scummvm/sound/mods/maxtrax.cpp
Norbert Lange c4047908aa added stub for setting audio filter in Paula
fixed wrong value for volume in maxtrax

svn-id: r43099
2009-08-07 16:21:30 +00:00

789 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/debug.h"
#include "sound/mods/maxtrax.h"
// test for engines using this class.
#if defined(SOUND_MODS_MAXTRAX_H)
namespace {
int32 precalcNote(byte baseNote, int16 tune, byte octave) {
return 0x9fd77 + 0x3C000 + (1 << 16) - ((baseNote << 14) + (tune << 11) / 3) / 3 - (octave << 16);
}
int32 calcVolumeDelta(int32 delta, uint16 time, uint16 vBlankFreq) {
const int32 div = time * vBlankFreq;
// div <= 1000 means time to small (or even 0)
return (div <= 1000) ? delta : (1000 * delta) / div;
}
}
namespace Audio {
MaxTrax::MaxTrax(int rate, bool stereo)
: Paula(stereo, rate, rate/50),
_voiceCtx(),
_patch(),
_scores(),
_numScores() {
_playerCtx.maxScoreNum = 128;
_playerCtx.vBlankFreq = 50;
_playerCtx.frameUnit = (uint16)((1000 * (1<<8)) / _playerCtx.vBlankFreq);
_playerCtx.scoreIndex = -1;
_playerCtx.nextEvent = 0;
_playerCtx.volume = 0x40;
_playerCtx.tempo = 120;
_playerCtx.tempoTime = 0;
for (int i = 0; i < ARRAYSIZE(_channelCtx); ++i)
resetChannel(_channelCtx[i], (i & 1) != 0);
}
MaxTrax::~MaxTrax() {
stopMusic();
freePatches();
freeScores();
}
void MaxTrax::interrupt() {
// a5 - maxtraxm a4 . globaldata
// TODO
// test for changes in shared struct and make changes
// specifically all used channels get marked altered
_playerCtx.ticks += _playerCtx.tickUnit;
const int32 millis = _playerCtx.ticks >> 8; // d4
for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) {
VoiceContext &voice = _voiceCtx[i]; // a3
if (voice.channel && voice.stopEventCommand < 0x80) {
const int channelNo = voice.stopEventParameter;
assert(channelNo == voice.channel - _channelCtx); // TODO remove
voice.stopEventTime -= (channelNo < kNumChannels) ? _playerCtx.tickUnit : _playerCtx.frameUnit;
if (voice.stopEventTime <= 0) {
noteOff(voice, voice.stopEventCommand);
voice.stopEventCommand = 0xFF;
}
}
}
if (_playerCtx.musicPlaying) {
const Event *curEvent = _playerCtx.nextEvent;
int32 eventDelta = _playerCtx.nextEventTime - millis;
for (; eventDelta <= 0; eventDelta += (++curEvent)->startTime) {
const byte cmd = curEvent->command;
const byte data = curEvent->parameter;
const uint16 stopTime = curEvent->stopTime;
ChannelContext &channel = _channelCtx[data & 0x0F];
// outPutEvent(*curEvent);
// debug("CurTime, EventDelta, NextDelta: %d, %d, %d", millis, eventDelta, eventDelta + curEvent[1].startTime );
if (cmd < 0x80) { // Note
const uint16 vol = (data & 0xF0) >> 1;
const int8 voiceIndex = noteOn(channel, cmd, vol, kPriorityScore);
if (voiceIndex >= 0) {
VoiceContext &voice = _voiceCtx[voiceIndex];
voice.stopEventCommand = cmd;
voice.stopEventParameter = data & 0x0F;
voice.stopEventTime = (eventDelta + stopTime) << 8;
}
} else {
switch (cmd) {
case 0x80: // TEMPO
if ((_playerCtx.tickUnit >> 8) > stopTime) {
setTempo(data << 4);
_playerCtx.tempoTime = 0;
} else {
_playerCtx.tempoStart = _playerCtx.tempo;
_playerCtx.tempoDelta = (data << 4) - _playerCtx.tempoStart;
_playerCtx.tempoTime = (stopTime << 8);
_playerCtx.tempoTicks = 0;
}
break;
case 0xC0: // PROGRAM
channel.patch = &_patch[stopTime & (kNumPatches - 1)];
break;
case 0xE0: // BEND
channel.pitchBend = ((stopTime & 0x7F00) >> 1) | (stopTime & 0x7f);
channel.pitchReal = (((int32)channel.pitchBendRange * channel.pitchBend) >> 5) - (channel.pitchBendRange << 8);
channel.isAltered = true;
break;
case 0xFF: // END
if (_playerCtx.musicLoop) {
curEvent = _scores[_playerCtx.scoreIndex].events;
eventDelta = curEvent->startTime - millis;
_playerCtx.ticks = 0;
} else
_playerCtx.musicPlaying = false;
// stop processing for this tick
goto endOfEventLoop;
case 0xA0: // SPECIAL
case 0xB0: // CONTROL
// TODO: controlChange((byte)stopTime, (byte)(stopTime >> 8))
default:
debug("Unhandled Command");
outPutEvent(*curEvent);
}
}
}
endOfEventLoop:
_playerCtx.nextEvent = curEvent;
_playerCtx.nextEventTime = eventDelta + millis;
// tempoEffect
if (_playerCtx.tempoTime) {
_playerCtx.tempoTicks += _playerCtx.tickUnit;
uint16 newTempo = _playerCtx.tempoStart;
if (_playerCtx.tempoTicks < _playerCtx.tempoTime) {
newTempo += (uint16)((_playerCtx.tempoTicks * _playerCtx.tempoDelta) / _playerCtx.tempoTime);
} else {
_playerCtx.tempoTime = 0;
newTempo += _playerCtx.tempoDelta;
}
setTempo(_playerCtx.tempoStart + newTempo);
}
}
// Handling of Envelopes and Portamento
for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) {
VoiceContext &voice = _voiceCtx[i];
if (!voice.channel)
continue;
const ChannelContext &channel = *voice.channel;
const Patch &patch = *voice.patch;
switch (voice.status) {
case VoiceContext::kStatusSustain:
if (!channel.isAltered && !voice.hasPortamento/* && !channel.modulation*/)
continue;
// Update Volume and Period
break;
case VoiceContext::kStatusHalt:
killVoice((byte)i);
continue;
case VoiceContext::kStatusStart:
if (patch.attackLen) {
voice.envelope = patch.attackPtr;
const uint16 duration = voice.envelope->duration;
voice.envelopeLeft = patch.attackLen;
voice.ticksLeft = duration << 8;
voice.status = VoiceContext::kStatusAttack;
voice.incrVolume = calcVolumeDelta((int32)voice.envelope->volume, duration, _playerCtx.vBlankFreq);
// Process Envelope
} else {
voice.status = VoiceContext::kStatusSustain;
voice.baseVolume = patch.volume;
// Update Volume and Period
}
break;
case VoiceContext::kStatusRelease:
if (patch.releaseLen) {
voice.envelope = patch.attackPtr + patch.attackLen;
const uint16 duration = voice.envelope->duration;
voice.envelopeLeft = patch.releaseLen;
voice.ticksLeft = duration << 8;
voice.status = VoiceContext::kStatusDecay;
voice.incrVolume = calcVolumeDelta((int32)voice.envelope->volume - voice.baseVolume, duration, _playerCtx.vBlankFreq);
// Process Envelope
} else {
voice.status = VoiceContext::kStatusHalt;
voice.lastVolume = 0;
// Send Audio Packet
}
break;
}
// Process Envelope
const uint16 envUnit = _playerCtx.frameUnit;
if (voice.envelope) {
if (voice.ticksLeft > envUnit) { // envelope still active
voice.baseVolume = (uint16)MIN(MAX(0, voice.baseVolume + voice.incrVolume), 0x8000);
voice.ticksLeft -= envUnit;
// Update Volume and Period
} else { // next or last Envelope
voice.baseVolume = voice.envelope->volume;
assert(voice.envelopeLeft > 0);
if (--voice.envelopeLeft) {
++voice.envelope;
const uint16 duration = voice.envelope->duration;
voice.ticksLeft = duration << 8;
voice.incrVolume = calcVolumeDelta((int32)voice.envelope->volume - voice.baseVolume, duration, _playerCtx.vBlankFreq);
// Update Volume and Period
} else if (voice.status == VoiceContext::kStatusDecay) {
voice.status = VoiceContext::kStatusHalt;
voice.envelope = 0;
voice.lastVolume = 0;
// Send Audio Packet
} else {
assert(voice.status == VoiceContext::kStatusAttack);
voice.status = VoiceContext::kStatusSustain;
voice.envelope = 0;
// Update Volume and Period
}
}
}
// Update Volume and Period
if (voice.status >= VoiceContext::kStatusDecay) {
// Calc volume
uint16 vol = (voice.noteVolume < (1 << 7)) ? (voice.noteVolume * _playerCtx.volume) >> 7 : _playerCtx.volume;
if (voice.baseVolume < (1 << 15))
vol = (uint16)(((uint32)vol * voice.baseVolume) >> 15);
if (voice.channel->volume < (1 << 7))
vol = (vol * voice.channel->volume) >> 7;
voice.lastVolume = (byte)MIN(vol, (uint16)0x64);
// Calc Period
if (voice.hasPortamento) {
voice.portaTicks += envUnit;
if ((uint16)(voice.portaTicks >> 8) >= channel.portamentoTime) {
voice.hasPortamento = false;
voice.baseNote = voice.endNote;
voice.preCalcNote = precalcNote(voice.baseNote, patch.tune, voice.octave);
}
voice.lastPeriod = calcNote(voice);
} else if (channel.isAltered/* || channel.modulation*/)
voice.lastPeriod = calcNote(voice);
}
// Send Audio Packet
Paula::setChannelPeriod((byte)i, (voice.lastPeriod) ? voice.lastPeriod : 1000);
Paula::setChannelVolume((byte)i, (voice.lastPeriod) ? voice.lastVolume : 0);
}
for (ChannelContext *c = _channelCtx; c != &_channelCtx[ARRAYSIZE(_channelCtx)]; ++c)
c->isAltered = false;
//modulation stuff, sinevalue += tickunit
// we need to check if some voices have no sustainSample.
// in that case they are finished after the attackSample is done
for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i) {
VoiceContext &voice = _voiceCtx[i];
if (voice.dmaOff && Paula::getChannelDmaCount((byte)i) >= voice.dmaOff ) {
voice.isBlocked = false;
voice.priority = 0;
voice.dmaOff = 0;
if (voice.status == VoiceContext::kStatusSustain)
voice.status = VoiceContext::kStatusRelease;
}
}
}
void MaxTrax::stopMusic() {
Common::StackLock lock(_mutex);
_playerCtx.musicPlaying = false;
_playerCtx.scoreIndex = -1;
_playerCtx.nextEvent = 0;
}
bool MaxTrax::playSong(int songIndex, bool loop) {
if (songIndex < 0 || songIndex >= _numScores)
return false;
Common::StackLock lock(_mutex);
_playerCtx.musicPlaying = false;
_playerCtx.musicLoop = loop;
setTempo(_playerCtx.tempoInitial << 4);
Paula::setAudioFilter(_playerCtx.filterOn);
_playerCtx.tempoTime = 0;
_playerCtx.scoreIndex = songIndex;
_playerCtx.ticks = 0;
for (int i = 0; i < ARRAYSIZE(_voiceCtx); ++i)
killVoice((byte)i);
for (int i = 0; i < kNumChannels; ++i)
resetChannel(_channelCtx[i], (i & 1) != 0);
_playerCtx.nextEvent = _scores[songIndex].events;;
_playerCtx.nextEventTime = _playerCtx.nextEvent->startTime;
_playerCtx.musicPlaying = true;
Paula::startPaula();
return true;
}
void MaxTrax::advanceSong(int advance) {
Common::StackLock lock(_mutex);
const Event *cev = _playerCtx.nextEvent;
if (cev) {
for (; advance > 0; --advance) {
// TODO - check for boundaries
for (; cev->command != 0xFF && (cev->command != 0xA0 || (cev->stopTime >> 8) != 0x00); ++cev)
; // no end_command or special_command + end
}
_playerCtx.nextEvent = cev;
}
}
void MaxTrax::killVoice(byte num) {
VoiceContext &voice = _voiceCtx[num];
if (voice.channel)
--(voice.channel->voicesActive);
voice.channel = 0;
voice.envelope = 0;
voice.status = VoiceContext::kStatusFree;
voice.isBlocked = false;
voice.hasDamper = false;
voice.hasPortamento = false;
voice.priority = 0;
voice.dmaOff = 0;
//voice.uinqueId = 0;
// "stop" voice, set period to 1, vol to 0
Paula::disableChannel(num);
Paula::setChannelPeriod(num, 1);
Paula::setChannelVolume(num, 0);
}
int8 MaxTrax::pickvoice(const VoiceContext voices[4], uint pick, int16 pri) {
enum { kPrioFlagFixedSide = 1 << 3 };
if ((pri & (kPrioFlagFixedSide)) == 0) {
const bool leftSide = (uint)(pick - 1) > 1;
const int leftBest = MIN(voices[0].status, voices[3].status);
const int rightBest = MIN(voices[1].status, voices[2].status);
const int sameSide = (leftSide) ? leftBest : rightBest;
const int otherSide = leftBest + rightBest - sameSide;
if (sameSide > VoiceContext::kStatusRelease && otherSide <= VoiceContext::kStatusRelease)
pick ^= 1; // switches sides
}
pick &= 3;
for (int i = 2; i > 0; --i) {
const VoiceContext *voice = &voices[pick];
const VoiceContext *alternate = &voices[pick ^ 3];
if (voice->status > alternate->status
|| (voice->status == alternate->status && voice->lastVolume > alternate->lastVolume)) {
// TODO: tiebreaking
pick ^= 3; // switch channels
const VoiceContext *tmp = voice;
voice = alternate;
alternate = tmp;
}
if (voice->isBlocked || voice->priority > pri) {
pick ^= 3; // switch channels
if (alternate->isBlocked || alternate->priority > pri) {
// if not already done, switch sides and try again
pick ^= 1;
continue;
}
}
// succeded
return (int8)pick;
}
// failed
debug("Nopick");
return -1;
}
uint16 MaxTrax::calcNote(const VoiceContext &voice) {
const ChannelContext &channel = *voice.channel;
int16 bend = channel.pitchReal;
if (voice.hasPortamento)
bend += (int16)(((int8)(voice.endNote - voice.baseNote)) * voice.portaTicks) / channel.portamentoTime;
// 0x9fd77 ~ log2(1017) MIDI F5 ?
// 0x8fd77 ~ log2(508.5) MIDI F4 ?
// 0x6f73d ~ log2(125) ~ 5675Hz
enum { K_VALUE = 0x9fd77, PREF_PERIOD = 0x8fd77, PERIOD_LIMIT = 0x6f73d };
// tone = voice.baseNote << 8 + microtonal
// bend = channelPitch + porta + modulation
const int32 tone = voice.preCalcNote + (bend << 6) / 3;
if (tone >= PERIOD_LIMIT + (1 << 16)) {
// calculate 2^tone and round towards nearest integer
// 2*2^tone = exp((tone+1) * ln(2))
const uint16 periodX2 = (uint16)expf((float)tone * (float)(0.69314718055994530942 / (1 << 16)));
return (periodX2 + 1) / 2;
}
return 0;
}
int8 MaxTrax::noteOn(ChannelContext &channel, const byte note, uint16 volume, uint16 pri) {
// if (channel.microtonal >= 0)
// _microtonal[note % 127] = channel.microtonal;
if (!volume)
return -1;
const Patch &patch = *channel.patch;
if (!patch.samplePtr || patch.sampleTotalLen == 0)
return -1;
int8 voiceNum = -1;
if ((channel.flags & ChannelContext::kFlagMono) != 0 && channel.voicesActive) {
VoiceContext *voice = _voiceCtx + ARRAYSIZE(_voiceCtx) - 1;
for (voiceNum = ARRAYSIZE(_voiceCtx) - 1; voiceNum >= 0 && voice->channel != &channel; --voiceNum, --voice)
;
if (voiceNum >= 0 && voice->status >= VoiceContext::kStatusSustain && (channel.flags & ChannelContext::kFlagPortamento) != 0) {
// reset previous porta
if (voice->hasPortamento)
voice->baseNote = voice->endNote;
voice->preCalcNote = precalcNote(voice->baseNote, patch.tune, voice->octave);
voice->portaTicks = 0;
voice->hasPortamento = true;
voice->endNote = channel.lastNote = note;
voice->noteVolume = (_playerCtx.handleVolume) ? volume + 1 : 128;
}
} else {
voiceNum = pickvoice(_voiceCtx, (channel.flags & ChannelContext::kFlagRightChannel) != 0 ? 1 : 0, pri);
if (voiceNum >= 0) {
VoiceContext &voice = _voiceCtx[voiceNum];
voice.hasDamper = false;
voice.isBlocked = false;
voice.hasPortamento = false;
if (voice.channel)
killVoice(voiceNum);
voice.channel = &channel;
voice.patch = &patch;
voice.baseNote = note;
const int32 plainNote = precalcNote(voice.baseNote, patch.tune, 0);
const int32 PREF_PERIOD1 = 0x8fd77 + (1 << 16);
// calculate which sample to use
const int useOctave = (plainNote <= PREF_PERIOD1) ? 0 : MIN<int32>((plainNote + 0xFFFF - PREF_PERIOD1) >> 16, patch.sampleOctaves - 1);
voice.octave = (byte)useOctave;
voice.preCalcNote = plainNote - (useOctave << 16);
voice.lastPeriod = calcNote(voice);
voice.priority = (byte)pri;
voice.status = VoiceContext::kStatusStart;
voice.noteVolume = (_playerCtx.handleVolume) ? volume + 1 : 128;
// ifeq HAS_FULLCHANVOL macro
if (channel.volume < 128)
voice.noteVolume = (voice.noteVolume * channel.volume) >> 7;
voice.baseVolume = 0;
const uint16 period = (voice.lastPeriod) ? voice.lastPeriod : 1000;
// TODO: since the original player is using the OS-functions, more than 1 sample could be queued up already
// get samplestart for the given octave
const int8 *samplePtr = patch.samplePtr + (patch.sampleTotalLen << useOctave) - patch.sampleTotalLen;
if (patch.sampleAttackLen) {
Paula::setChannelSampleStart(voiceNum, samplePtr);
Paula::setChannelSampleLen(voiceNum, (patch.sampleAttackLen << useOctave) / 2);
Paula::setChannelPeriod(voiceNum, period);
Paula::setChannelVolume(voiceNum, 0);
Paula::enableChannel(voiceNum);
// wait for dma-clear
// FIXME: this is a workaround to enable oneshot-samples and it currently might crash Paula
if (patch.sampleTotalLen == patch.sampleAttackLen) {
Paula::setChannelSampleStart(voiceNum, 0);
Paula::setChannelSampleLen(voiceNum, 0);
Paula::setChannelDmaCount(voiceNum);
voice.dmaOff = 1;
}
}
if (patch.sampleTotalLen > patch.sampleAttackLen) {
Paula::setChannelSampleStart(voiceNum, samplePtr + (patch.sampleAttackLen << useOctave));
Paula::setChannelSampleLen(voiceNum, ((patch.sampleTotalLen - patch.sampleAttackLen) << useOctave) / 2);
if (!patch.sampleAttackLen) {
// need to enable channel
Paula::setChannelPeriod(voiceNum, period);
Paula::setChannelVolume(voiceNum, 0);
Paula::enableChannel(voiceNum);
}
// another pointless wait for DMA-Clear???
}
channel.voicesActive++;
if (&channel < &_channelCtx[kNumChannels]) {
if ((channel.flags & ChannelContext::kFlagPortamento) != 0) {
if ((channel.flags & ChannelContext::kFlagMono) != 0 && channel.lastNote < 0x80 && channel.lastNote != voice.baseNote) {
voice.portaTicks = 0;
voice.endNote = voice.baseNote;
voice.baseNote = channel.lastNote;
voice.preCalcNote = precalcNote(voice.baseNote, patch.tune, voice.octave);
voice.hasPortamento = true;
}
channel.lastNote = note;
}
}
}
}
return voiceNum;
}
void MaxTrax::noteOff(VoiceContext &voice, const byte note) {
ChannelContext &channel = *voice.channel;
if (channel.voicesActive && voice.status != VoiceContext::kStatusRelease) {
// TODO is this check really necessary?
const byte refNote = (voice.hasPortamento) ? voice.endNote : voice.baseNote;
assert(refNote == note);
if (refNote == note) {
if ((channel.flags & ChannelContext::kFlagDamper) != 0)
voice.hasDamper = true;
else
voice.status = VoiceContext::kStatusRelease;
}
}
}
void MaxTrax::resetChannel(ChannelContext &chan, bool rightChannel) {
chan.modulation = 0;
chan.modulationTime = 1000;
chan.microtonal = -1;
chan.portamentoTime = 500;
chan.pitchBend = 64 << 7;
chan.pitchReal = 0;
chan.pitchBendRange = 24;
chan.volume = 128;
// TODO: Not all flags sre (re)set, this might make a difference for the unimplemented commands
// chan.flags &= ~ChannelContext::kFlagPortamento & ~ChannelContext::kFlagMicrotonal;
chan.isAltered = true;
if (rightChannel)
chan.flags = ChannelContext::kFlagRightChannel;
else
chan.flags = 0; //~ChannelContext::kFlagRightChannel;
}
void MaxTrax::freeScores() {
if (_scores) {
for (int i = 0; i < _numScores; ++i)
delete[] _scores[i].events;
delete[] _scores;
_scores = 0;
}
_numScores = 0;
// memset(_microtonal, 0, sizeof(_microtonal));
}
void MaxTrax::freePatches() {
for (int i = 0; i < ARRAYSIZE(_patch); ++i) {
delete[] _patch[i].samplePtr;
delete[] _patch[i].attackPtr;
}
memset(const_cast<Patch *>(_patch), 0, sizeof(_patch));
}
int MaxTrax::playNote(byte note, byte patch, uint16 duration, uint16 volume, bool rightSide) {
Common::StackLock lock(_mutex);
assert(patch < ARRAYSIZE(_patch));
ChannelContext &channel = _channelCtx[kNumChannels];
channel.flags = (rightSide) ? ChannelContext::kFlagRightChannel : 0;
channel.isAltered = false;
channel.patch = &_patch[patch];
const int8 voiceIndex = noteOn(channel, note, (byte)volume, kPriorityNote);
if (voiceIndex >= 0) {
VoiceContext &voice = _voiceCtx[voiceIndex];
voice.stopEventCommand = note;
voice.stopEventParameter = kNumChannels;
voice.stopEventTime = duration << 8;
}
return voiceIndex;
}
bool MaxTrax::load(Common::SeekableReadStream &musicData, bool loadScores, bool loadSamples) {
Common::StackLock lock(_mutex);
stopMusic();
if (loadSamples)
freePatches();
if (loadScores)
freeScores();
// 0x0000: 4 Bytes Header "MXTX"
// 0x0004: uint16 tempo
// 0x0006: uint16 flags. bit0 = lowpassfilter, bit1 = attackvolume, bit15 = microtonal
if (musicData.readUint32BE() != 0x4D585458) {
warning("Maxtrax: File is not a Maxtrax Module");
return false;
}
const uint16 songTempo = musicData.readUint16BE();
const uint16 flags = musicData.readUint16BE();
if (loadScores) {
_playerCtx.tempoInitial = songTempo;
_playerCtx.filterOn = (flags & 1) != 0;
_playerCtx.handleVolume = (flags & 2) != 0;
}
if (flags & (1 << 15)) {
debug("Song has microtonal");
/* if (loadScores) {
for (int i = 0; i < ARRAYSIZE(_microtonal); ++i)
_microtonal[i] = musicData.readUint16BE();
} else*/
musicData.skip(128 * 2);
}
int scoresLoaded = 0;
// uint16 number of Scores
const uint16 scoresInFile = musicData.readUint16BE();
if (loadScores) {
const uint16 tempScores = MIN(scoresInFile, _playerCtx.maxScoreNum);
Score *curScore =_scores = new Score[tempScores];
for (int i = tempScores; i > 0; --i, ++curScore) {
const uint32 numEvents = musicData.readUint32BE();
Event *curEvent = new Event[numEvents];
curScore->events = curEvent;
for (int j = numEvents; j > 0; --j, ++curEvent) {
curEvent->command = musicData.readByte();
curEvent->parameter = musicData.readByte();
curEvent->startTime = musicData.readUint16BE();
curEvent->stopTime = musicData.readUint16BE();
}
curScore->numEvents = numEvents;
}
_numScores = scoresLoaded = tempScores;
}
if (!loadSamples)
return true;
// skip over remaining scores in file
for (int i = scoresInFile - scoresLoaded; i > 0; --i)
musicData.skip(musicData.readUint32BE() * 6);
// uint16 number of Samples
const uint16 wavesInFile = musicData.readUint16BE();
if (loadSamples) {
for (int i = wavesInFile; i > 0; --i) {
// load disksample structure
const uint16 number = musicData.readUint16BE();
assert(number < ARRAYSIZE(_patch));
// pointer to samples needed?
Patch &curPatch = const_cast<Patch &>(_patch[number]);
curPatch.tune = musicData.readSint16BE();
curPatch.volume = musicData.readUint16BE();
curPatch.sampleOctaves = musicData.readUint16BE();
curPatch.sampleAttackLen = musicData.readUint32BE();
const uint32 sustainLen = musicData.readUint32BE();
curPatch.sampleTotalLen = curPatch.sampleAttackLen + sustainLen;
// each octave the number of samples doubles.
const uint32 totalSamples = curPatch.sampleTotalLen * ((1 << curPatch.sampleOctaves) - 1);
curPatch.attackLen = musicData.readUint16BE();
curPatch.releaseLen = musicData.readUint16BE();
const uint32 totalEnvs = curPatch.attackLen + curPatch.releaseLen;
// Allocate space for both attack and release Segment.
Envelope *envPtr = new Envelope[totalEnvs];
// Attack Segment
curPatch.attackPtr = envPtr;
// Release Segment
// curPatch.releasePtr = envPtr + curPatch.attackLen;
// Read Attack and Release Segments
for (int j = totalEnvs; j > 0; --j, ++envPtr) {
envPtr->duration = musicData.readUint16BE();
envPtr->volume = musicData.readUint16BE();
}
// read Samples
int8 *allocSamples = new int8[totalSamples];
curPatch.samplePtr = allocSamples;
musicData.read(allocSamples, totalSamples);
}
} /* else if (wavesInFile > 0){ // only necessary if we need to consume the whole stream to point at end of data
uint32 skipLen = 3 * 2;
for (int i = wavesInFile; i > 0; --i) {
musicData.skip(skipLen);
const uint16 octaves = musicData.readUint16BE();
const uint32 attackLen = musicData.readUint32BE();
const uint32 sustainLen = musicData.readUint32BE();
const uint16 attackCount = musicData.readUint16BE();
const uint16 releaseCount = musicData.readUint16BE();
skipLen = attackCount * 4 + releaseCount * 4
+ (attackLen + sustainLen) * ((1 << octaves) - 1)
+ 3 * 2;
}
musicData.skip(skipLen - 3 * 2);
} */
return true;
}
#ifndef NDEBUG
void MaxTrax::outPutEvent(const Event &ev, int num) {
struct {
byte cmd;
const char *name;
const char *param;
} COMMANDS[] = {
{0x80, "TEMPO ", "TEMPO, N/A "},
{0xa0, "SPECIAL ", "CHAN, SPEC # | VAL"},
{0xb0, "CONTROL ", "CHAN, CTRL # | VAL"},
{0xc0, "PROGRAM ", "CHANNEL, PROG # "},
{0xe0, "BEND ", "CHANNEL, BEND VALUE"},
{0xf0, "SYSEX ", "TYPE, SIZE "},
{0xf8, "REALTIME", "REALTIME, N/A "},
{0xff, "END ", "N/A, N/A "},
{0xff, "NOTE ", "VOL | CHAN, STOP"},
};
int i = 0;
for (; i < ARRAYSIZE(COMMANDS) - 1 && ev.command != COMMANDS[i].cmd; ++i)
;
if (num == -1)
debug("Event : %02X %s %s %02X %04X %04X", ev.command, COMMANDS[i].name, COMMANDS[i].param, ev.parameter, ev.startTime, ev.stopTime);
else
debug("Event %3d: %02X %s %s %02X %04X %04X", num, ev.command, COMMANDS[i].name, COMMANDS[i].param, ev.parameter, ev.startTime, ev.stopTime);
}
void MaxTrax::outPutScore(const Score &sc, int num) {
if (num == -1)
debug("score : %i Events", sc.numEvents);
else
debug("score %2d: %i Events", num, sc.numEvents);
for (uint i = 0; i < sc.numEvents; ++i)
outPutEvent(sc.events[i], i);
debug("");
}
#else
void MaxTrax::outPutEvent(const Event &ev, int num) {}
void MaxTrax::outPutScore(const Score &sc, int num) {}
#endif // #ifndef NDEBUG
} // End of namespace Audio
#endif // #if defined(SOUND_MODS_MAXTRAX_H)