mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
c4dc61edb5
svn-id: r42145
187 lines
4.6 KiB
C++
187 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_HOTSPOTS_H
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#define GOB_HOTSPOTS_H
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#include "common/stack.h"
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#include "gob/util.h"
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namespace Gob {
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class Script;
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class Hotspots {
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public:
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static const int kHotspotCount = 250;
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enum Type {
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kTypeNone = 0,
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kTypeMove = 1,
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kTypeClick = 2,
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kTypeInput1NoLeave = 3,
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kTypeInput1Leave = 4,
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kTypeInput2NoLeave = 5,
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kTypeInput2Leave = 6,
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kTypeInput3NoLeave = 7,
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kTypeInput3Leave = 8,
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kTypeInputFloatNoLeave = 9,
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kTypeInputFloatLeave = 10
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};
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Hotspots(GobEngine *vm);
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~Hotspots();
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void clear();
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/** Add a hotspot, returning the new index. */
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uint16 add(uint16 id,
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uint16 left, uint16 top, uint16 right, uint16 bottom,
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uint16 flags, uint16 key,
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uint16 funcEnter, uint16 funcLeave, uint16 funcPos);
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void remove(uint16 id);
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void removeState(uint8 state);
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/** Push the current hotspots onto the stack.
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*
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* @param all 0: Don't push global ones; 1: Push all; 2: Push only the ones with the correct state
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* @param force Force a push although _shouldPush is false
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*/
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void push(uint8 all, bool force = false);
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/** Pop hotspots from the stack. */
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void pop();
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uint16 check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index);
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uint16 check(uint8 handleMouse, int16 delay);
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void evaluate();
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int16 findCursor(uint16 x, uint16 y) const;
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private:
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struct Hotspot {
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uint16 id;
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uint16 left;
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uint16 top;
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uint16 right;
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uint16 bottom;
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uint16 flags;
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uint16 key;
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uint16 funcEnter;
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uint16 funcLeave;
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uint16 funcPos;
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Script *script;
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Hotspot();
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Hotspot(uint16 i,
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uint16 l, uint16 t, uint16 r, uint16 b, uint16 f, uint16 k,
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uint16 enter, uint16 leave, uint16 pos);
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void clear();
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Type getType() const;
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MouseButtons getButton() const;
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uint8 getWindow() const;
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uint8 getCursor() const;
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uint8 getState() const;
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/** Is this hotspot the block end marker? */
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bool isEnd() const;
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/** Are the specified coordinates in the hotspot? */
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bool isIn(uint16 x, uint16 y) const;
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/** Does the specified button trigger the hotspot? */
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bool buttonMatch(MouseButtons button) const;
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static uint8 getState(uint16 id);
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};
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struct StackEntry {
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bool shouldPush;
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Hotspot *hotspots;
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uint32 size;
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uint32 key;
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uint32 id;
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uint32 index;
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};
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struct InputDesc {
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uint16 fontIndex;
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uint16 backColor;
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uint16 frontColor;
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const char *str;
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};
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GobEngine *_vm;
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Hotspot *_hotspots;
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Common::Stack<StackEntry> _stack;
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bool _shouldPush;
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uint16 _currentKey;
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uint16 _currentIndex;
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uint16 _currentId;
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/** Add a hotspot, returning the new index. */
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uint16 add(const Hotspot &hotspot);
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/** Recalculate all hotspot parameters
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*
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* @param force Force recalculation of all hotspots, including global ones.
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*/
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void recalculate(bool force);
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bool isValid(uint16 key, uint16 id, uint16 index) const;
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/** Call a hotspot subroutine. */
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void call(uint16 offset);
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/** Handling hotspot enter events. */
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void enter(uint16 index);
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/** Handling hotspot leave events. */
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void leave(uint16 index);
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/** Which hotspot is the mouse cursor currently at? */
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uint16 checkMouse(Type type, uint16 &id, uint16 &index) const;
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void checkHotspotChanged();
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uint16 readString(uint16 xPos, uint16 yPos, uint16 width, uint16 height,
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uint16 backColor, uint16 frontColor, char *str, uint16 fontIndex,
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Type type, int16 &duration, uint16 &id, uint16 index);
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uint16 handleInput(int16 time, uint16 hotspotIndex, uint16 &curPos,
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InputDesc *inputs, uint16 &id, uint16 &index);
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void evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
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uint16 &validId, bool &hasInput, uint16 &inputIndex);
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};
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} // End of namespace Gob
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#endif // GOB_HOTSPOTS_H
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