scummvm/engines/tinsel/scene.h
2008-07-23 09:02:47 +00:00

80 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Scene parsing defines
*/
#ifndef TINSEL_SCENE_H
#define TINSEL_SCENE_H
#include "tinsel/dw.h"
namespace Tinsel {
enum {
MAX_NODES = 32, //!< maximum nodes in a Node Path
MAX_NOSCROLL = 16, //!< maximum number of NoScroll commands in a scene
MAX_ENTRANCE = 25, //!< maximum number of entrances in a scene
MAX_POLY = 256, //!< maximum number of polygons in a scene
MAX_ACTOR = 32 //!< maximum number of actors in a scene
};
/** reference direction */
enum REFTYPE {
REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT
};
enum TFTYPE {
TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_BOGUS
};
/** different actor masks */
enum MASK_TYPE{
ACT_DEFAULT,
ACT_MASK = -1,
ACT_ALWAYS = -2
};
/** different types of polygon */
enum POLY_TYPE {
POLY_PATH, POLY_NPATH, POLY_BLOCK, POLY_REFER, POLY_EFFECT,
POLY_EXIT, POLY_TAG
};
/** different scales */
enum SCALE {
SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL,
SCALE_COMPACT, SCALE_TINY,
SCALE_AUX1, SCALE_AUX2, SCALE_AUX3,
SCALE_AUX4, SCALE_AUX5
};
/** different reels */
enum REEL {
REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT
};
} // end of namespace Tinsel
#endif // TINSEL_SCENE_H