scummvm/graphics/macgui/macwindow.h
2016-08-02 08:33:50 +02:00

264 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GRAPHICS_MACGUI_MACWINDOW_H
#define GRAPHICS_MACGUI_MACWINDOW_H
#include "graphics/managed_surface.h"
#include "graphics/transparent_surface.h"
#include "graphics/nine_patch.h"
#include "graphics/palette.h"
#include "graphics/macgui/macwindowborder.h"
namespace Graphics {
class MacWindowManager;
class MacWindowBorder;
namespace MacWindowConstants {
enum WindowType {
kWindowUnknown,
kWindowWindow,
kWindowMenu
};
enum {
kBorderWidth = 17
};
enum WindowClick {
kBorderNone = 0,
kBorderScrollUp,
kBorderScrollDown,
kBorderScrollLeft,
kBorderScrollRight,
kBorderCloseButton,
kBorderInner,
kBorderBorder,
kBorderResizeButton
};
}
using namespace MacWindowConstants;
/**
* Abstract class that defines common functionality for all window classes.
* It supports event callbacks and drawing.
*/
class BaseMacWindow {
public:
/**
* Base constructor.
* @param id ID of the window.
* @param editable True if the window is editable (e.g. for resizing).
* @param wm Pointer to the MacWindowManager that owns the window.
*/
BaseMacWindow(int id, bool editable, MacWindowManager *wm);
virtual ~BaseMacWindow() {}
/**
* Accessor method for the complete dimensions of the window.
* @return Dimensions of the window (including border) relative to the WM's screen.
*/
const Common::Rect &getDimensions() { return _dims; }
/**
* Accessor method to the id of the window.
* @return The id set in the constructor.
*/
int getId() { return _id; }
/**
* Accessor method to the type of window.
* Each subclass must indicate it's type.
* @return The type of the window.
*/
WindowType getType() { return _type; }
/**
* Accessor method to check whether the window is editable (e.g. for resizing).
* @return True if the window is editable as indicated in the constructor.
*/
bool isEditable() { return _editable; }
/**
* Method to access the entire surface of the window (e.g. to draw an image).
* @return A pointer to the entire surface of the window.
*/
ManagedSurface *getSurface() { return &_surface; }
/**
* Abstract method for indicating whether the window is active or inactive.
* Used by the WM to handle focus on windows, etc.
* @param active Desired state of the window.
*/
virtual void setActive(bool active) = 0;
/**
* Method for marking the window for redraw.
* @param dirty True if the window needs to be redrawn.
*/
void setDirty(bool dirty) { _contentIsDirty = dirty; }
/**
* Method called to draw the window into the target surface.
* This method is most often called by the WM, and relies on
* the window being marked as dirty unless otherwise specified.
* @param g Surface on which to draw the window.
* @param forceRedraw It's behavior depends on the subclass.
*/
virtual bool draw(ManagedSurface *g, bool forceRedraw = false) = 0;
/**
* Method called by the WM when there is an event concerning the window.
* Note that depending on the subclass of the window, it might not be called
* if the window is not active.
* @param event Event to be processed.
* @return true If the event was successfully consumed and processed.
*/
virtual bool processEvent(Common::Event &event) = 0;
virtual bool hasAllFocus() = 0;
/**
* Set the callback that will be used when an event needs to be processed.
* @param callback A function pointer to a function that accepts:
* - A WindowClick, the pert of the window that was clicked.
* - The event to be processed.
* - Any additional required data (e.g. the engine's GUI).
*/
void setCallback(bool (*callback)(WindowClick, Common::Event &, void *), void *data) { _callback = callback; _dataPtr = data; }
protected:
int _id;
WindowType _type;
bool _editable;
ManagedSurface _surface;
bool _contentIsDirty;
Common::Rect _dims;
bool (*_callback)(WindowClick, Common::Event &, void *);
void *_dataPtr;
MacWindowManager *_wm;
};
class MacWindow : public BaseMacWindow {
public:
MacWindow(int id, bool scrollable, bool resizable, bool editable, MacWindowManager *wm);
virtual ~MacWindow();
void move(int x, int y);
void resize(int w, int h);
void setDimensions(const Common::Rect &r);
const Common::Rect &getInnerDimensions() { return _innerDims; }
bool draw(ManagedSurface *g, bool forceRedraw = false);
void setActive(bool active);
bool isActive();
void setTitle(Common::String &title) { _title = title; }
void setHighlight(WindowClick highlightedPart);
void setScroll(float scrollPos, float scrollSize);
bool processEvent(Common::Event &event);
bool hasAllFocus() { return _beingDragged || _beingResized; }
void loadBorder(Common::SeekableReadStream &file, bool active, int lo, int ro, int to, int bo);
//void setBorder(TransparentSurface &border, bool active);
void setCloseable(bool closeable);
private:
void drawBorder();
void prepareBorderSurface(ManagedSurface *g);
void drawSimpleBorder(ManagedSurface *g);
void drawBorderFromSurface(ManagedSurface *g);
void drawBox(ManagedSurface *g, int x, int y, int w, int h);
void fillRect(ManagedSurface *g, int x, int y, int w, int h, int color);
const Font *getTitleFont();
void updateInnerDims();
WindowClick isInBorder(int x, int y);
bool isInCloseButton(int x, int y);
bool isInResizeButton(int x, int y);
WindowClick isInScroll(int x, int y);
private:
ManagedSurface _borderSurface;
ManagedSurface _composeSurface;
MacWindowBorder _macBorder;
bool _scrollable;
bool _resizable;
bool _active;
bool _borderIsDirty;
bool _closeable;
int _borderWidth;
bool _beingDragged, _beingResized;
int _draggedX, _draggedY;
WindowClick _highlightedPart;
float _scrollPos, _scrollSize;
Common::Rect _innerDims;
Common::String _title;
};
} // End of namespace Graphics
#endif