scummvm/engines/saga2/audqueue.h
2021-07-01 01:36:54 +02:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_AUDQUEUE_H
#define SAGA2_AUDQUEUE_H
namespace Saga2 {
class soundQueue {
public:
positionedSample *tip;
soundSegment curSeg;
soundSegment headSeg;
private:
PublicPtrQueue<positionedSample> sampleList;
public:
soundQueue(void) {
tip = NULL;
}
~soundQueue(void);
positionedSample *firstSample(void);
positionedSample *nextSample(void);
soundSegment firstSegment(void);
soundSegment nextSegment(void);
void pushSample(positionedSample *sam, decoderSet *);
bool findSample(soundSegment s);
int16 getSize(void);
int16 getSampleSize(void);
};
} // end of namespace Saga2
#endif