scummvm/engines/icb/global_vars.cpp
2020-10-06 09:51:20 +02:00

169 lines
4.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/p4.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_globalvariables.h"
#include "engines/icb/common/px_scriptengine.h"
#include "engines/icb/session.h"
#include "engines/icb/mission.h"
#include "engines/icb/object_structs.h"
#include "engines/icb/global_objects.h"
#include "engines/icb/debug.h"
#include "engines/icb/res_man.h"
#include "engines/icb/movie_pc.h"
#include "engines/icb/cluster_manager_pc.h"
#include "engines/icb/sound_logic.h"
#include "engines/icb/options_manager_pc.h"
#include "engines/icb/floors.h"
#include "engines/icb/remora.h"
namespace ICB {
#define ISGRAPH(c) ((((c) >= '0') && ((c) <= '9')) || (((c) >= 'a') && ((c) <= 'z')) || (((c) >= 'A') && ((c) <= 'Z')) || ((c) == '_'))
#define ISNUMBER(c) (((c) >= '0') && ((c) <= '9'))
void Init_globals() {
int32 len, index;
uint8 *mem;
char buf[ENGINE_STRING_LEN];
char cluster[ENGINE_STRING_LEN];
char input[256];
char value[256];
uint32 i;
uint32 nVars = 0;
sprintf(buf, GLOBAL_VAR_PATH);
sprintf(cluster, GLOBAL_CLUSTER_PATH);
uint32 fn_hash = HashString(buf);
uint32 cluster_hash = HashString(cluster);
if (rs_bg->Test_file(buf, fn_hash, cluster, cluster_hash)) {
Tdebug("globals.txt", "found globals file - %s", (const char *)buf);
mem = rs_bg->Res_open(buf, fn_hash, cluster, cluster_hash);
Tdebug("globals.txt", "loaded");
len = rs_bg->Fetch_size(buf, fn_hash, cluster, cluster_hash);
index = 0;
do {
// get name
i = 0;
while (ISGRAPH(mem[index]))
input[i++] = mem[index++];
input[i] = 0; // NULL terminate
if (index >= len) {
Fatal_error("Index >= len %d %d whilst getting global var name %s", index, len, input);
}
// ship white
while (!ISGRAPH(mem[index]))
index++;
if (index >= len) {
Fatal_error("Index >= len %d %d whilst skipping to global var value %s", index, len, input);
}
// get value
i = 0;
while ((index < len) && (ISNUMBER(mem[index]))) // 0-9
value[i++] = mem[index++]; // toupper(buf[index++]);
value[i] = 0; // NULL terminate
// ship white
while ((index < len) && (!ISGRAPH(mem[index])))
index++;
i = atoi(value);
Tdebug("globals.txt", "found var [%s] set to [%s, %d]", input, value, i);
g_globalScriptVariables.InitVariable(input, i);
nVars++;
} while (index < (len - 1));
rs_bg->Res_purge(buf, fn_hash, cluster, cluster_hash, 0);
} else
Fatal_error("no globals file - %s", (const char *)buf);
// Right all done
// So sort the globals so they can be searched quicker !
g_globalScriptVariables.SortVariables();
Tdebug("globals.txt", "Found %d global variables", nVars);
}
void CreateGlobalObjects() {
g_theSequenceManager = new MovieManager;
g_while_u_wait_SequenceManager = new MovieManager;
g_personalSequenceManager = new MovieManager;
g_theClusterManager = new ClusterManager;
g_theOptionsManager = new OptionsManager;
g_icb_mission = new _mission;
g_icb_session = new _game_session;
g_icb_session_floors = new _floor_world;
g_text_bloc1 = new text_sprite;
g_text_bloc2 = new text_sprite;
// The order of creation matters:
g_oEventManager = new _event_manager;
g_oLineOfSight = new _line_of_sight;
g_oIconMenu = new _icon_menu;
g_oIconListManager = new _icon_list_manager;
g_oRemora = new _remora;
g_oSoundLogicEngine = new _sound_logic;
}
void DestroyGlobalObjects() {
delete g_theSequenceManager;
delete g_while_u_wait_SequenceManager;
delete g_personalSequenceManager;
delete g_theClusterManager;
delete g_theOptionsManager;
delete g_icb_mission;
delete g_icb_session;
delete g_icb_session_floors;
delete g_text_bloc1;
delete g_text_bloc2;
delete g_oEventManager;
delete g_oLineOfSight;
delete g_oIconMenu;
delete g_oIconListManager;
delete g_oRemora;
delete g_oSoundLogicEngine;
}
} // End of namespace ICB