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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MATH_AABB_H
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#define MATH_AABB_H
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#include "math/vector3d.h"
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#include "math/matrix4.h"
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namespace Math {
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// Axis-aligned bounding box
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class AABB {
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public:
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AABB();
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AABB(const Math::Vector3d &min, const Math::Vector3d &max);
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void reset();
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void expand(const Math::Vector3d &v);
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void transform(const Math::Matrix4 &matrix);
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Math::Vector3d getMin() const { return _min; }
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Math::Vector3d getMax() const { return _max; }
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Math::Vector3d getSize() const { return _max - _min; }
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bool isValid() const { return _valid; }
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bool collides(const AABB &aabb);
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private:
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Math::Vector3d _min, _max;
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bool _valid;
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};
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} // end of namespace Math
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#endif
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