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https://github.com/libretro/scummvm.git
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0523480a70
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647
137 lines
4.3 KiB
Plaintext
137 lines
4.3 KiB
Plaintext
$Id$
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Cross-reference for functions and variables for the original source code and
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the ScummVM implementation.
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Sceneres.h
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==========
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LOADREQ_FIGURE
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LOADREQ_OBJECT
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LOADREQ_BACKGROUND SAGA_BG_IMAGE
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LOADREQ_ZBUF SAGA_BG_MASK
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LOADREQ_SCENE_SCRIPT
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LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST
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LOADREQ_HITZONES SAGA_OBJECT_MAP
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LOADREQ_STEPZONES SAGA_ACTION_MAP
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LOADREQ_TILE_IMAGES SAGA_ISO_TILESET
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LOADREQ_TILE_MAP SAGA_ISO_METAMAP
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LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
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LOADREQ_TILE_METATILES
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LOADREQ_ENTRY SAGA_ENTRY
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LOADREQ_FRAMELIST
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LOADREQ_ANIM_0 SAGA_ANIM_1
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LOADREQ_ANIM_1 SAGA_ANIM_2
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LOADREQ_ANIM_2 SAGA_ANIM_3
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LOADREQ_ANIM_3 SAGA_ANIM_4
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LOADREQ_ANIM_4 SAGA_ANIM_5
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LOADREQ_ANIM_5 SAGA_ANIM_6
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LOADREQ_ANIM_6 SAGA_ANIM_7
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LOADREQ_ANIM_7
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LOADREQ_TILE_MULTI
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LOADREQ_CYCLES SAGA_PAL_ANIM
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LOADREQ_FACES SAGA_FACES
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LOADREQ_PALETTE
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hitZone _objectMap
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stepZone _actionMap
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HZONEF_EXIT OBJECT_EXIT (in Verb.c), ACTION_EXIT (in Actor.c)
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HZONEF_ENABLED OBJECT_ENABLED (in Verb.c), ACTION_ENABLED (in Actor.c)
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HZONEF_NOWALK OBJECT_NOWALK
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HZONEF_PROJECT OBJECT_PROJECT
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HZONEF_AUTOWALK ACTION_AUTOWALK
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HZONEF_TERMINUS ACTION_TERMINUS
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FrameRange.startFrame ACTORACTIONITEM.frame_index
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FrameRange.frameCount ACTORACTIONITEM.frame_count
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FrameSequence.right ACTORACTION.dir[0]
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FrameSequence.left ACTORACTION.dir[1]
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FrameSequence.back ACTORACTION.dir[2]
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FrameSequence.forward ACTORACTION.dir[3]
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Scene.c
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=======
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ResToImage() _vm->decodeBGImage()
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resInfo->sceneFlags _desc.flags
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resInfo->loadList _desc.resListRN
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resInfo->horizon _desc.endSlope
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resInfo->nearFigureLimit _desc.beginSlope
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resInfo->scriptModule _desc.scriptModuleNumber
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resInfo->entryScript _desc.sceneScriptEntrypointNumber
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resInfo->preScript _desc.startScriptEntrypointNumber
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resInfo->backgroundMusic _desc.musicRN
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thisScene->ID currentSceneNumber()
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Interp.c
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========
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dispatchThreads() executeThreads()
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runThread() SThreadCompleteThread()
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moduleList _scriptLUT
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ModuleEntry->codeID _scriptLUT->script_rn
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ModuleEntry->strID _scriptLUT->diag_list_rn
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ModuleEntry->vtableID _scriptLUT->voice_lut_rn
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threadBase.theAction threadVars[kVarAction]
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threadBase.theObject threadVars[kVarObject]
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threadBase.withObject threadVars[kVarWithObject]
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threadBase.theActor threadVars[kVarActor]
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Actor.h
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=======
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GOF_PROTAGONIST kProtagonist
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GOF_FOLLOWER kFollower
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GOF_CYCLE kCycle
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GOF_FASTER kFaster
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GOF_FASTEST kFastest
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GOF_EXTENDED kExtended
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Actor.c
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=======
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abortAllSpeeches() abortAllSpeeches()
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Main.c
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======
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sceneIndexTable _scene->getSceneLUT()
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Main.h
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======
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BRIGHT_WHITE kITEColorBrightWhite
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WHITE_02 kITEColorWhite
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GREY_0A kITEColorGrey
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DK_GREY_0B kITEColorDarkGrey
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PITCH_BLACK kITEColorBlack
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RED_65 kITEColorRed
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BLUE_93 kITEColorBlue
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GREEB_BA kITEColorGreen
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Note that ScummVM's kITEColorLightGrey does not have any corresponding
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constant in the original SAGA engine. We use it for the ITE mouse cursor. See
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PtrData[] in Main.c and setCursor() in gfx.cpp
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Tile.h
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======
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isoTile.height ISOTILE_ENTRY.tile_h
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isoTile.attributes ISOTILE_ENTRY.mask_rule
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isoTile.offset ISOTILE_ENTRY.tile_offset
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isoTile.terrain_mask ISOTILE_ENTRY.terrain_mask
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isoTile.fgd_bgd_attr ISOTILE_ENTRY.mask
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tilePlatform.metaTile ISO_METATILE_ENTRY.mtile_n
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tilePlatform.height ISO_METATILE_ENTRY.height
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tilePlatform.highestPixel ISO_METATILE_ENTRY.highest_pixel
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tilePlatform.vBits ISO_METATILE_ENTRY.v_bits
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tilePlatform.uBits ISO_METATILE_ENTRY.u_bits
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Resource.h
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==========
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PicHeader.width IMAGE_HEADER.width
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PicHeader.height IMAGE_HEADER.height
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Process.c
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=========
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mainPanelMode Interface::_inMainMode
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