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https://github.com/libretro/scummvm.git
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69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_UTIL_H
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#define TWP_UTIL_H
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#include "twp/ids.h"
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#include "twp/object.h"
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#include "math/vector2d.h"
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#include "common/formats/json.h"
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namespace Twp {
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template<typename T>
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T clamp(T x, T a, T b) {
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if (x < a)
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return a;
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if (x > b)
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return b;
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return x;
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}
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Math::Vector2d operator*(Math::Vector2d v, float f);
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Facing getFacing(int dir, Facing facing);
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Facing flip(Facing facing);
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Facing getFacingToFaceTo(Object *actor, Object *obj);
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bool toBool(const Common::JSONObject &jNode, const Common::String &key);
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Math::Vector2d parseVec2(const Common::String &s);
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Common::Rect parseRect(const Common::String &s);
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void parseObjectAnimations(const Common::JSONArray &jAnims, Common::Array<ObjectAnimation> &anims);
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float distance(Math::Vector2d p1, Math::Vector2d p2);
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template<typename T>
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int find(Common::Array<T>& array, const T& o) {
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int index = -1;
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for (int i = 0; i < array.size(); i++) {
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if (array[i] == o) {
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index = i;
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break;
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}
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}
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return index;
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}
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} // namespace Twp
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#endif
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