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114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_CALENDER_H
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#define SAGA2_CALENDER_H
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namespace Saga2 {
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class SaveFileConstructor;
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class SaveFileReader;
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/* ===================================================================== *
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CalenderTime class
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* ===================================================================== */
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class CalenderTime {
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public:
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enum {
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// Basic constants
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daysPerWeek = 7,
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daysPerYear = 365,
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hoursPerDay = 24,
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realMinutesPerDay = 30,
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// Number of animation frames per day
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framesPerDay = 10 * 60 * realMinutesPerDay,
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// Derived variables
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framesPerHour = (framesPerDay / hoursPerDay),
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framesAtNoon = (framesPerDay / 2),
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};
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uint16 years,
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weeks,
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days,
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dayInYear,
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dayInWeek,
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hour,
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frameInHour;
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void update(void);
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int lightLevel(int maxLevel);
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uint16 frameInDay(void) {
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return hour * framesPerHour + frameInHour;
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}
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};
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/* ===================================================================== *
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FrameAlarm class
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* ===================================================================== */
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class FrameAlarm {
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uint16 baseFrame,
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duration;
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public:
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void set(uint16 dur);
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bool check(void);
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uint16 elapsed(void);
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};
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/* ===================================================================== *
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Calender management functions
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* ===================================================================== */
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void updateCalender(void);
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void pauseCalender(void);
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void resumeCalender(void);
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uint32 operator - (const CalenderTime &time1, const CalenderTime &time2);
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void initCalender(void);
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void saveCalender(SaveFileConstructor &saveGame);
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void loadCalender(SaveFileReader &saveGame);
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bool isDayTime(void);
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/* ===================================================================== *
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Global calender
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* ===================================================================== */
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extern CalenderTime calender;
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const int MAX_LIGHT = 12; // maximum light level
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}
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#endif
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