scummvm/engines/cine
Torbjörn Andersson c4015860ac Fixed savegame saving/loading. I haven't done anything about the user
interface, so it's still even worse than in the original interpreter (just like
in cinE, presumably), but at least it no longer crashes when loading the saved
game, and hopefully the correct palette is saved.

svn-id: r21718
2006-04-09 09:08:45 +00:00
..
anim.cpp Cleanup. 2006-04-08 08:04:23 +00:00
anim.h uint8 -> byte 2006-03-23 03:45:52 +00:00
auto00.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
auto00.h uint8 -> byte 2006-03-23 03:45:52 +00:00
bg_list.cpp Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg_list.h Some more cine header cleanup 2006-02-25 01:18:01 +00:00
bg.cpp Small cleanup. 2006-04-07 01:04:09 +00:00
bg.h uint8 -> byte 2006-03-23 03:45:52 +00:00
cine.cpp Split the opcodes into individual functions. This could easily cause 2006-04-08 13:20:40 +00:00
cine.h Removed superfluous addDefaultDirectory call, as well as two unused bad member vars 2006-04-01 21:31:27 +00:00
font.cpp - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
font.h uint8 -> byte 2006-03-23 03:45:52 +00:00
gfx.cpp Cleanup. 2006-04-08 08:04:23 +00:00
gfx.h Fixed savegame saving/loading. I haven't done anything about the user 2006-04-09 09:08:45 +00:00
main_loop.cpp Some more Operation Stealth changes. Mostly stubs. 2006-04-08 19:26:15 +00:00
main_loop.h Match game speed with original 2006-03-23 03:55:00 +00:00
module.mk Eliminate flip_support.cpp file. 2006-03-03 19:38:17 +00:00
msg.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
msg.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
object.cpp Cleanup. 2006-04-08 07:16:14 +00:00
object.h uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
pal.h uint8 -> byte 2006-03-23 03:45:52 +00:00
part.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
part.h uint8 -> byte 2006-03-23 03:45:52 +00:00
prc.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
prc.h - avoid using typedef for structs (it is just not necessary in C++) 2006-02-25 00:46:56 +00:00
rel.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
rel.h Moved cine engine into namespace Cine 2006-02-25 00:26:14 +00:00
resource.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
resource.h uint8 -> byte 2006-03-23 03:45:52 +00:00
script.cpp Some more Operation Stealth changes. Mostly stubs. 2006-04-08 19:26:15 +00:00
script.h Some more Operation Stealth changes. Mostly stubs. 2006-04-08 19:26:15 +00:00
sfx_player.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sfx_player.h uint8 -> byte 2006-03-23 03:45:52 +00:00
sound_driver.cpp We don't need to convert mono data to stereo: Simply tell the mixer that we're 2006-04-06 18:55:39 +00:00
sound_driver.h We don't need to convert mono data to stereo: Simply tell the mixer that we're 2006-04-06 18:55:39 +00:00
texte.cpp uint8 -> byte 2006-03-23 03:45:52 +00:00
texte.h uint8 -> byte 2006-03-23 03:45:52 +00:00
unpack.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
unpack.h uint8 -> byte 2006-03-23 03:45:52 +00:00
various.cpp Fixed savegame saving/loading. I haven't done anything about the user 2006-04-09 09:08:45 +00:00
various.h Fixed savegame saving/loading. I haven't done anything about the user 2006-04-09 09:08:45 +00:00