scummvm/engines/wage/debugger.cpp
2016-03-16 13:27:59 +01:00

55 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "wage/wage.h"
#include "wage/debugger.h"
#include "wage/entities.h"
#include "wage/world.h"
namespace Wage {
Debugger::Debugger(WageEngine *engine) : GUI::Debugger(), _engine(engine) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("scenes", WRAP_METHOD(Debugger, Cmd_ListScenes));
}
Debugger::~Debugger() {
}
bool Debugger::Cmd_ListScenes(int argc, const char **argv) {
int currentScene;
for (uint i = 0; i < _engine->_world->_orderedScenes.size(); i++) {
if (_engine->_world->_player->_currentScene == _engine->_world->_orderedScenes[i])
currentScene = i;
debugPrintf("%d: %s\n", i, _engine->_world->_orderedScenes[i]->_name.c_str());
}
debugPrintf("\nCurrent scene is #%d: %s\n", currentScene, _engine->_world->_orderedScenes[currentScene]->_name.c_str());
return true;
}
} // End of namespace Wage