scummvm/engines/mads/assets.cpp
2014-02-25 23:10:51 -05:00

96 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/assets.h"
#include "mads/compression.h"
#include "mads/events.h"
namespace MADS {
SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags):
_vm(vm) {
Common::String resName = resourceName;
if (!resName.hasSuffix(".SS"))
resName += ".SS";
File file(resName);
MadsPack sprites(&file);
int curFrame = 0;
uint32 frameOffset = 0;
_frameRate = 0;
_pixelSpeed = 0;
_maxWidth = 0;
_maxHeight = 0;
Common::SeekableReadStream *spriteStream = sprites.getItemStream(0);
for (int i = 0; i < 19; i++) {
spriteStream->readUint16LE();
}
_frameCount = spriteStream->readUint16LE();
// we skip the rest of the data
delete spriteStream;
// Get the palette data
spriteStream = sprites.getItemStream(2);
int numColors = 0;
byte *palData = _vm->_palette->decodePalette(spriteStream, &numColors);
Common::copy(palData, &palData[numColors], &_palette[0]);
if (numColors < 256)
Common::fill(&_palette[numColors * 3], &_palette[PALETTE_SIZE], 0);
_colorCount = numColors;
delete[] palData;
delete spriteStream;
spriteStream = sprites.getItemStream(1);
Common::SeekableReadStream *spriteDataStream = sprites.getItemStream(3);
SpriteAssetFrame frame;
for (curFrame = 0; curFrame < _frameCount; curFrame++) {
frame.comp = 0;
frameOffset = spriteStream->readUint32LE();
_frameOffsets.push_back(frameOffset);
spriteStream->readUint32LE(); // frame size
frame.x = spriteStream->readUint16LE();
frame.y = spriteStream->readUint16LE();
frame.w = spriteStream->readUint16LE();
frame.h = spriteStream->readUint16LE();
if (curFrame == 0) {
debugN(kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n",
_frameCount, frame.x, frame.y, frame.w, frame.h);
}
frame.frame = new MSprite(spriteDataStream, Common::Point(frame.x, frame.y),
frame.w, frame.h, false);
_frames.push_back(frame);
}
delete spriteStream;
delete spriteDataStream;
file.close();
}
} // End of namespace MADS