mirror of
https://github.com/libretro/scummvm.git
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215 lines
5.6 KiB
C++
215 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "allfiles.h"
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#include "zbuffer.h"
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#include "fileset.h"
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#include "moreio.h"
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#include "newfatal.h"
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#include "graphics.h"
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namespace Sludge {
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zBufferData zBuffer;
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extern int sceneWidth, sceneHeight;
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void killZBuffer() {
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#if 0
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if (zBuffer.tex) {
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deleteTextures(1, &zBuffer.texName);
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zBuffer.texName = 0;
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delete zBuffer.tex;
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zBuffer.tex = NULL;
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}
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zBuffer.numPanels = 0;
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zBuffer.originalNum = 0;
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#endif
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}
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void sortZPal(int *oldpal, int *newpal, int size) {
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int i, tmp;
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for (i = 0; i < size; i++) {
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newpal[i] = i;
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}
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if (size < 2)
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return;
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for (i = 1; i < size; i++) {
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if (oldpal[newpal[i]] < oldpal[newpal[i - 1]]) {
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tmp = newpal[i];
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newpal[i] = newpal[i - 1];
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newpal[i - 1] = tmp;
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i = 0;
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}
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}
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}
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bool setZBuffer(int y) {
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#if 0
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int x, n;
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uint32_t stillToGo = 0;
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int yPalette[16], sorted[16], sortback[16];
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killZBuffer();
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setResourceForFatal(y);
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zBuffer.originalNum = y;
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if (!openFileFromNum(y))
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return false;
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if (bigDataFile->readByte() != 'S')
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return fatal("Not a Z-buffer file");
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if (bigDataFile->readByte() != 'z')
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return fatal("Not a Z-buffer file");
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if (bigDataFile->readByte() != 'b')
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return fatal("Not a Z-buffer file");
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switch (bigDataFile->readByte()) {
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case 0:
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zBuffer.width = 640;
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zBuffer.height = 480;
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break;
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case 1:
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zBuffer.width = bigDataFile->readUint16BE();
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zBuffer.height = bigDataFile->readUint16BE();
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break;
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default:
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return fatal("Extended Z-buffer format not supported in this version of the SLUDGE engine");
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}
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if (zBuffer.width != sceneWidth || zBuffer.height != sceneHeight) {
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char tmp[256];
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sprintf(tmp, "Z-w: %d Z-h:%d w: %d, h:%d", zBuffer.width, zBuffer.height, sceneWidth, sceneHeight);
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return fatal("Z-buffer width and height don't match scene width and height", tmp);
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}
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zBuffer.numPanels = bigDataFile->readByte();
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for (y = 0; y < zBuffer.numPanels; y++) {
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yPalette[y] = bigDataFile->readUint16BE();
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}
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sortZPal(yPalette, sorted, zBuffer.numPanels);
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for (y = 0; y < zBuffer.numPanels; y++) {
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zBuffer.panel[y] = yPalette[sorted[y]];
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sortback[sorted[y]] = y;
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}
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int picWidth = sceneWidth;
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int picHeight = sceneHeight;
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if (!NPOT_textures) {
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picWidth = getNextPOT(picWidth);
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picHeight = getNextPOT(picHeight);
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}
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zBuffer.tex = new GLubyte[picHeight * picWidth];
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if (!checkNew(zBuffer.tex))
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return false;
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for (y = 0; y < sceneHeight; y++) {
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for (x = 0; x < sceneWidth; x++) {
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if (stillToGo == 0) {
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n = bigDataFile->readByte();
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stillToGo = n >> 4;
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if (stillToGo == 15)
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stillToGo = bigDataFile->readUint16BE() + 16l;
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else
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stillToGo++;
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n &= 15;
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}
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zBuffer.tex[y * picWidth + x] = sortback[n] * 16;
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stillToGo--;
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}
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}
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finishAccess();
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#endif
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setResourceForFatal(-1);
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#if 0
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if (! zBuffer.texName) glGenTextures(1, &zBuffer.texName);
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glBindTexture(GL_TEXTURE_2D, zBuffer.texName);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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texImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, picWidth, picHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, zBuffer.tex, zBuffer.texName);
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#endif
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return true;
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}
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void drawZBuffer(int x, int y, bool upsidedown) {
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int i;
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#if 0
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if (! zBuffer.tex) return;
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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glDepthMask(GL_TRUE);
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glUseProgram(shader.texture);
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setPMVMatrix(shader.texture);
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//glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture(GL_TEXTURE_2D, zBuffer.texName);
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setPrimaryColor(1.0, 1.0, 1.0, 1.0);
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for (i = 1; i < zBuffer.numPanels; i++) {
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GLfloat z = 1.0 - (double) i * (1.0 / 128.0);
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GLfloat vy1 = -y, vy2 = zBuffer.height - y;
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if (upsidedown) {
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vy1 += zBuffer.height;
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vy2 -= zBuffer.height;
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}
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const GLfloat vertices[] = {
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(GLfloat) - x, vy1, z,
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(GLfloat)zBuffer.width - x, vy1, z,
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(GLfloat) - x, vy2, z,
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(GLfloat)zBuffer.width - x, vy2, z
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};
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const GLfloat texCoords[] = {
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0.0f, 0.0f,
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backdropTexW, 0.0f,
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0.0f, backdropTexH,
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backdropTexW, backdropTexH
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};
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glUniform1i(glGetUniformLocation(shader.texture, "zBuffer"), 1);
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glUniform1f(glGetUniformLocation(shader.texture, "zBufferLayer"), i);
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drawQuad(shader.texture, vertices, 1, texCoords);
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glUniform1i(glGetUniformLocation(shader.texture, "zBuffer"), 0);
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}
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDepthMask(GL_FALSE);
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glDisable(GL_BLEND);
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glUseProgram(0);
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#endif
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}
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} // End of namespace Sludge
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