scummvm/engines/grim/savegame.h
Giulio Camuffo a900a5ab10 MATH: Further work on the Matrix class.
The vectors are now matrices.
2011-09-14 23:06:14 +02:00

89 lines
2.3 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_SAVEGAME_H
#define GRIM_SAVEGAME_H
#include "common/savefile.h"
#include "math/mathfwd.h"
namespace Grim {
class Color;
class SaveGame {
public:
static SaveGame *openForLoading(const Common::String &filename);
static SaveGame *openForSaving(const Common::String &filename);
~SaveGame();
static int SAVEGAME_VERSION;
int saveVersion() const;
uint32 beginSection(uint32 sectionTag);
void endSection();
uint32 getBufferPos();
void read(void *data, int size);
void write(const void *data, int size);
uint32 readLEUint32();
uint16 readLEUint16();
int32 readLESint32();
bool readLEBool();
byte readByte();
void writeLEUint32(uint32 data);
void writeLEUint16(uint16 data);
void writeLESint32(int32 data);
void writeLEBool(bool data);
void writeByte(byte data);
void writeString(const Common::String &string);
void writeVector3d(const Math::Vector3d &vec);
void writeColor(const Grim::Color &color);
void writeFloat(float data);
Math::Vector3d readVector3d();
Grim::Color readColor();
float readFloat();
Common::String readString();
void checkAlloc(int size);
protected:
SaveGame();
int _version;
bool _saving;
Common::InSaveFile *_inSaveFile;
Common::OutSaveFile *_outSaveFile;
uint32 _currentSection;
uint32 _sectionSize;
uint32 _sectionAlloc;
uint32 _sectionPtr;
byte *_sectionBuffer;
static const int _allocAmmount = 1048576;
};
} // end of namespace Grim
#endif