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https://github.com/libretro/scummvm.git
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505 lines
13 KiB
C++
505 lines
13 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "engines/grim/resource.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/costume.h"
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#include "engines/grim/keyframe.h"
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#include "engines/grim/material.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lipsync.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/lab.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/font.h"
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#include "engines/grim/model.h"
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#include "engines/grim/modelemi.h"
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#include "engines/grim/skeleton.h"
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#include "engines/grim/inputdialog.h"
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#include "engines/grim/debug.h"
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namespace Grim {
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ResourceLoader *g_resourceloader = NULL;
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ResourceLoader::ResourceLoader() {
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int lab_counter = 0;
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_cacheDirty = false;
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_cacheMemorySize = 0;
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Lab *l;
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Common::ArchiveMemberList files;
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SearchMan.listMatchingMembers(files, "*.lab");
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SearchMan.listMatchingMembers(files, "*.m4b");
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if (files.empty())
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error("Cannot find game data - check configuration file");
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for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
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const Common::String filename = (*x)->getName();
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l = new Lab();
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if (l->open(filename)) {
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if (filename.equalsIgnoreCase("datausr.lab")) {
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Grim::InputDialog d("User-patch detected, the Residual-team\n provides no support for using such patches.\n Click OK to load, or Cancel\n to skip the patch.", "OK", false);
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int res = d.runModal();
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if (res) {
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warning("Loading %s",filename.c_str());
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_labs.push_front(l);
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}
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}
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else if (filename.equalsIgnoreCase("data005.lab"))
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_labs.push_front(l);
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else
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_labs.push_back(l);
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lab_counter++;
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} else {
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delete l;
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}
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}
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files.clear();
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if (g_grim->getGameFlags() & ADGF_DEMO) {
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SearchMan.listMatchingMembers(files, "*.mus");
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for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
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const Common::String filename = (*x)->getName();
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l = new Lab();
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if (l->open(filename)) {
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_labs.push_back(l);
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lab_counter++;
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} else {
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delete l;
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}
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}
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}
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}
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template<typename T>
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void clearList(Common::List<T> &list) {
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while (!list.empty()) {
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T p = list.front();
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list.erase(list.begin());
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delete p;
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}
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}
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ResourceLoader::~ResourceLoader() {
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for (Common::Array<ResourceCache>::iterator i = _cache.begin(); i != _cache.end(); ++i) {
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ResourceCache &r = *i;
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delete[] r.fname;
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delete r.resPtr;
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}
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clearList(_labs);
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clearList(_models);
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clearList(_colormaps);
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clearList(_keyframeAnims);
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clearList(_lipsyncs);
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}
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const Lab *ResourceLoader::getLab(const Common::String &filename) const {
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for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); ++i)
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if ((*i)->getFileExists(filename))
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return *i;
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return NULL;
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}
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static int sortCallback(const void *entry1, const void *entry2) {
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return scumm_stricmp(((ResourceLoader::ResourceCache *)entry1)->fname, ((ResourceLoader::ResourceCache *)entry2)->fname);
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}
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Block *ResourceLoader::getFileFromCache(const Common::String &filename) {
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ResourceLoader::ResourceCache *entry = getEntryFromCache(filename);
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if (entry)
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return entry->resPtr;
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else
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return NULL;
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}
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ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const Common::String &filename) {
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if (_cache.empty())
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return NULL;
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if (_cacheDirty) {
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qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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_cacheDirty = false;
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}
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ResourceCache key;
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key.fname = const_cast<char *>(filename.c_str());
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return (ResourceLoader::ResourceCache *)bsearch(&key, _cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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}
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bool ResourceLoader::getFileExists(const Common::String &filename) const {
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return getLab(filename) != NULL;
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}
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Block *ResourceLoader::getFileBlock(const Common::String &filename) const {
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const Lab *l = getLab(filename);
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if (!l)
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return NULL;
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else
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return l->getFileBlock(filename);
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}
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Block *ResourceLoader::getBlock(const Common::String &filename) {
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Common::String fname = filename;
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fname.toLowercase();
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (b) {
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putIntoCache(fname, b);
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}
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}
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return b;
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}
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LuaFile *ResourceLoader::openNewStreamLuaFile(const char *filename) const {
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const Lab *l = getLab(filename);
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if (!l)
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return NULL;
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else
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return l->openNewStreamLua(filename);
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}
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Common::SeekableReadStream *ResourceLoader::openNewStreamFile(const char *filename) const {
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const Lab *l = getLab(filename);
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if (!l)
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return SearchMan.createReadStreamForMember(filename);
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else
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return l->openNewStreamFile(filename);
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}
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Common::SeekableReadStream *ResourceLoader::openNewSubStreamFile(const char *filename) const {
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const Lab *l = getLab(filename);
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if (!l)
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return NULL;
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else
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return l->openNewSubStreamFile(filename);
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}
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int ResourceLoader::getFileLength(const char *filename) const {
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const Lab *l = getLab(filename);
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if (l)
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return l->getFileLength(filename);
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else
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return 0;
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}
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void ResourceLoader::putIntoCache(const Common::String &fname, Block *res) {
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ResourceCache entry;
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entry.resPtr = res;
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entry.fname = new char[fname.size() + 1];
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strcpy(entry.fname, fname.c_str());
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_cacheMemorySize += res->getLen();
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_cache.push_back(entry);
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_cacheDirty = true;
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}
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Bitmap *ResourceLoader::loadBitmap(const Common::String &filename) {
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Common::String fname = filename;
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fname.toLowercase();
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (!b) { // Grim sometimes asks for non-existant bitmaps (eg, ha_overhead)
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warning("Could not find bitmap %s", filename.c_str());
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return NULL;
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}
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putIntoCache(fname, b);
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}
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Bitmap *result = new Bitmap(filename, b->getData(), b->getLen());
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return result;
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}
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CMap *ResourceLoader::loadColormap(const Common::String &filename) {
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Block *b = getFileFromCache(filename);
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if (!b) {
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b = getFileBlock(filename);
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if (!b) {
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error("Could not find colormap %s", filename.c_str());
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}
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putIntoCache(filename, b);
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}
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CMap *result = new CMap(filename, b->getData(), b->getLen());
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_colormaps.push_back(result);
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return result;
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}
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static Common::String fixFilename(const Common::String filename, bool append = true) {
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Common::String fname(filename);
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if (g_grim->getGameType() == GType_MONKEY4) {
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int len = fname.size();
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for (int i = 0; i < len; i++) {
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if (fname[i] == '\\') {
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fname.setChar('/', i);
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}
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}
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// Append b to end of filename for EMI
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if (append)
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fname += "b";
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}
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return fname;
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}
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Costume *ResourceLoader::loadCostume(const Common::String &filename, Costume *prevCost) {
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Common::String fname = fixFilename(filename);
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fname.toLowercase();
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (!b)
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error("Could not find costume \"%s\"", filename.c_str());
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putIntoCache(fname, b);
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}
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Costume *result = new Costume(filename, b->getData(), b->getLen(), prevCost);
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return result;
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}
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Font *ResourceLoader::loadFont(const Common::String &filename) {
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Block *b = getFileFromCache(filename);
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if (!b) {
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b = getFileBlock(filename);
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if (!b)
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error("Could not find font file %s", filename.c_str());
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putIntoCache(filename, b);
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}
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Font *result = new Font(filename, b->getData(), b->getLen());
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return result;
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}
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KeyframeAnim *ResourceLoader::loadKeyframe(const Common::String &filename) {
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Block *b = getFileFromCache(filename);
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if (!b) {
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b = getFileBlock(filename);
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if (!b)
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error("Could not find keyframe file %s", filename.c_str());
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putIntoCache(filename, b);
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}
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KeyframeAnim *result = new KeyframeAnim(filename, b->getData(), b->getLen());
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_keyframeAnims.push_back(result);
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return result;
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}
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LipSync *ResourceLoader::loadLipSync(const Common::String &filename) {
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LipSync *result;
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Block *b = getFileFromCache(filename);
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bool cached = true;
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if (!b) {
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b = getFileBlock(filename);
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if (!b)
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return NULL;
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cached = false;
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}
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result = new LipSync(filename, b->getData(), b->getLen());
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// Some lipsync files have no data
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if (result->isValid()) {
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if (!cached)
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putIntoCache(filename, b);
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_lipsyncs.push_back(result);
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} else {
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delete result;
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delete b;
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result = NULL;
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}
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return result;
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}
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Material *ResourceLoader::loadMaterial(const Common::String &filename, CMap *c) {
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Common::String fname = fixFilename(filename, false);
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fname.toLowercase();
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (!b)
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error("Could not find material %s", filename.c_str());
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putIntoCache(filename, b);
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}
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Material *result = new Material(fname, b->getData(), b->getLen(), c);
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return result;
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}
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Model *ResourceLoader::loadModel(const Common::String &filename, CMap *c, Model *parent) {
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Common::String fname = fixFilename(filename);
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (!b)
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error("Could not find model %s", filename.c_str());
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putIntoCache(fname, b);
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}
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Model *result = new Model(filename, b->getData(), b->getLen(), c, parent);
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_models.push_back(result);
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return result;
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}
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EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMIModel *parent) {
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Common::String fname = fixFilename(filename);
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (!b) {
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warning("Could not find model %s", filename.c_str());
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return NULL;
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}
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putIntoCache(fname, b);
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}
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EMIModel *result = new EMIModel(filename, b->getData(), b->getLen(), parent);
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_emiModels.push_back(result);
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return result;
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}
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Skeleton *ResourceLoader::loadSkeleton(const Common::String &filename) {
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Common::String fname = fixFilename(filename);
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Block *b = getFileFromCache(fname);
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if (!b) {
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b = getFileBlock(fname);
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if (!b) {
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warning("Could not find skeleton %s", filename.c_str());
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return NULL;
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}
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putIntoCache(fname, b);
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}
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Skeleton *result = new Skeleton(filename, b->getData(), b->getLen());
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return result;
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}
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void ResourceLoader::uncache(const char *filename) {
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Common::String fname = filename;
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fname.toLowercase();
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if (_cacheDirty) {
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qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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_cacheDirty = false;
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}
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for (unsigned int i = 0; i < _cache.size(); i++) {
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if (fname.compareTo(_cache[i].fname) == 0) {
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delete[] _cache[i].fname;
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_cacheMemorySize -= _cache[i].resPtr->getLen();
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delete _cache[i].resPtr;
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_cache.remove_at(i);
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_cacheDirty = true;
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}
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}
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}
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void ResourceLoader::uncacheModel(Model *m) {
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_models.remove(m);
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}
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void ResourceLoader::uncacheColormap(CMap *c) {
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_colormaps.remove(c);
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}
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void ResourceLoader::uncacheKeyframe(KeyframeAnim *k) {
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_keyframeAnims.remove(k);
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}
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void ResourceLoader::uncacheLipSync(LipSync *s) {
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_lipsyncs.remove(s);
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}
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ModelPtr ResourceLoader::getModel(const Common::String &fname, CMap *c) {
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Common::String filename = fname;
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filename.toLowercase();
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for (Common::List<Model *>::const_iterator i = _models.begin(); i != _models.end(); ++i) {
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Model *m = *i;
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if (filename == m->_fname && *m->_cmap == *c) {
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return m;
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}
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}
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return loadModel(fname, c);
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}
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CMapPtr ResourceLoader::getColormap(const Common::String &fname) {
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Common::String filename = fname;
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filename.toLowercase();
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for (Common::List<CMap *>::const_iterator i = _colormaps.begin(); i != _colormaps.end(); ++i) {
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CMap *c = *i;
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if (filename.equals(c->_fname)) {
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return c;
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}
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}
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return loadColormap(fname);
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}
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KeyframeAnimPtr ResourceLoader::getKeyframe(const Common::String &fname) {
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Common::String filename = fname;
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filename.toLowercase();
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for (Common::List<KeyframeAnim *>::const_iterator i = _keyframeAnims.begin(); i != _keyframeAnims.end(); ++i) {
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KeyframeAnim *k = *i;
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if (filename == k->getFilename()) {
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return k;
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}
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}
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return loadKeyframe(fname);
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}
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LipSyncPtr ResourceLoader::getLipSync(const Common::String &fname) {
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Common::String filename = fname;
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filename.toLowercase();
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for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
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LipSync *l = *i;
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if (filename == l->getFilename()) {
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return l;
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}
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}
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return loadLipSync(fname);
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}
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} // end of namespace Grim
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