.. |
shaders
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MYST3: NPoT textures are always available when using shaders
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2015-03-22 19:55:08 +01:00 |
ambient.cpp
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MYST3: Add NodeID enum to help working with nodes
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2018-08-15 15:35:25 +02:00 |
ambient.h
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MYST3: Use ticks to count time instead of frames
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2016-07-15 13:04:41 +02:00 |
archive.cpp
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MYST3: Remove the pointer to the current room from the database
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2016-10-29 11:23:20 +02:00 |
archive.h
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MYST3: Remove the pointer to the current room from the database
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2016-10-29 11:23:20 +02:00 |
configure.engine
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CONFIGURE: Make Bink an engine dependency
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2018-05-16 15:08:18 +01:00 |
console.cpp
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MYST3: Debug warn instead of error for unknown var
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2018-06-28 05:47:40 -07:00 |
console.h
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MYST3: formatting code
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2014-07-03 20:18:21 +02:00 |
cursor.cpp
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MYST3: Scale the mouse cursor size with the resolution
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2018-09-09 21:06:56 +02:00 |
cursor.h
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MYST3: Scale the mouse cursor size with the resolution
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2018-09-09 21:06:56 +02:00 |
database.cpp
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MYST3: Don't stop the music when switching rooms with identical scripts
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2018-07-09 21:07:41 +02:00 |
database.h
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MYST3: Add NodeID enum to help working with nodes
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2018-08-15 15:35:25 +02:00 |
detection.cpp
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MYST3: Rework save thumbnail handling, simplify autosaving
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2018-05-27 12:44:24 +02:00 |
directoryentry.cpp
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MYST3: Fix spotitems with multiple images per face
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2016-07-17 17:30:47 +02:00 |
directoryentry.h
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MYST3: Fix spotitems with multiple images per face
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2016-07-17 17:30:47 +02:00 |
directorysubentry.cpp
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MYST3: Switch file misc metadata to a Common::Array
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2017-06-20 14:01:44 +02:00 |
directorysubentry.h
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MYST3: Switch file misc metadata to a Common::Array
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2017-06-20 14:01:44 +02:00 |
effects.cpp
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MYST3: Add NodeID enum to help working with nodes
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2018-08-15 15:35:25 +02:00 |
effects.h
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MYST3: Use ticks to count time instead of frames
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2016-07-15 13:04:41 +02:00 |
gfx_opengl_shaders.cpp
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MYST3: Clear the screen with solid black
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2017-10-01 15:19:08 +02:00 |
gfx_opengl_shaders.h
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
gfx_opengl_texture.cpp
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MYST3: Change surface data to always be in the RGBA byte order
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2017-08-20 09:36:31 +02:00 |
gfx_opengl_texture.h
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MYST3: Change surface data to always be in the RGBA byte order
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2017-08-20 09:36:31 +02:00 |
gfx_opengl.cpp
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MYST3: Clear the screen with solid black
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2017-10-01 15:19:08 +02:00 |
gfx_opengl.h
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MYST3: Fix the MVP matrix not being sent to OpenGL in some cases
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2016-10-27 07:37:18 +02:00 |
gfx_tinygl_texture.cpp
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MYST3: Change surface data to always be in the RGBA byte order
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2017-08-20 09:36:31 +02:00 |
gfx_tinygl_texture.h
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MYST3: NPoT textures are always supported when using TinyGL
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2015-03-22 21:05:43 +01:00 |
gfx_tinygl.cpp
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MYST3: Change surface data to always be in the RGBA byte order
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2017-08-20 09:36:31 +02:00 |
gfx_tinygl.h
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MYST3: Fix the MVP matrix not being sent to OpenGL in some cases
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2016-10-27 07:37:18 +02:00 |
gfx.cpp
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MYST3: Allow the widescreen mod to work in windowed mode
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2018-08-11 11:17:40 +02:00 |
gfx.h
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MYST3: Implement fullscreen toggling
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2017-09-01 09:26:57 +02:00 |
hotspot.cpp
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MYST3: Use a full 3D intersection test for hotspots
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2017-04-17 08:52:36 +02:00 |
hotspot.h
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MYST3: Add missing class members initialization
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2015-03-20 19:38:17 +01:00 |
inventory.cpp
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MYST3: Allow the widescreen mod to work in windowed mode
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2018-08-11 11:17:40 +02:00 |
inventory.h
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MYST3: Implement fullscreen toggling
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2017-09-01 09:26:57 +02:00 |
menu.cpp
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MYST3: Keep track of the keyboard state during transitions
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2019-01-01 18:27:18 +01:00 |
menu.h
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MYST3: Add Saving from GMM
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2018-06-10 16:31:35 +02:00 |
module.mk
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MYST3: Added tinyGL renderer.
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2014-07-03 12:33:04 +02:00 |
movie.cpp
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MYST3: Play the last frame of simple movies for their entire duration
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2017-10-01 14:22:10 +02:00 |
movie.h
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MYST3: Play the last frame of simple movies for their entire duration
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2017-10-01 14:22:10 +02:00 |
myst3.cpp
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MYST3: Keep track of the keyboard state during transitions
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2019-01-01 18:27:18 +01:00 |
myst3.h
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MYST3: Keep track of the keyboard state during transitions
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2019-01-01 18:27:18 +01:00 |
node.cpp
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MYST3: Don't initialize effects on menu nodes
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2019-01-01 18:08:33 +01:00 |
node.h
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MYST3: Fix the shake effect of the magnetic rings not being in sync
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2018-07-21 13:12:34 +02:00 |
nodecube.cpp
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
nodecube.h
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MYST3: Fix some warnings when building with CLang
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2015-09-09 16:47:27 +02:00 |
nodeframe.cpp
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
nodeframe.h
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MYST3: Fix some warnings when building with CLang
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2015-09-09 16:47:27 +02:00 |
POTFILES
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
puzzles.cpp
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MYST3: Prevent loading from the GMM while the game is not interactive
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2017-09-24 17:08:41 +02:00 |
puzzles.h
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MYST3: Use ticks to count time instead of frames
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2016-07-15 13:04:41 +02:00 |
scene.cpp
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MYST3: Allow inverting the mouse y axis using ctrl-i
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2018-11-10 21:44:05 +01:00 |
scene.h
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MYST3: Use a full 3D intersection test for hotspots
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2017-04-17 08:52:36 +02:00 |
script.cpp
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MYST3: Add RoomID enum to help working with Rooms
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2018-07-01 10:33:22 +02:00 |
script.h
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MYST3: Switch to a string based opcode signature description
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2016-10-29 10:27:13 +02:00 |
sound.cpp
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MYST3: Push down header includes
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2016-10-29 10:41:46 +02:00 |
sound.h
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MYST3: Push down header includes
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2016-10-29 10:41:46 +02:00 |
state.cpp
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MYST3: Rework save thumbnail handling, simplify autosaving
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2018-05-27 12:44:24 +02:00 |
state.h
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MYST3: Rework save thumbnail handling, simplify autosaving
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2018-05-27 12:44:24 +02:00 |
subtitles.cpp
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MYST3: Allow the widescreen mod to work in windowed mode
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2018-08-11 11:17:40 +02:00 |
subtitles.h
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
transition.cpp
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MYST3: Keep track of the keyboard state during transitions
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2019-01-01 18:27:18 +01:00 |
transition.h
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MYST3: Push down header includes
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2016-10-29 10:41:46 +02:00 |