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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_MENU_H
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#define HDB_MENU_H
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namespace HDB {
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#define STARS_MONKEYSTONE_7 0xfe257d // magic value in the config file for the unlocking of the Monkeystone secret #7
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#define STARS_MONKEYSTONE_7_FAKE 0x11887e // fake value that means it hasn't been unlocked
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#define STARS_MONKEYSTONE_14 0x3341fe // <same> for the Monkeystone #14
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#define STARS_MONKEYSTONE_14_FAKE 0x1cefd0 // fake value that means it hasn't been unlocked
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#define STARS_MONKEYSTONE_21 0x77ace3 // <same> for the Monkeystone #21
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#define STARS_MONKEYSTONE_21_FAKE 0x3548fe // fake value that means it hasn't been unlocked
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class Menu {
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public:
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bool init();
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void startTitle();
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void fillSavegameSlots();
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int _starWarp;
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};
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} // End of Namespace
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#endif // !HDB_SOUND_H
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