scummvm/engines/twp/lighting.h
2024-03-07 20:08:26 +01:00

57 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWP_LIGHTING_H
#define TWP_LIGHTING_H
#include "twp/gfx.h"
#include "twp/spritesheet.h"
namespace Twp {
class Lighting: public Shader {
public:
Lighting();
virtual ~Lighting();
void setSpriteSheetFrame(const SpriteSheetFrame &frame, const Texture &texture);
private:
virtual void applyUniforms() final;
private:
int32 _contentSizeLoc;
int32 _spriteOffsetLoc;
int32 _spritePosInSheetLoc;
int32 _spriteSizeRelToSheetLoc;
int32 _numberLightsLoc;
int32 _ambientColorLoc;
Math::Vector2d _contentSize;
Math::Vector2d _spriteOffset;
Math::Vector2d _spritePosInSheet;
Math::Vector2d _spriteSizeRelToSheet;
};
} // namespace Twp
#endif