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https://github.com/libretro/scummvm.git
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89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/icb/bink_stub.h"
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#include "common/textconsole.h"
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namespace ICB {
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HBINK BinkOpen(const char * /*name*/, uint32 /*flags*/) {
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warning("STUB: BinkOpen");
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return new BINK();
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}
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void BinkClose(HBINK handle) {
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warning("STUB: BinkClose");
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if (handle) {
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delete handle;
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}
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}
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const char *BinkGetError() {
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warning("STUB: BinkGetError");
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return "BinkGetError() stub";
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}
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int32 BinkWait(HBINK /*handle*/) {
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// STUB_FUNC();
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return 0;
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}
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void BinkService(HBINK /*handle*/) {
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// STUB_FUNC();
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}
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int32 BinkDoFrame(HBINK /*handle*/) {
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// STUB_FUNC();
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return 0;
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}
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void BinkNextFrame(HBINK /*handle*/) {
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// STUB_FUNC();
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}
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int32 BinkCopyToBuffer(HBINK /*handle*/, void *dst, int32 dstPitch, uint32 dstHeight, uint32 /*dstX*/, uint32 /*dstY*/, uint32 /*flags*/) {
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// STUB_FUNC();
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memset(dst, 0, dstPitch * dstHeight);
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return 0;
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}
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void BinkGoto(HBINK /*handle*/, uint32 /*frame*/, int32 /*flags*/) {
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// STUB_FUNC();
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}
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void BinkSoundUseDirectSound(uint32 /*flags*/) {
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warning("STUB: BinkSoundUseDirectSound");
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}
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void BinkSetVolume(HBINK /*handle*/, int /*volume*/) {
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warning("STUB: BinkSetVolume");
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}
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} // End of namespace ICB
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