mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
3ed8601f64
svn-id: r11054
181 lines
4.1 KiB
C++
181 lines
4.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENCOMMAND_H
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#define QUEENCOMMAND_H
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#include "queen/queen.h"
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#include "queen/defs.h"
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#include "queen/verb.h"
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namespace Queen {
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class Logic;
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class Graphics;
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class Input;
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class Walk;
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struct CmdText {
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void clear();
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void display(uint8 color);
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void displayTemp(uint8 color, bool locked, const Verb& v, const char *name = NULL);
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void displayTemp(uint8 color, const char *name);
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void setVerb(const Verb& v);
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void addLinkWord(const Verb& v);
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void addObject(const char *objName);
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bool isEmpty() const;
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enum {
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MAX_COMMAND_LEN = 256,
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COMMAND_Y_POS = 151
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};
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char _command[MAX_COMMAND_LEN];
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Graphics *_graphics;
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Logic *_logic;
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};
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class Command {
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public:
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Command(Logic*, Graphics*, Input*, Walk*);
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void clear(bool clearTexts);
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void executeCurrentAction(bool walk);
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void updatePlayer();
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void readCommandsFrom(byte *&ptr);
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Verb selectedAction() const { return _selectedAction; }
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int16 selectedNoun() const { return _selectedNoun; }
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bool parse() const { return _parse; }
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private:
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void grabCurrentSelection();
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void grabSelectedItem();
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void grabSelectedNoun();
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void grabSelectedVerb();
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bool executeIfCutaway(const char* description);
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bool executeIfDialog(const char* description);
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uint16 countAssociatedCommands(const Verb& verb, int16 subj1, int16 subj2);
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bool handleBadCommand(bool walk);
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void executeStandardStuff(const Verb& action, int16 subj1, int16 subj2);
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void changeObjectState(const Verb& action, int16 obj, int16 song, bool cutDone);
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void cleanupCurrentAction();
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Verb findDefault(uint16 obj, bool itemType);
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void alterDefault(const Verb& def, bool itemType);
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//! Opens/closes the object associated with object - OPEN_CLOSE_OTHER(OBJECT_DATA[S][4])
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void openOrCloseAssociatedObject(const Verb& action, int16 obj);
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//! Update gamestates - P1_SET_CONDITIONS
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int16 setConditions(uint16 command, bool lastCmd);
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//! Turn on/off areas - P2_SET_AREAS
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void setAreas(uint16 command);
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//! Hide/show objects, redisplay if in the same room as Joe - P3_SET_OBJECTS
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void setObjects(uint16 command);
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//! Inserts/deletes items (inventory) - P4_SET_ITEMS
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void setItems(uint16 command);
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uint16 nextObjectDescription(ObjectDescription* objDesc, uint16 firstDesc);
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//! Look at Objects/Items and speak their description
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void look();
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void lookCurrentItem();
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void lookCurrentRoom();
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void lookCurrentIcon();
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CmdListData *_cmdList;
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uint16 _numCmdList;
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CmdArea *_cmdArea;
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uint16 _numCmdArea;
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CmdObject *_cmdObject;
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uint16 _numCmdObject;
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CmdInventory *_cmdInventory;
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uint16 _numCmdInventory;
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CmdGameState *_cmdGameState;
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uint16 _numCmdGameState;
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//! Textual form of the command (displayed between room and panel areas)
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CmdText _cmdText;
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//! Locked verb (using 2nd mouse button)
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Verb _defaultVerb;
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//! OLDVERB, VERB
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Verb _oldVerb, _verb;
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//! OLDNOUN, NOUN
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int16 _oldNoun, _noun;
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//! If true, command string is executed
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bool _parse;
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//! Current level of the command (max=2 for GIVE and USE verbs)
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int _commandLevel;
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//! Object selected for action
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int16 _selectedNoun;
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//! Last selected action
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Verb _currentAction;
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//! Action to perform
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Verb _selectedAction;
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//! SUBJECT[3]
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int16 _subject1, _subject2;
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//! MKEY
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int _mouseKey;
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//! Position of last selection
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int _selPosX, _selPosY;
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Logic *_logic;
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Graphics *_graphics;
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Input *_input;
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Walk *_walk;
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};
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} // End of namespace Queen
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#endif
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