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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_STATUSBA_H
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#define SLUDGE_STATUSBA_H
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namespace Sludge {
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struct statusBar {
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char *text;
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statusBar *next;
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};
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struct statusStuff {
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statusBar *firstStatusBar;
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unsigned short alignStatus;
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int litStatus;
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int statusX, statusY;
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int statusR, statusG, statusB;
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int statusLR, statusLG, statusLB;
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};
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void initStatusBar();
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void setStatusBar(char *txt);
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void clearStatusBar();
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void addStatusBar();
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void killLastStatus();
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void statusBarColour(unsigned char r, unsigned char g, unsigned char b);
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void statusBarLitColour(unsigned char r, unsigned char g, unsigned char b);
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void setLitStatus(int i);
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const char *statusBarText();
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void positionStatus(int, int);
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void drawStatusBar();
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// Load and save
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bool loadStatusBars(Common::SeekableReadStream *stream);
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void saveStatusBars(Common::WriteStream *stream);
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// For freezing
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void restoreBarStuff(statusStuff *here);
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statusStuff *copyStatusBarStuff(statusStuff *here);
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} // End of namespace Sludge
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#endif
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