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https://github.com/libretro/scummvm.git
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144 lines
3.8 KiB
C++
144 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/rect.h"
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#include "engines/dialogs.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "gui/message.h"
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#include "lab/lab.h"
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#include "lab/labfun.h"
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#include "lab/resource.h"
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#include "engines/advancedDetector.h"
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namespace Lab {
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LabEngine *g_lab;
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LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
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g_lab = this;
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_screenWidth = 320;
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_screenHeight = 200;
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_screenBytesPerPage = 65536;
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_curapen = 0;
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_currentDsplayBuffer = 0;
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_displayBuffer = 0;
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_lastWaitTOFTicks = 0;
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_mousePos = Common::Point(0, 0);
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_mouseAtEdge = false;
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_nextKeyIn = 0;
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_nextKeyOut = 0;
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//const Common::FSNode gameDataDir(ConfMan.get("path"));
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//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
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//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
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//SearchMan.addSubDirectoryMatching(gameDataDir, "game/spict");
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//SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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}
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LabEngine::~LabEngine() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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}
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Common::Error LabEngine::run() {
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if (getFeatures() & GF_LOWRES)
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initGraphics(320, 200, false);
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else
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initGraphics(640, 480, true);
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g_music = new Music();
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g_resource = new Resource();
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if (getPlatform() == Common::kPlatformWindows) {
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// Check if this is the Wyrmkeep trial
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Common::File roomFile;
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bool knownVersion = true;
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bool roomFileOpened = roomFile.open("game/rooms/48");
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if (!roomFileOpened)
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knownVersion = false;
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else if (roomFile.size() != 892)
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knownVersion = false;
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else {
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roomFile.seek(352);
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byte checkByte = roomFile.readByte();
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if (checkByte == 0x00) {
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// Full Windows version
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} else if (checkByte == 0x80) {
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// Wyrmkeep trial version
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_extraGameFeatures = GF_WINDOWS_TRIAL;
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GUI::MessageDialog trialMessage("This is a trial Windows version of the game. To play the full version, you will need to use the original interpreter and purchase a key from Wyrmkeep");
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trialMessage.runModal();
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} else {
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knownVersion = false;
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}
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roomFile.close();
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if (!knownVersion) {
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warning("Unknown Windows version found, please report this version to the ScummVM team");
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return Common::kNoGameDataFoundError;
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}
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}
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}
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go();
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return Common::kNoError;
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}
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Common::String LabEngine::generateSaveFileName(uint slot) {
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return Common::String::format("%s.%03u", _targetName.c_str(), slot);
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}
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/*void LabEngine::showMainMenu() {
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}*/
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} // End of namespace Lab
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