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f86e1d1dbe
svn-id: r5863
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
For a more comprehensive changelog for the latest experimental CVS code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.3.0b (2002-12-08)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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- added akos16 implementation for The Dig and Full Throttle costumes
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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- code seperation of various engine parts into several libraries
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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0.2.0 (2002-04-14)
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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0.1.0 (2002-01-13)
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- loads of changes
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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0.0.1 (2001-10-08):
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- initial version
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