scummvm/engines/grim/resource.cpp
2011-12-30 15:10:32 +01:00

505 lines
13 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "engines/grim/resource.h"
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/keyframe.h"
#include "engines/grim/material.h"
#include "engines/grim/grim.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/savegame.h"
#include "engines/grim/lab.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/font.h"
#include "engines/grim/model.h"
#include "engines/grim/modelemi.h"
#include "engines/grim/skeleton.h"
#include "engines/grim/inputdialog.h"
#include "engines/grim/debug.h"
namespace Grim {
ResourceLoader *g_resourceloader = NULL;
ResourceLoader::ResourceLoader() {
int lab_counter = 0;
_cacheDirty = false;
_cacheMemorySize = 0;
Lab *l;
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.lab");
SearchMan.listMatchingMembers(files, "*.m4b");
if (files.empty())
error("Cannot find game data - check configuration file");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String filename = (*x)->getName();
l = new Lab();
if (l->open(filename)) {
if (filename.equalsIgnoreCase("datausr.lab")) {
Grim::InputDialog d("User-patch detected, the Residual-team\n provides no support for using such patches.\n Click OK to load, or Cancel\n to skip the patch.", "OK", false);
int res = d.runModal();
if (res) {
warning("Loading %s",filename.c_str());
_labs.push_front(l);
}
}
else if (filename.equalsIgnoreCase("data005.lab"))
_labs.push_front(l);
else
_labs.push_back(l);
lab_counter++;
} else {
delete l;
}
}
files.clear();
if (g_grim->getGameFlags() & ADGF_DEMO) {
SearchMan.listMatchingMembers(files, "*.mus");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String filename = (*x)->getName();
l = new Lab();
if (l->open(filename)) {
_labs.push_back(l);
lab_counter++;
} else {
delete l;
}
}
}
}
template<typename T>
void clearList(Common::List<T> &list) {
while (!list.empty()) {
T p = list.front();
list.erase(list.begin());
delete p;
}
}
ResourceLoader::~ResourceLoader() {
for (Common::Array<ResourceCache>::iterator i = _cache.begin(); i != _cache.end(); ++i) {
ResourceCache &r = *i;
delete[] r.fname;
delete r.resPtr;
}
clearList(_labs);
clearList(_models);
clearList(_colormaps);
clearList(_keyframeAnims);
clearList(_lipsyncs);
}
const Lab *ResourceLoader::getLab(const Common::String &filename) const {
for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); ++i)
if ((*i)->getFileExists(filename))
return *i;
return NULL;
}
static int sortCallback(const void *entry1, const void *entry2) {
return scumm_stricmp(((ResourceLoader::ResourceCache *)entry1)->fname, ((ResourceLoader::ResourceCache *)entry2)->fname);
}
Block *ResourceLoader::getFileFromCache(const Common::String &filename) {
ResourceLoader::ResourceCache *entry = getEntryFromCache(filename);
if (entry)
return entry->resPtr;
else
return NULL;
}
ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const Common::String &filename) {
if (_cache.empty())
return NULL;
if (_cacheDirty) {
qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
_cacheDirty = false;
}
ResourceCache key;
key.fname = const_cast<char *>(filename.c_str());
return (ResourceLoader::ResourceCache *)bsearch(&key, _cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
}
bool ResourceLoader::getFileExists(const Common::String &filename) const {
return getLab(filename) != NULL;
}
Block *ResourceLoader::getFileBlock(const Common::String &filename) const {
const Lab *l = getLab(filename);
if (!l)
return NULL;
else
return l->getFileBlock(filename);
}
Block *ResourceLoader::getBlock(const Common::String &filename) {
Common::String fname = filename;
fname.toLowercase();
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (b) {
putIntoCache(fname, b);
}
}
return b;
}
LuaFile *ResourceLoader::openNewStreamLuaFile(const char *filename) const {
const Lab *l = getLab(filename);
if (!l)
return NULL;
else
return l->openNewStreamLua(filename);
}
Common::SeekableReadStream *ResourceLoader::openNewStreamFile(const char *filename) const {
const Lab *l = getLab(filename);
if (!l)
return SearchMan.createReadStreamForMember(filename);
else
return l->openNewStreamFile(filename);
}
Common::SeekableReadStream *ResourceLoader::openNewSubStreamFile(const char *filename) const {
const Lab *l = getLab(filename);
if (!l)
return NULL;
else
return l->openNewSubStreamFile(filename);
}
int ResourceLoader::getFileLength(const char *filename) const {
const Lab *l = getLab(filename);
if (l)
return l->getFileLength(filename);
else
return 0;
}
void ResourceLoader::putIntoCache(const Common::String &fname, Block *res) {
ResourceCache entry;
entry.resPtr = res;
entry.fname = new char[fname.size() + 1];
strcpy(entry.fname, fname.c_str());
_cacheMemorySize += res->getLen();
_cache.push_back(entry);
_cacheDirty = true;
}
Bitmap *ResourceLoader::loadBitmap(const Common::String &filename) {
Common::String fname = filename;
fname.toLowercase();
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (!b) { // Grim sometimes asks for non-existant bitmaps (eg, ha_overhead)
warning("Could not find bitmap %s", filename.c_str());
return NULL;
}
putIntoCache(fname, b);
}
Bitmap *result = new Bitmap(filename, b->getData(), b->getLen());
return result;
}
CMap *ResourceLoader::loadColormap(const Common::String &filename) {
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b) {
error("Could not find colormap %s", filename.c_str());
}
putIntoCache(filename, b);
}
CMap *result = new CMap(filename, b->getData(), b->getLen());
_colormaps.push_back(result);
return result;
}
static Common::String fixFilename(const Common::String filename, bool append = true) {
Common::String fname(filename);
if (g_grim->getGameType() == GType_MONKEY4) {
int len = fname.size();
for (int i = 0; i < len; i++) {
if (fname[i] == '\\') {
fname.setChar('/', i);
}
}
// Append b to end of filename for EMI
if (append)
fname += "b";
}
return fname;
}
Costume *ResourceLoader::loadCostume(const Common::String &filename, Costume *prevCost) {
Common::String fname = fixFilename(filename);
fname.toLowercase();
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (!b)
error("Could not find costume \"%s\"", filename.c_str());
putIntoCache(fname, b);
}
Costume *result = new Costume(filename, b->getData(), b->getLen(), prevCost);
return result;
}
Font *ResourceLoader::loadFont(const Common::String &filename) {
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b)
error("Could not find font file %s", filename.c_str());
putIntoCache(filename, b);
}
Font *result = new Font(filename, b->getData(), b->getLen());
return result;
}
KeyframeAnim *ResourceLoader::loadKeyframe(const Common::String &filename) {
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b)
error("Could not find keyframe file %s", filename.c_str());
putIntoCache(filename, b);
}
KeyframeAnim *result = new KeyframeAnim(filename, b->getData(), b->getLen());
_keyframeAnims.push_back(result);
return result;
}
LipSync *ResourceLoader::loadLipSync(const Common::String &filename) {
LipSync *result;
Block *b = getFileFromCache(filename);
bool cached = true;
if (!b) {
b = getFileBlock(filename);
if (!b)
return NULL;
cached = false;
}
result = new LipSync(filename, b->getData(), b->getLen());
// Some lipsync files have no data
if (result->isValid()) {
if (!cached)
putIntoCache(filename, b);
_lipsyncs.push_back(result);
} else {
delete result;
delete b;
result = NULL;
}
return result;
}
Material *ResourceLoader::loadMaterial(const Common::String &filename, CMap *c) {
Common::String fname = fixFilename(filename, false);
fname.toLowercase();
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (!b)
error("Could not find material %s", filename.c_str());
putIntoCache(filename, b);
}
Material *result = new Material(fname, b->getData(), b->getLen(), c);
return result;
}
Model *ResourceLoader::loadModel(const Common::String &filename, CMap *c, Model *parent) {
Common::String fname = fixFilename(filename);
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (!b)
error("Could not find model %s", filename.c_str());
putIntoCache(fname, b);
}
Model *result = new Model(filename, b->getData(), b->getLen(), c, parent);
_models.push_back(result);
return result;
}
EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMIModel *parent) {
Common::String fname = fixFilename(filename);
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (!b) {
warning("Could not find model %s", filename.c_str());
return NULL;
}
putIntoCache(fname, b);
}
EMIModel *result = new EMIModel(filename, b->getData(), b->getLen(), parent);
_emiModels.push_back(result);
return result;
}
Skeleton *ResourceLoader::loadSkeleton(const Common::String &filename) {
Common::String fname = fixFilename(filename);
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname);
if (!b) {
warning("Could not find skeleton %s", filename.c_str());
return NULL;
}
putIntoCache(fname, b);
}
Skeleton *result = new Skeleton(filename, b->getData(), b->getLen());
return result;
}
void ResourceLoader::uncache(const char *filename) {
Common::String fname = filename;
fname.toLowercase();
if (_cacheDirty) {
qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
_cacheDirty = false;
}
for (unsigned int i = 0; i < _cache.size(); i++) {
if (fname.compareTo(_cache[i].fname) == 0) {
delete[] _cache[i].fname;
_cacheMemorySize -= _cache[i].resPtr->getLen();
delete _cache[i].resPtr;
_cache.remove_at(i);
_cacheDirty = true;
}
}
}
void ResourceLoader::uncacheModel(Model *m) {
_models.remove(m);
}
void ResourceLoader::uncacheColormap(CMap *c) {
_colormaps.remove(c);
}
void ResourceLoader::uncacheKeyframe(KeyframeAnim *k) {
_keyframeAnims.remove(k);
}
void ResourceLoader::uncacheLipSync(LipSync *s) {
_lipsyncs.remove(s);
}
ModelPtr ResourceLoader::getModel(const Common::String &fname, CMap *c) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<Model *>::const_iterator i = _models.begin(); i != _models.end(); ++i) {
Model *m = *i;
if (filename == m->_fname && *m->_cmap == *c) {
return m;
}
}
return loadModel(fname, c);
}
CMapPtr ResourceLoader::getColormap(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<CMap *>::const_iterator i = _colormaps.begin(); i != _colormaps.end(); ++i) {
CMap *c = *i;
if (filename.equals(c->_fname)) {
return c;
}
}
return loadColormap(fname);
}
KeyframeAnimPtr ResourceLoader::getKeyframe(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<KeyframeAnim *>::const_iterator i = _keyframeAnims.begin(); i != _keyframeAnims.end(); ++i) {
KeyframeAnim *k = *i;
if (filename == k->getFilename()) {
return k;
}
}
return loadKeyframe(fname);
}
LipSyncPtr ResourceLoader::getLipSync(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
LipSync *l = *i;
if (filename == l->getFilename()) {
return l;
}
}
return loadLipSync(fname);
}
} // end of namespace Grim