scummvm/engines/lab/intro.h
Eugene Sandulenko c187a3bda9 LAB: Add intro.h
2015-12-23 21:33:41 +01:00

57 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_INTRO_H
#define LAB_INTRO_H
#include "lab/intro.h"
#include "lab/text.h"
namespace Lab {
class Intro {
public:
Intro();
void introSequence();
private:
void introEatMessages();
void doPictText(const char *Filename, bool isscreen);
void musicDelay();
void nReadPict(const char *Filename, bool PlayOnce);
TextFont _filler, *_msgfont;
bool _quitIntro, _introDoBlack;
};
} // End of namespace Lab
#endif // LAB_INTRO_H