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2f1f8f502e
This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
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.. | ||
actor.cpp | ||
actor.h | ||
background.cpp | ||
background.h | ||
backgroundIncrust.cpp | ||
backgroundIncrust.h | ||
cell.cpp | ||
cell.h | ||
configure.engine | ||
credits.pl | ||
cruise_main.cpp | ||
cruise_main.h | ||
cruise.cpp | ||
cruise.h | ||
ctp.cpp | ||
ctp.h | ||
dataLoader.cpp | ||
dataLoader.h | ||
debugger.cpp | ||
debugger.h | ||
decompiler.cpp | ||
delphine-unpack.cpp | ||
detection.cpp | ||
detection.h | ||
font.cpp | ||
font.h | ||
function.cpp | ||
function.h | ||
gfxModule.cpp | ||
gfxModule.h | ||
linker.cpp | ||
linker.h | ||
mainDraw.cpp | ||
mainDraw.h | ||
menu.cpp | ||
menu.h | ||
metaengine.cpp | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
object.cpp | ||
object.h | ||
overlay.cpp | ||
overlay.h | ||
perso.cpp | ||
perso.h | ||
polys.cpp | ||
polys.h | ||
saveload.cpp | ||
saveload.h | ||
script.cpp | ||
script.h | ||
sound.cpp | ||
sound.h | ||
stack.cpp | ||
stack.h | ||
staticres.cpp | ||
staticres.h | ||
various.cpp | ||
various.h | ||
vars.cpp | ||
vars.h | ||
volume.cpp | ||
volume.h |