readSint16();
|
|
new_row = readS.readSint16();
|
|
|
|
outbuf_p = decode_buf + ((y_origin + new_row) * _vm->getDisplayWidth()) + x_origin + x_vector;
|
|
outbuf_remain = (outbuf_endp - outbuf_p) + 1;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_REPOSITION: // Reposition command
|
|
if (thisf_len - readS.pos() < 2) {
|
|
return FAILURE;
|
|
}
|
|
|
|
x_vector = readS.readSint16();
|
|
|
|
if (((x_vector > 0) && ((size_t) x_vector > outbuf_remain)) || (-x_vector > outbuf_p - decode_buf)) {
|
|
warning("SAGA_FRAME_REPOSITION: Invalid x_vector");
|
|
return FAILURE;
|
|
}
|
|
|
|
outbuf_p += x_vector;
|
|
outbuf_remain -= x_vector;
|
|
continue;
|
|
break;
|
|
|
|
case SAGA_FRAME_END: // Frame end marker
|
|
debug(1, "SAGA_FRAME_END: Frame end marker");
|
|
if (decoded_data && (thisf_len - readS.pos() > 0)) {
|
|
*nextf_p = thisf_p + readS.pos();
|
|
*nextf_len = thisf_len - readS.pos();
|
|
} else {
|
|
*nextf_p = NULL;
|
|
*nextf_len = 0;
|
|
}
|
|
|
|
cont_flag = 0;
|
|
continue;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
control_ch = in_ch & 0xC0;
|
|
param_ch = in_ch & 0x3f;
|
|
switch (control_ch) {
|
|
|
|
case SAGA_FRAME_EMPTY_RUN: // Run of empty pixels
|
|
runcount = param_ch + 1;
|
|
if (outbuf_remain < runcount) {
|
|
return FAILURE;
|
|
}
|
|
|
|
outbuf_p += runcount;
|
|
outbuf_remain -= runcount;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_COMPRESSED_RUN: // Run of compressed data
|
|
runcount = param_ch + 1;
|
|
if ((outbuf_remain < runcount) || (thisf_len - readS.pos() <= 1)) {
|
|
return FAILURE;
|
|
}
|
|
|
|
data_pixel = readS.readByte();
|
|
|
|
for (c = 0; c < runcount; c++) {
|
|
*outbuf_p++ = data_pixel;
|
|
}
|
|
|
|
outbuf_remain -= runcount;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_UNCOMPRESSED_RUN: // Uncompressed run
|
|
runcount = param_ch + 1;
|
|
if ((outbuf_remain < runcount) || (thisf_len - readS.pos() < runcount)) {
|
|
return FAILURE;
|
|
}
|
|
|
|
for (c = 0; c < runcount; c++) {
|
|
data_pixel = readS.readByte();
|
|
if (data_pixel != 0) {
|
|
*outbuf_p = data_pixel;
|
|
}
|
|
outbuf_p++;
|
|
}
|
|
|
|
outbuf_remain -= runcount;
|
|
|
|
continue;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
int Anim::getFrameOffset(const byte *resdata, size_t resdata_len, uint16 find_frame, size_t *frame_offset_p) {
|
|
ANIMATION_HEADER ah;
|
|
|
|
uint16 current_frame;
|
|
|
|
byte mark_byte;
|
|
uint16 control;
|
|
uint16 runcount;
|
|
uint16 magic;
|
|
|
|
int i;
|
|
|
|
MemoryReadStreamEndian readS(resdata, resdata_len, IS_BIG_ENDIAN);
|
|
|
|
readAnimHeader(readS, ah);
|
|
|
|
if (find_frame > ah.maxframe) {
|
|
return FAILURE;
|
|
}
|
|
|
|
readS._bigEndian = !IS_BIG_ENDIAN; // RLE has inversion BE<>LE
|
|
|
|
for (current_frame = 0; current_frame < find_frame; current_frame++) {
|
|
magic = readS.readByte();
|
|
if (magic != SAGA_FRAME_START) {
|
|
// Frame sync failure. Magic Number not found
|
|
return FAILURE;
|
|
}
|
|
|
|
// skip header
|
|
for (i = 0; i < SAGA_FRAME_HEADER_LEN; i++)
|
|
readS.readByte();
|
|
|
|
|
|
// For some strange reason, the animation header is in little
|
|
// endian format, but the actual RLE encoded frame data,
|
|
// including the frame header, is in big endian format. */
|
|
do {
|
|
mark_byte = readS.readByte();
|
|
// debug(7, "_pos=%x mark_byte=%x", readS.pos(), mark_byte);
|
|
|
|
switch (mark_byte) {
|
|
case SAGA_FRAME_END: // End of frame marker
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_REPOSITION: // Reposition command
|
|
readS.readSint16BE();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_ROW_END: // End of row marker
|
|
readS.readSint16BE();
|
|
if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA)
|
|
readS.readSint16BE();
|
|
else
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long compressed run marker
|
|
readS.readSint16BE();
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // (16) 0001 0000
|
|
// Long Uncompressed Run
|
|
runcount = readS.readSint16BE();
|
|
for (i = 0; i < runcount; i++)
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mask all but two high order (control) bits
|
|
control = mark_byte & 0xC0;
|
|
switch (control) {
|
|
case SAGA_FRAME_EMPTY_RUN:
|
|
// Run of empty pixels
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_COMPRESSED_RUN:
|
|
// Run of compressed data
|
|
readS.readByte(); // Skip data byte
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_UNCOMPRESSED_RUN:
|
|
// Uncompressed run
|
|
runcount = (mark_byte & 0x3f) + 1;
|
|
for (i = 0; i < runcount; i++)
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
default:
|
|
// Encountered unknown RLE marker, abort
|
|
return FAILURE;
|
|
break;
|
|
}
|
|
} while (mark_byte != SAGA_FRAME_END);
|
|
}
|
|
|
|
*frame_offset_p = readS.pos();
|
|
return SUCCESS;
|
|
}
|
|
|
|
void Anim::animInfo() {
|
|
uint16 anim_ct;
|
|
uint16 i;
|
|
uint16 idx;
|
|
|
|
anim_ct = _anim_count;
|
|
|
|
_vm->_console->DebugPrintf("There are %d animations loaded:\n", anim_ct);
|
|
|
|
for (idx = 0, i = 0; i < anim_ct; idx++, i++) {
|
|
while (_anim_tbl[idx] == NULL) {
|
|
idx++;
|
|
}
|
|
|
|
_vm->_console->DebugPrintf("%02d: Frames: %u Flags: %u\n", i, _anim_tbl[idx]->maxframe, _anim_tbl[idx]->flags);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Saga
|