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81 lines
2.9 KiB
C
81 lines
2.9 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_AUDIO_H
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#define SAGA2_AUDIO_H
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/* ===================================================================== *
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the library(s) must be recompiled if you change these settings
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* ===================================================================== */
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#define DEBUG_AUDIO 2
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#define STATUS_MESSAGES DEBUG
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#define QUEUES_EXTERNAL_ALLOCATION 1
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#define USE_REAL_WAIL 1
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// TODO: FIXME. STUB
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typedef int HDIGDRIVER;
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typedef int HTIMER;
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typedef int HMDIDRIVER;
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typedef int HSAMPLE;
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typedef int HSEQUENCE;
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// AIL stubs
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#define SMP_DONE 0x0002
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#define SMP_STOPPED 0x0008
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void AIL_init_sample(HSAMPLE S);
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HSAMPLE AIL_allocate_sample_handle(HDIGDRIVER dig);
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void AIL_release_sample_handle(HSAMPLE S);
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HSEQUENCE AIL_allocate_sequence_handle(HMDIDRIVER mdi);
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void AIL_end_sample(HSAMPLE S);
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void AIL_set_sample_type(HSAMPLE S, int32 format, uint32 flags);
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uint32 AIL_sample_status(HSAMPLE S);
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void AIL_set_sample_address(HSAMPLE S, void *start, uint32 len);
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int32 AIL_sample_buffer_ready(HSAMPLE S);
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void AIL_end_sequence(HSEQUENCE S);
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void AIL_load_sample_buffer(HSAMPLE S, uint32 buff_num, void *buffer, uint32 len);
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void AIL_start_sample(HSAMPLE S);
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uint32 AIL_sequence_status(HSEQUENCE S);
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void AIL_set_sample_loop_count (HSAMPLE S, int32 loop_count);
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void AIL_set_sequence_loop_count(HSEQUENCE S, int32 loop_count);
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void AIL_start_sequence(HSEQUENCE S);
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void AIL_set_sample_volume(HSAMPLE S, int32 volume);
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void AIL_set_sample_playback_rate(HSAMPLE S, int32 playback_rate);
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void AIL_lock(void);
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void AIL_unlock(void);
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void AIL_release_sequence_handle(HSEQUENCE S);
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int32 AIL_init_sequence(HSEQUENCE S, void *start, int32 sequence_num);
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int32 AIL_sample_volume(HSAMPLE S);
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int32 AIL_sequence_volume(HSEQUENCE S);
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void AIL_set_sequence_volume(HSEQUENCE S, int32 volume, int32 milliseconds);
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inline void audioFatal(char *msg) {
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error("Sound error %s", msg);
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}
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#endif
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