scummvm/saga/animation.cpp
Eugene Sandulenko 44acfd9467 Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
gates open and also used in world map.

Spelling and indentation fixes here and there.

svn-id: r17640
2005-04-16 20:59:24 +00:00

965 lines
21 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Background animation management module
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/console.h"
#include "saga/events.h"
#include "saga/render.h"
#include "saga/animation.h"
namespace Saga {
Anim::Anim(SagaEngine *vm) : _vm(vm) {
int i;
_anim_limit = MAX_ANIMATIONS;
_anim_count = 0;
for (i = 0; i < MAX_ANIMATIONS; i++)
_anim_tbl[i] = NULL;
_initialized = true;
}
Anim::~Anim(void) {
uint16 i;
for (i = 0; i < MAX_ANIMATIONS; i++)
free(_anim_tbl[i]);
_initialized = false;
}
int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p) {
ANIMATION *new_anim;
ANIMATION_HEADER ah;
uint16 anim_id = 0;
uint16 i;
if (!_initialized) {
warning("Anim::load not initialised");
return FAILURE;
}
// Find an unused animation slot
for (i = 0; i < MAX_ANIMATIONS; i++) {
if (_anim_tbl[i] == NULL) {
anim_id = i;
break;
}
}
if (i == MAX_ANIMATIONS) {
warning("Anim::load could not find unused animation slot");
return FAILURE;
}
new_anim = (ANIMATION *)malloc(sizeof(*new_anim));
if (new_anim == NULL) {
warning("Anim::load Allocation failure");
return MEM;
}
new_anim->resdata = anim_resdata;
new_anim->resdata_len = anim_resdata_len;
MemoryReadStreamEndian headerReadS(anim_resdata, anim_resdata_len, IS_BIG_ENDIAN);
readAnimHeader(headerReadS, ah);
new_anim->maxframe = ah.maxframe;
new_anim->loopframe = ah.loopframe;
if (_vm->getGameType() == GType_ITE) {
// Cache frame offsets
new_anim->frame_offsets = (size_t *)malloc((new_anim->maxframe + 1) * sizeof(*new_anim->frame_offsets));
if (new_anim->frame_offsets == NULL) {
warning("Anim::load Allocation failure");
return MEM;
}
for (i = 0; i <= new_anim->maxframe; i++) {
getFrameOffset(anim_resdata, anim_resdata_len, i, &new_anim->frame_offsets[i]);
}
} else {
new_anim->cur_frame_p = anim_resdata + SAGA_FRAME_HEADER_LEN; // ? len - may vary
new_anim->cur_frame_len = anim_resdata_len - SAGA_FRAME_HEADER_LEN;
}
// Set animation data
new_anim->current_frame = 0;
new_anim->completed = 0;
new_anim->cycles = new_anim->maxframe;
new_anim->frame_time = DEFAULT_FRAME_TIME;
new_anim->flags = 0;
new_anim->link_id = -1;
new_anim->state = ANIM_PAUSE;
_anim_tbl[anim_id] = new_anim;
*anim_id_p = anim_id;
_anim_count++;
return SUCCESS;
}
int Anim::link(int16 anim_id1, int16 anim_id2) {
ANIMATION *anim1;
ANIMATION *anim2;
if ((anim_id1 >= _anim_count) || (anim_id2 >= _anim_count)) {
return FAILURE;
}
anim1 = _anim_tbl[anim_id1];
anim1->link_id = anim_id2;
if (anim_id2 == -1)
return SUCCESS;
anim2 = _anim_tbl[anim_id2];
if ((anim1 == NULL) || (anim2 == NULL)) {
return FAILURE;
}
anim2->frame_time = anim1->frame_time;
return SUCCESS;
}
void Anim::setCycles(uint animId, int cycles) {
if (animId >= _anim_count) {
warning("Anim::setCycles(): wrong animation number (%d)", animId);
return;
}
_anim_tbl[animId]->cycles = cycles;
}
int Anim::play(uint16 anim_id, int vector_time, bool playing) {
EVENT event;
ANIMATION *anim;
ANIMATION *link_anim;
uint16 link_anim_id;
BUFFER_INFO buf_info;
byte *display_buf;
const byte *nextf_p;
size_t nextf_len;
uint16 frame;
int frame_time;
int result;
if (anim_id >= _anim_count) {
return FAILURE;
}
_vm->_render->getBufferInfo(&buf_info);
display_buf = buf_info.bg_buf;
anim = _anim_tbl[anim_id];
if (anim == NULL) {
return FAILURE;
}
if (playing)
anim->state = ANIM_PLAYING;
if (anim->state == ANIM_PAUSE)
return SUCCESS;
if (anim->completed < anim->cycles) {
frame = anim->current_frame;
if (_vm->getGameType() == GType_ITE) {
// FIXME: if start > 0, then this works incorrectly
result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame], display_buf,
_vm->getDisplayWidth() * _vm->getDisplayHeight());
if (result != SUCCESS) {
warning("Anim::play: Error decoding frame %u", anim->current_frame);
anim->state = ANIM_PAUSE;
return FAILURE;
}
} else {
if (anim->cur_frame_p == NULL) {
warning("Anim::play: Frames exhausted");
return FAILURE;
}
result = IHNM_DecodeFrame(display_buf, _vm->getDisplayWidth() * _vm->getDisplayHeight(),
anim->cur_frame_p, anim->cur_frame_len, &nextf_p, &nextf_len);
if (result != SUCCESS) {
warning("Anim::play: Error decoding frame %u", anim->current_frame);
anim->state = ANIM_PAUSE;
return FAILURE;
}
anim->cur_frame_p = nextf_p;
anim->cur_frame_len = nextf_len;
}
anim->current_frame++;
anim->completed++;
if (anim->current_frame > anim->maxframe) {
anim->current_frame = anim->loopframe;
// FIXME: HACK. probably needs more testing for IHNM
anim->cur_frame_p = anim->resdata + SAGA_FRAME_HEADER_LEN;
anim->cur_frame_len = anim->resdata_len - SAGA_FRAME_HEADER_LEN;
if (anim->flags & ANIM_STOPPING || anim->current_frame == -1)
anim->state = ANIM_PAUSE;
}
} else {
// Animation done playing
if (anim->link_id != -1) {
// If this animation has a link, follow it
anim->current_frame = 0;
anim->state = ANIM_PAUSE;
link_anim_id = anim->link_id;
link_anim = _anim_tbl[link_anim_id];
if (link_anim != NULL) {
link_anim->current_frame = 0;
link_anim->state = ANIM_PLAYING;
}
anim_id = link_anim_id;
} else {
// No link, stop playing
anim->current_frame = anim->maxframe;
anim->state = ANIM_PAUSE;
if (anim->flags & ANIM_ENDSCENE) {
// This animation ends the scene
event.type = ONESHOT_EVENT;
event.code = SCENE_EVENT;
event.op = EVENT_END;
event.time = anim->frame_time + vector_time;
_vm->_events->queue(&event);
}
return SUCCESS;
}
}
if (anim->state == ANIM_PAUSE && anim->link_id != -1) {
// If this animation has a link, follow it
link_anim_id = anim->link_id;
link_anim = _anim_tbl[link_anim_id];
if (link_anim != NULL) {
debug(5, "Animation ended going to %d", link_anim_id);
link_anim->current_frame = 0;
link_anim->state = ANIM_PLAYING;
}
anim_id = link_anim_id;
frame_time = 0;
} else {
frame_time = anim->frame_time + vector_time;
}
event.type = ONESHOT_EVENT;
event.code = ANIM_EVENT;
event.op = EVENT_FRAME;
event.param = anim_id;
event.time = frame_time;
_vm->_events->queue(&event);
return SUCCESS;
}
void Anim::stop(uint16 animId) {
if (animId >= _anim_count) {
warning("Anim::stop(): wrong animation number (%d)", animId);
return;
}
_anim_tbl[animId]->state = ANIM_PAUSE;
}
void Anim::finish(uint16 animId) {
if (animId >= _anim_count) {
warning("Anim::finish(): wrong animation number (%d)", animId);
return;
}
_anim_tbl[animId]->state = ANIM_STOPPING;
}
void Anim::resume(uint16 animId, int cycles) {
if (animId >= _anim_count) {
warning("Anim::resume(): wrong animation number (%d)", animId);
return;
}
_anim_tbl[animId]->cycles += cycles;
play(animId, 0, true);
}
int Anim::reset() {
uint16 i;
for (i = 0; i < MAX_ANIMATIONS; i++) {
freeId(i);
}
_anim_count = 0;
return SUCCESS;
}
int Anim::setFlag(uint16 anim_id, uint16 flag) {
ANIMATION *anim;
if (anim_id > _anim_count) {
return FAILURE;
}
anim = _anim_tbl[anim_id];
if (anim == NULL) {
return FAILURE;
}
anim->flags |= flag;
return SUCCESS;
}
int Anim::clearFlag(uint16 anim_id, uint16 flag) {
ANIMATION *anim;
if (anim_id > _anim_count) {
return FAILURE;
}
anim = _anim_tbl[anim_id];
if (anim == NULL) {
return FAILURE;
}
anim->flags &= ~flag;
return SUCCESS;
}
int Anim::setFrameTime(uint16 anim_id, int time) {
ANIMATION *anim;
if (anim_id > _anim_count) {
return FAILURE;
}
anim = _anim_tbl[anim_id];
if (anim == NULL) {
return FAILURE;
}
anim->frame_time = time;
return SUCCESS;
}
int16 Anim::getCurrentFrame(uint16 animId) {
if (animId >= _anim_count) {
warning("Anim::stop(): wrong animation number (%d)", animId);
return 0;
}
return _anim_tbl[animId]->current_frame;
}
int Anim::freeId(uint16 anim_id) {
ANIMATION *anim;
if (anim_id > _anim_count) {
return FAILURE;
}
anim = _anim_tbl[anim_id];
if (anim == NULL) {
return FAILURE;
}
if (_vm->getGameType() == GType_ITE) {
free(anim->frame_offsets);
anim->frame_offsets = NULL;
}
free(anim);
_anim_tbl[anim_id] = NULL;
_anim_count--;
return SUCCESS;
}
void Anim::readAnimHeader(MemoryReadStreamEndian &readS, ANIMATION_HEADER &ah) {
ah.magic = readS.readUint16LE(); // cause ALWAYS LE
ah.screen_w = readS.readUint16();
ah.screen_h = readS.readUint16();
ah.unknown06 = readS.readByte();
ah.unknown07 = readS.readByte();
ah.maxframe = readS.readByte() - 1;
ah.loopframe = readS.readByte() - 1;
ah.start = readS.readUint16BE();
if (ah.start != 65535 && ah.start != 0)
error("Anim::readAnimHeader(): found different start: %d. Fix Anim::play()", ah.start);
ah.start += readS.pos();
}
int Anim::ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_offset, byte *buf, size_t buf_len) {
ANIMATION_HEADER ah;
FRAME_HEADER fh;
byte *write_p;
uint16 magic;
uint16 x_start;
uint16 y_start;
uint32 screen_w;
uint32 screen_h;
int mark_byte;
byte data_byte;
int new_row;
uint16 control_ch;
uint16 param_ch;
uint16 runcount;
int x_vector;
uint16 i;
if (!_initialized) {
return FAILURE;
}
MemoryReadStreamEndian headerReadS(resdata, resdata_len, IS_BIG_ENDIAN);
readAnimHeader(headerReadS, ah);
screen_w = ah.screen_w;
screen_h = ah.screen_h;
if ((screen_w * screen_h) > buf_len) {
// Buffer argument is too small to hold decoded frame, abort.
warning("ITE_DecodeFrame: Buffer size inadequate");
return FAILURE;
}
MemoryReadStream readS(resdata + frame_offset, resdata_len - frame_offset);
// Check for frame magic byte
magic = readS.readByte();
if (magic != SAGA_FRAME_START) {
warning("ITE_DecodeFrame: Invalid frame offset %x", frame_offset);
return FAILURE;
}
fh.x_start = readS.readUint16BE();
if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA)
fh.y_start = readS.readUint16BE();
else
fh.y_start = readS.readByte();
readS.readByte(); /* Skip pad byte */
fh.x_pos = readS.readUint16BE();
fh.y_pos = readS.readUint16BE();
fh.width = readS.readUint16BE();
fh.height = readS.readUint16BE();
x_start = fh.x_start;
y_start = fh.y_start;
#if 1
#define VALIDATE_WRITE_POINTER \
if ((write_p < buf) || (write_p >= (buf + screen_w * screen_h))) { \
warning("VALIDATE_WRITE_POINTER: write_p=%x buf=%x", write_p, buf); \
return FAILURE; \
}
#else
#define VALIDATE_WRITE_POINTER
#endif
// Setup write pointer to the draw origin
write_p = (buf + (y_start * screen_w) + x_start);
VALIDATE_WRITE_POINTER;
// Begin RLE decompression to output buffer
do {
mark_byte = readS.readByte();
switch (mark_byte) {
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // Long Unencoded Run
runcount = readS.readSint16BE();
for (i = 0; i < runcount; i++) {
data_byte = readS.readByte();
if (data_byte != 0) {
*write_p = data_byte;
}
write_p++;
VALIDATE_WRITE_POINTER;
}
continue;
break;
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long encoded run
runcount = readS.readSint16BE();
data_byte = readS.readByte();
for (i = 0; i < runcount; i++) {
*write_p++ = data_byte;
VALIDATE_WRITE_POINTER;
}
continue;
break;
case SAGA_FRAME_ROW_END: // End of row
x_vector = readS.readSint16BE();
if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA)
new_row = readS.readSint16BE();
else
new_row = readS.readByte();
// Set write pointer to the new draw origin
write_p = buf + ((y_start + new_row) * screen_w) + x_start + x_vector;
VALIDATE_WRITE_POINTER;
continue;
break;
case SAGA_FRAME_REPOSITION: // Reposition command
x_vector = readS.readSint16BE();
write_p += x_vector;
VALIDATE_WRITE_POINTER;
continue;
break;
case SAGA_FRAME_END: // End of frame marker
return SUCCESS;
break;
default:
break;
}
// Mask all but two high order control bits
control_ch = mark_byte & 0xC0U;
param_ch = mark_byte & 0x3FU;
switch (control_ch) {
case SAGA_FRAME_EMPTY_RUN: // 1100 0000
// Run of empty pixels
runcount = param_ch + 1;
write_p += runcount;
VALIDATE_WRITE_POINTER;
continue;
break;
case SAGA_FRAME_COMPRESSED_RUN: // 1000 0000
// Run of compressed data
runcount = param_ch + 1;
data_byte = readS.readByte();
for (i = 0; i < runcount; i++) {
*write_p++ = data_byte;
VALIDATE_WRITE_POINTER;
}
continue;
break;
case SAGA_FRAME_UNCOMPRESSED_RUN: // 0100 0000
// Uncompressed run
runcount = param_ch + 1;
for (i = 0; i < runcount; i++) {
data_byte = readS.readByte();
if (data_byte != 0) {
*write_p = data_byte;
}
write_p++;
VALIDATE_WRITE_POINTER;
}
continue;
break;
default:
// Unknown marker found - abort
warning("ITE_DecodeFrame: Invalid RLE marker encountered");
return FAILURE;
break;
}
} while (mark_byte != 63); // end of frame marker
return SUCCESS;
}
int Anim::IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p,
size_t thisf_len, const byte **nextf_p, size_t *nextf_len) {
int in_ch;
int decoded_data = 0;
int cont_flag = 1;
int control_ch;
int param_ch;
byte data_pixel;
int x_origin = 0;
int y_origin = 0;
int x_vector;
int new_row;
uint16 runcount;
uint16 c;
size_t in_ch_offset;
MemoryReadStreamEndian readS(thisf_p, thisf_len, !IS_BIG_ENDIAN); // RLE has inversion BE<>LE
byte *outbuf_p = decode_buf;
byte *outbuf_endp = (decode_buf + decode_buf_len) - 1;
size_t outbuf_remain = decode_buf_len;
*nextf_p = NULL;
for (; cont_flag; decoded_data = 1) {
in_ch_offset = readS.pos();
in_ch = readS.readByte();
switch (in_ch) {
case 0x0F: // 15: Frame header
{
int param1;
int param2;
int param3;
int param4;
int param5;
int param6;
if (thisf_len - readS.pos() < 13) {
warning("0x%02X: Input buffer underrun", in_ch);
return FAILURE;
}
param1 = readS.readUint16();
param2 = readS.readUint16();
readS.readByte(); // skip 1?
param3 = readS.readUint16();
param4 = readS.readUint16();
param5 = readS.readUint16();
param6 = readS.readUint16();
x_origin = param1;
y_origin = param2;
outbuf_p = decode_buf + x_origin + (y_origin * _vm->getDisplayWidth());
if (outbuf_p > outbuf_endp) {
warning("0x%02X: (0x%X) Invalid output position. (x: %d, y: %d)",
in_ch, in_ch_offset, x_origin, y_origin);
return FAILURE;
}
outbuf_remain = (outbuf_endp - outbuf_p) + 1;
continue;
}
break;
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // Long Unencoded Run
runcount = readS.readSint16();
if (thisf_len - readS.pos() < runcount) {
warning("0x%02X: Input buffer underrun", in_ch);
return FAILURE;
}
if (outbuf_remain < runcount) {
warning("0x%02X: Output buffer overrun", in_ch);
return FAILURE;
}
for (c = 0; c < runcount; c++) {
data_pixel = readS.readByte();
if (data_pixel != 0) {
*outbuf_p = data_pixel;
}
outbuf_p++;
}
outbuf_remain -= runcount;
continue;
break;
case 0x1F: // 31: Unusued?
if (thisf_len - readS.pos() < 3) {
warning("0x%02X: Input buffer underrun", in_ch);
return FAILURE;
}
readS.readByte();
readS.readByte();
readS.readByte();
continue;
break;
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long compressed run
if (thisf_len - readS.pos() <= 3) {
warning("0x%02X: Input buffer underrun", in_ch);
return FAILURE;
}
runcount = readS.readSint16();
data_pixel = readS.readByte();
for (c = 0; c < runcount; c++) {
*outbuf_p++ = data_pixel;
}
outbuf_remain -= runcount;
continue;
break;
case SAGA_FRAME_ROW_END: // End of row
if (thisf_len - readS.pos() <= 4) {
return FAILURE;
}
x_vector = readS.readSint16();
new_row = readS.readSint16();
outbuf_p = decode_buf + ((y_origin + new_row) * _vm->getDisplayWidth()) + x_origin + x_vector;
outbuf_remain = (outbuf_endp - outbuf_p) + 1;
continue;
break;
case SAGA_FRAME_REPOSITION: // Reposition command
if (thisf_len - readS.pos() < 2) {
return FAILURE;
}
x_vector = readS.readSint16();
if (((x_vector > 0) && ((size_t) x_vector > outbuf_remain)) || (-x_vector > outbuf_p - decode_buf)) {
warning("SAGA_FRAME_REPOSITION: Invalid x_vector");
return FAILURE;
}
outbuf_p += x_vector;
outbuf_remain -= x_vector;
continue;
break;
case SAGA_FRAME_END: // Frame end marker
debug(1, "SAGA_FRAME_END: Frame end marker");
if (decoded_data && (thisf_len - readS.pos() > 0)) {
*nextf_p = thisf_p + readS.pos();
*nextf_len = thisf_len - readS.pos();
} else {
*nextf_p = NULL;
*nextf_len = 0;
}
cont_flag = 0;
continue;
break;
default:
break;
}
control_ch = in_ch & 0xC0;
param_ch = in_ch & 0x3f;
switch (control_ch) {
case SAGA_FRAME_EMPTY_RUN: // Run of empty pixels
runcount = param_ch + 1;
if (outbuf_remain < runcount) {
return FAILURE;
}
outbuf_p += runcount;
outbuf_remain -= runcount;
continue;
break;
case SAGA_FRAME_COMPRESSED_RUN: // Run of compressed data
runcount = param_ch + 1;
if ((outbuf_remain < runcount) || (thisf_len - readS.pos() <= 1)) {
return FAILURE;
}
data_pixel = readS.readByte();
for (c = 0; c < runcount; c++) {
*outbuf_p++ = data_pixel;
}
outbuf_remain -= runcount;
continue;
break;
case SAGA_FRAME_UNCOMPRESSED_RUN: // Uncompressed run
runcount = param_ch + 1;
if ((outbuf_remain < runcount) || (thisf_len - readS.pos() < runcount)) {
return FAILURE;
}
for (c = 0; c < runcount; c++) {
data_pixel = readS.readByte();
if (data_pixel != 0) {
*outbuf_p = data_pixel;
}
outbuf_p++;
}
outbuf_remain -= runcount;
continue;
break;
default:
break;
}
}
return SUCCESS;
}
int Anim::getFrameOffset(const byte *resdata, size_t resdata_len, uint16 find_frame, size_t *frame_offset_p) {
ANIMATION_HEADER ah;
uint16 current_frame;
byte mark_byte;
uint16 control;
uint16 runcount;
uint16 magic;
int i;
MemoryReadStreamEndian readS(resdata, resdata_len, IS_BIG_ENDIAN);
readAnimHeader(readS, ah);
if (find_frame > ah.maxframe) {
return FAILURE;
}
readS._bigEndian = !IS_BIG_ENDIAN; // RLE has inversion BE<>LE
for (current_frame = 0; current_frame < find_frame; current_frame++) {
magic = readS.readByte();
if (magic != SAGA_FRAME_START) {
// Frame sync failure. Magic Number not found
return FAILURE;
}
// skip header
for (i = 0; i < SAGA_FRAME_HEADER_LEN; i++)
readS.readByte();
// For some strange reason, the animation header is in little
// endian format, but the actual RLE encoded frame data,
// including the frame header, is in big endian format. */
do {
mark_byte = readS.readByte();
// debug(7, "_pos=%x mark_byte=%x", readS.pos(), mark_byte);
switch (mark_byte) {
case SAGA_FRAME_END: // End of frame marker
continue;
break;
case SAGA_FRAME_REPOSITION: // Reposition command
readS.readSint16BE();
continue;
break;
case SAGA_FRAME_ROW_END: // End of row marker
readS.readSint16BE();
if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA)
readS.readSint16BE();
else
readS.readByte();
continue;
break;
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long compressed run marker
readS.readSint16BE();
readS.readByte();
continue;
break;
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // (16) 0001 0000
// Long Uncompressed Run
runcount = readS.readSint16BE();
for (i = 0; i < runcount; i++)
readS.readByte();
continue;
break;
default:
break;
}
// Mask all but two high order (control) bits
control = mark_byte & 0xC0;
switch (control) {
case SAGA_FRAME_EMPTY_RUN:
// Run of empty pixels
continue;
break;
case SAGA_FRAME_COMPRESSED_RUN:
// Run of compressed data
readS.readByte(); // Skip data byte
continue;
break;
case SAGA_FRAME_UNCOMPRESSED_RUN:
// Uncompressed run
runcount = (mark_byte & 0x3f) + 1;
for (i = 0; i < runcount; i++)
readS.readByte();
continue;
break;
default:
// Encountered unknown RLE marker, abort
return FAILURE;
break;
}
} while (mark_byte != SAGA_FRAME_END);
}
*frame_offset_p = readS.pos();
return SUCCESS;
}
void Anim::animInfo() {
uint16 anim_ct;
uint16 i;
uint16 idx;
anim_ct = _anim_count;
_vm->_console->DebugPrintf("There are %d animations loaded:\n", anim_ct);
for (idx = 0, i = 0; i < anim_ct; idx++, i++) {
while (_anim_tbl[idx] == NULL) {
idx++;
}
_vm->_console->DebugPrintf("%02d: Frames: %u Flags: %u\n", i, _anim_tbl[idx]->maxframe, _anim_tbl[idx]->flags);
}
}
} // End of namespace Saga