scummvm/engines/icb/bink_stub.cpp
2020-10-06 09:51:20 +02:00

89 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/bink_stub.h"
#include "common/textconsole.h"
namespace ICB {
HBINK BinkOpen(const char * /*name*/, uint32 /*flags*/) {
warning("STUB: BinkOpen");
return new BINK();
}
void BinkClose(HBINK handle) {
warning("STUB: BinkClose");
if (handle) {
delete handle;
}
}
const char *BinkGetError() {
warning("STUB: BinkGetError");
return "BinkGetError() stub";
}
int32 BinkWait(HBINK /*handle*/) {
// STUB_FUNC();
return 0;
}
void BinkService(HBINK /*handle*/) {
// STUB_FUNC();
}
int32 BinkDoFrame(HBINK /*handle*/) {
// STUB_FUNC();
return 0;
}
void BinkNextFrame(HBINK /*handle*/) {
// STUB_FUNC();
}
int32 BinkCopyToBuffer(HBINK /*handle*/, void *dst, int32 dstPitch, uint32 dstHeight, uint32 /*dstX*/, uint32 /*dstY*/, uint32 /*flags*/) {
// STUB_FUNC();
memset(dst, 0, dstPitch * dstHeight);
return 0;
}
void BinkGoto(HBINK /*handle*/, uint32 /*frame*/, int32 /*flags*/) {
// STUB_FUNC();
}
void BinkSoundUseDirectSound(uint32 /*flags*/) {
warning("STUB: BinkSoundUseDirectSound");
}
void BinkSetVolume(HBINK /*handle*/, int /*volume*/) {
warning("STUB: BinkSetVolume");
}
} // End of namespace ICB